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KSP2 Release Notes
Everything posted by Reactordrone
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Deliver Ore to Kerbin Contract
Reactordrone replied to Cipher29's topic in KSP1 Gameplay Questions and Tutorials
Current build is 1028. Might need to update. -
Deliver Ore to Kerbin Contract
Reactordrone replied to Cipher29's topic in KSP1 Gameplay Questions and Tutorials
Do you have an old version of the Asteroid day official mod installed? -
Can't do orbital survey
Reactordrone replied to CosmicCharlie's topic in KSP1 Gameplay Questions and Tutorials
Is it only unavailable when viewing in the tracking station or have you lost the scans when you're actually at the planet/moon? Mine shows unavailable in the tracking station but is still there when I'm at the target body regardless of whether the scanner is still there. -
Can't do orbital survey
Reactordrone replied to CosmicCharlie's topic in KSP1 Gameplay Questions and Tutorials
[quote name='CosmicCharlie']Polar, Ap 89, peri 80 [COLOR=silver][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Science mode. Looking for Mun base location. Get to the Mun, establish orbit, establish polar orbit, circularize, 1010 electricity, open scanner...click click click on the "Perform orbital survey" button. [/QUOTE] In science mode you don't have to click the "perform survey" button, placing the scanner in the correct orbit does the scan automatically. If you focus on the Mun you should find the ore survey results are available. -
If you don't want to move the satellite, don't and if you don't want to lose rep by declining the contract just wait 6 days and the contract will expire with no penalty and be replaced by a new one.
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Can't do orbital survey
Reactordrone replied to CosmicCharlie's topic in KSP1 Gameplay Questions and Tutorials
Might need more information. If you're running the asteroid day mod you might have to update it as the old version can affect some things. -
Forgot to put parachutes on a test ship so everyone had to bail out once they were subsonic. 100% successful landings so I suppose the new water mechanic helps.
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Pfft, he didn't sound Scottish at all.
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List of Milestones/World Firsts?
Reactordrone replied to Venusgate's topic in KSP1 Gameplay Questions and Tutorials
At the bottom of the message pile is the world's first messages, provided you don't delete that message you should be able to pull them up from the messages tab in the top right hand corner of the screen or in the VAB message button. These ones are stitched together for ease of reading but they'll all be scrollable when you click on the blue "worlds first" message tab (you may need to delete messages from the list to see the blue tab). -
List of Milestones/World Firsts?
Reactordrone replied to Venusgate's topic in KSP1 Gameplay Questions and Tutorials
These are mine so far, More than 800,000 funds so they're a nice little earner. -
Traction is the main issue and if you have the Ion engine you can mount one upside down on rovers that will operate on low grvity worlds so that they can apply down force during acceleration and braking. e.g-
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I was asked to join a SketchFab contest... Should I do it?
Reactordrone replied to Jett_Quasar's topic in KSP1 Discussion
You could probably set up an escape from Hoth scene near the north pole or collect a whole load of asteroids and fly it through them -
Contextual Contracts... has anyone seen them?
Reactordrone replied to Alshain's topic in KSP1 Discussion
I've had reposition satellite contracts and a couple of contracts asking for temperature surveys on Minmus near two of my landed probes. The temperature surveys change as you go, asking you to look in one spot and then adding a new site to check once you've done the first one. -
Damage during flight not logged
Reactordrone replied to ceauke's topic in KSP1 Gameplay Questions and Tutorials
green = risky Normal=safe -
How do you do this?
Reactordrone replied to JackBush's topic in KSP1 Gameplay Questions and Tutorials
You will also save a little on your Minmus capture since you'll have an orbit closer to the target orbit but it's still not much of a saving. -
1.0.5 Reentry drag and heat
Reactordrone replied to aluc24's topic in KSP1 Gameplay Questions and Tutorials
Unshielded reentry seems ok unless your ship gets sideways or prograde during the reentry and then it explodes rapidly at lower speeds and higher altitudes than they did in 1.0.4. I had a mk1 pod explode on ascent doing 1370m/s at 17km so it looks like the pods have lost any kind of TPS on the front end. -
How to view the back side in IVA?
Reactordrone replied to royying's topic in KSP1 Gameplay Questions and Tutorials
Look down in IVA mode at the screen that says docking mode and double click on it. -
Are you sure the root part was the command pod? If it's added later it doesn't get crewed automatically.
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A visual criticism of the Shuttle engine
Reactordrone replied to spikeyhat09's topic in KSP1 Discussion
So...what's the problem? -
A visual criticism of the Shuttle engine
Reactordrone replied to spikeyhat09's topic in KSP1 Discussion
And how was that a warp drive? -
Test "Thumper" Mission 90-100km
Reactordrone replied to Daviator's topic in KSP1 Gameplay Questions and Tutorials
I you do want to haul a full 8t booster into orbit you can mount the booster upside down on top of a stack fairly easily with a small liquid fuel engine and tank underneath it and a probe core and battery. If you're pointing prograde the booster test will de orbit the test vehicle. Back when parts test were the only type of contract I hauled those things all over the place for testing. -
The claw isn't broken for everybody but if you've had a problem it may be best to avoid it or at least save the game before docking with it. I've only ever had one issue with it after bringing a craft back from Duna and docking at the Mun station. Much spontaneous disassembly was had but I use it quite a lot and every other time it's worked fine.
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Everything about the 1.0.5 update in 2 minutes! (mostly)
Reactordrone replied to Guard13007's topic in KSP1 Discussion
Since when have splashdowns not been safe?