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KSP2 Release Notes
Everything posted by Reactordrone
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Docking training session; any tips?
Reactordrone replied to Rmack's topic in KSP1 Gameplay Questions and Tutorials
Once you've done the plane change you'll have to set up the manoeuvre node about a third of an orbit ahead of your position in order to get the right phase angle for an intercept. If you've done a few orbits and aren't in the start position you can just go around until you're approaching the right angle with respect to the target and then place a node just in front of you to set up the intercept. -
Decoupler not decoupling
Reactordrone replied to Helix Wletcher's topic in KSP1 Gameplay Questions and Tutorials
Your clipped in too far. the decoupler shoes need to be completely visible otherwise the boosters will stay attached to the tank when you decouple. -
Suggestions on why ship is uncontrollable
Reactordrone replied to SteveD80's topic in KSP1 Gameplay Questions and Tutorials
You might also be better off with just a single set of RCS quads on the centre of gravity or they'll tend to fight each other when you're trying to use heading hold modes other than stability assist. -
I don't think it has enough delta-v to reach orbit no matter how you fly it. If you have them, some steerable fins on the boosters will help with control and getting rid of the extra LV-T45 and replacing its mass with fuel will get it into orbit.
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Scout solid rocket booster
Reactordrone replied to Buzz light fear's topic in KSP1 Challenges & Mission ideas
Slight modification of an earlier design to get under the 6000 fund level. (Flys much better with steerable fins though). Slightly less than 1.7 tonnes to orbit after burning a pair or two of the separatrons. -
What is wrong with my plane?
Reactordrone replied to randomredneck's topic in KSP1 Gameplay Questions and Tutorials
Well at the moment the only control you have is the butterfly tail and that's quite close to the CG of the aircraft which will limit its control authority. You could try moving those delta deluxe winglets to the rudder or tailplane position and add elevons to the wing. -
Spining round (like a record!)
Reactordrone replied to peewee69's topic in KSP1 Gameplay Questions and Tutorials
This will also depend on what you consider to be upright. If you point your station normal/anti-normal it should stay in that orientation (rotating around its axis as it orbits). Any other orientation (radial or prograde) will appear to change as you orbit unless you have SAS direction hold on and you're focused on the station. -
Stock boat design, stuck at 30m/s
Reactordrone replied to Madscientist16180's topic in KSP1 Gameplay Questions and Tutorials
35m/s is 68 knots so it's not exactly crawling along. -
Should KSP have a Delta-V readout?
Reactordrone replied to bsalis's topic in KSP1 Suggestions & Development Discussion
I'm not fussed if it's not there. I've always done back of envelope calculations for delta-v where I need to and I find it quite enjoyable to punch up numbers mid flight to see if I can squeeze another biome hop out of a lander or optimising fuel loadouts for ISRU landers. -
How to make landing gear less bouncy?
Reactordrone replied to aluc24's topic in KSP1 Gameplay Questions and Tutorials
Higher spring strength will take more force to compress the spring so the suspension will have lower travel at the same impact force and higher damping will increase the amount of time it takes for the spring to return to its original length. -
The liquid fuel tank had its fuel quantity raised in one of the recent updates to bring its mass/volume up to a similar level to the liquid fuel/oxidiser tank. The description was probably there to try to explain the low mass/high volume of the part even though the fuel has always had the same weight per unit .
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How To Make Rocket Downloads? ~ Question
Reactordrone replied to Eveeloo's topic in KSP1 Gameplay Questions and Tutorials
The main "ships" folder only contains the stock ships. Any ship you've saved will be in the "ships" folder inside the appropriate "saves" folder. It should then just be a matter of copying the file and uploading it to a hosting site. -
Suspension strength tweakable for wheels
Reactordrone replied to regex's topic in KSP1 Suggestions & Development Discussion
The wheels used to clip through the fairings in 1.1 as well. -
Vall miner advice
Reactordrone replied to Ultimate Steve's topic in KSP1 Gameplay Questions and Tutorials
It's worth working out how much fuel the vehicle needs in order to land and only load it with that much. If you've still got 30t of fuel in the tank when you land that's two ore tanks worth of fuel that could have stayed in orbit. Leave just over 20t of fuel/oxidiser in it and you should be able to land. -
How to preform orbital insertion????
Reactordrone replied to John Doe's topic in KSP1 Gameplay Questions and Tutorials
When testing this it took me a little while to remember that in the old demo you have to turn the SAS off in order to manoeuvre. No wonder I was having such a hard time turning the ship- 50 replies
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I don't think any of the landing struts are working right at the moment. All of them seem to sink into the surface or crush to their minimum height and there are issues with the foot pad position of the LT-1 and LT-2 struts when they're started in the retracted position.
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I usually stick to biome, ore concentration and elevation e.g- Highlands 4.2% 4212m It makes it easy return to good spots for ISRU units.
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1.1 Text is unreadable
Reactordrone replied to cj_1601's topic in KSP1 Suggestions & Development Discussion
I've noticed that the mission timer text, which is normally very crisp, will also go blurry when you mouse over it to show the timewarp indicator. -
Why isn't this a sub-orbital flight?
Reactordrone replied to acerola's topic in KSP1 Gameplay Questions and Tutorials
The only other thing I could suggest is to go into orbit and then drop back to sub-orbit. -
Why isn't this a sub-orbital flight?
Reactordrone replied to acerola's topic in KSP1 Gameplay Questions and Tutorials
What does your information tab say?