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Everything posted by Reactordrone
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I need some help to get to mun .......
Reactordrone replied to Zishan fj's topic in KSP1 Gameplay Questions and Tutorials
I built a lookalike and had plenty of delta-v to get to the Moon land at a couple of locations and return even with all the monopropellant so it might come down to piloting efficiency and launch and landing profiles. The rocket could certainly be much more efficient but if it's a flight profile issue you'll just be brute forcing your way out of the problem. If it helps, my early Mun ships were massive and massively inefficient so we've all got to start somewhere. You could try practicing with the stock Kerbal X. Flown well it can get you to the Mun and back and you can practice different ascent profiles and mun landing techniques like suicide burns and constant altitude burns. -
debris parts survive reentry
Reactordrone replied to antipro's topic in KSP1 Gameplay Questions and Tutorials
It's fairly normal for parts to survive re-entry and then hit the ground at speed. The weirdest thing I ever saw was a decoupled engine and fuel tank land perfectly intact next to my capsule when I first upgraded to 1.8 (I think). That's never happened again though. -
How to not miss when eva in orbit
Reactordrone replied to beenade's topic in KSP1 Gameplay Questions and Tutorials
With rescue missions you want to get your ship close so that you only have to spacewalk a hundred metres or so. If you've got to about 4-5km you can switch to target mode on the navball and rendezvous as though you were going to dock. The trick is to align your prograde marker on the navball with the target prograde marker. This can be done with RCS or by thrusting off axis with you engine to push the prograde marker. A simple method to start with is the stop / start method. In target mode point retrograde and zero out your velocity with respect to the target. Then point to the purple "target prograde" marker and thrust towards it at about 20m/s. When the prograde and target prograde markers start to drift apart zero out your speed again and repeat. It's not very fuel efficient but it will get you there. Once you're close you can EVA your rescuee and they can select your rescue ship as target (by clicking on it) and move towards it using the same method, keeping the prograde and target prograde markers on top of each other using small lateral puffs from the backpack thrusters.- 1 reply
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If you have a mothership in orbit you could use the ship to get most of the way back to orbit, then EVA the crew and circularise with the jetpack.
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the Physics seems wrong to me
Reactordrone replied to lopata's topic in KSP1 Gameplay Questions and Tutorials
Think of it as if the Mun wasn't there at all. Your ship is in a circular orbit around Kerbin at the height of the Mun. In orber to get back to Kerbin you slow down to drop your periapsis into Kerbins atmosphere. If you wanted to reverse your orbit direction you need to kill all of you forward velocity and then add more velocity to bring your periapsis up out of the planet. -
Don't Bring A Gun To A Scifi Drone Fight
Reactordrone replied to Spacescifi's topic in Science & Spaceflight
You want the Echo Papa 607, https://memory-alpha.fandom.com/wiki/Echo_Papa_607 -
totm nov 2023 SpaceX Discussion Thread
Reactordrone replied to Skylon's topic in Science & Spaceflight
I'd assume the crush cores are designed to bottom out before the engines hit the deck. -
Orbital Mechanics in STAR WARS Blockades
Reactordrone replied to Mars-Bound Hokie's topic in Science & Spaceflight
I'm not sure they're in orbit. Usually in star wars a damaged ship will fall when it loses power indicating that they're holding themselves up with some kind of repulsor field. There may also be clusters of blockading ships all around the planet. They don't need to be within visual range to each have overlapping intercept areas.- 23 replies
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have you completed the training mission, "to the Mun, part 1"?
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This flight might prove the vehicle suitable for human flight and then the first manned mission will be used to qualify the rendezvous and docking systems. Assuming the reentry and landing goes to plan and they sort the clock issue out.
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Seven minutes until stream starts. ETA- scrubbed for the day. Software issue.
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[New] Space Launch System / Orion Discussion Thread
Reactordrone replied to ZooNamedGames's topic in Science & Spaceflight
I thought that. The ring around the bottom of the engine bell looks like it's held on with velcro strips. -
Pushed another half hour.
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Cats in zero g are fairly funny though, https://www.youtube.com/watch?v=O9XtK6R1QAk
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totm nov 2023 SpaceX Discussion Thread
Reactordrone replied to Skylon's topic in Science & Spaceflight
ISS crew size is mostly limited by the life support system. When shuttles visited they needed to add supplementary oxygen generation and CO2 removal. -
totm nov 2023 SpaceX Discussion Thread
Reactordrone replied to Skylon's topic in Science & Spaceflight
Yeah, it's a bit of a weird statement. It's like complaining about your car repair schedule when you find out your mechanic is building a hotrod in his spare time.