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peachoftree

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Everything posted by peachoftree

  1. You're right. Thanks for noticing, I'll change the spreadsheet and the download
  2. I feel like whenever I build a plane and try to land it, I always bounce erratically around the runway. I think that if I had properly adjusted values it would fix the problem, but I have no idea how.
  3. I looked earlier and it has to do if you have Hullcam VDS installed as well as the stock revamp I haven't noticed any issues with the parts you mentioned before. Have you tried it on an otherwise stock install?
  4. I created a comprehensive spreadsheet on which engines are working and which ones are not. You can find it here: https://docs.google.com/spreadsheets/d/16Umo-jRDGDiIhvG5ZWu8So6rVeBwp7tI5wTnGD8xhIs/edit?usp=sharing I implemented the changes into my comprehensive 1.1 zip, which you can find in my original post on page 106 or can dowload here: https://www.dropbox.com/s/5l3t4uhkf9bwcbm/VenStockRevamp_1.1.zip?dl=0
  5. I created a zip of all the changes necessary to run this in 1.1.2, you can dowload it here: https://www.dropbox.com/s/5l3t4uhkf9bwcbm/VenStockRevamp_1.1.zip?dl=0 To install just put the contents of the zip directly into your gamedata folder. Changes: Removed the landing legs Removed reflecting windows and solar panels Implemented @lagcity613's patch for the gigantors Removed engines with gimbal issues All other credit goes to @Ven License: CC-BY 4.0 International
  6. Being able to select multiple part windows at once is great for transferring fuel!
  7. I tried it in a stock gameData with nothing but SVE and EVE. still did not work Thanks for the help
  8. KSP 1.1.0.1206 (exp build), latest eve from the eve thread Mods:
  9. Uninstalling planetshine did not fix the problem :/
  10. @Nhawks17, Do you have any idea why my planets are so bright. I cannot make out any cloud detail on jool or eve I'm on ubuntu 14.04, 64bit KSP, hi-res pack, with planetshine and DOE as my only other visual mods
  11. I assume you mean the air traffic control tower on the SPH, but that always seems to find a way to kraken me off whenever I try to land, wheels up or down.
  12. That limits the maximum FPS the game will run at, it's useful for getting a constant frame rate if your FPS constantly jumps from high to low.
  13. For even more performance improvements, use my clouds.cfg! It gets rid of the 3d clouds on kerbin but keeps the 2d ones, preserving the in-orbit experience. I went from 10-15 FPS in the space center to 20-30 FPS (both with the improvements mentioned earlier in this thread.) Just place this config in GameData/KSPRC/Atmospheres/clouds.cfg, all it does is comment out the volume sections, eliminating 3d clouds on kerbin EVE_CLOUDS { OBJECT { name = ParticlesA body = Moho altitude = 475000 speed = 300,300,0 detailSpeed = 300,300,0 killBodyRotation = true settings { _Color = 155,125,20,20 _MainTex = KSPRC/Atmospheres/Textures/glowclouds _DetailTex = KSPRC/Atmospheres/Textures/empty _DetailScale = 0 _DetailDist = 0.0000001 _DistFade = 100 _DistFadeVert = 0 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 1.5 _RimDist = 1 _RimDistSub = 0 _InvFade = 0 } } } OBJECT { name = ParticlesB body = Moho altitude = 675000 speed = 0,300,300 detailSpeed = 0,300,300 killBodyRotation = true settings { _Color = 255,135,25,20 _MainTex = KSPRC/Atmospheres/Textures/glowclouds _DetailTex = KSPRC/Atmospheres/Textures/empty _DetailScale = 0 _DetailDist = 0.0000001 _DistFade = 100 _DistFadeVert = 0 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 1.5 _RimDist = 1 _RimDistSub = 0 _InvFade = 0 } } } OBJECT { name = CloudsA body = Duna altitude = 6000 detailSpeed = 0,28,3 speed = 0,28,0 settings { _MainTex = KSPRC/Atmospheres/Textures/kerbin2 _DetailTex = KSPRC/Atmospheres/Textures/nubs _DetailScale = 6 _Color = 250,245,210,125 _DetailDist = 0 } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffScale = 6 _DetailDist = 0.00000001 _RimDistSub = 1 } shadowMaterial { _ShadowFactor = 1.25 } } layerVolume { size = 4000,2 maxTranslation = 75,95,60 area = 20000,4 rotationSpeed = 0 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = Sandstorm body = Duna altitude = 300 speed = 1,300,0 detailSpeed = 0,300,0 scaledOverlay = Geometry killBodyRotation = True settings { _MainTex = KSPRC/Atmospheres/Textures/vulclouds _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 4 _Color = 55,20,15,2000 _DetailDist = 0 } layerVolume { size = 4000,2 maxTranslation = 75,95,60 area = 20000,4 rotationSpeed = 0.1 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/1 _LeftTex = KSPRC/Atmospheres/Textures/particle/2 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = SandstormDust body = Duna altitude = 300 speed = 1,300,0 detailSpeed = 0,300,0 scaledOverlay = Geometry killBodyRotation = True settings { _MainTex = KSPRC/Atmospheres/Textures/vulclouds _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 4 _Color = 30,2,1,3000 _DetailDist = 0 } layerVolume { size = 2750,2 maxTranslation = 75,95,60 area = 20000,4 rotationSpeed = 0.1 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/4 _LeftTex = KSPRC/Atmospheres/Textures/particle/5 _FrontTex = KSPRC/Atmospheres/Textures/particle/6 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = Aurora body = Duna altitude = 20000 speed = 0,1010,0 detailSpeed = 0,1500,0 settings { _Color = 10,2550,68,255 _MainTex = KSPRC/Atmospheres/Textures/reaurora _DetailTex = KSPRC/Atmospheres/Textures/borealisD _DetailScale = 6 _DistFadeVert = 0 _DetailDist = 0.000001 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 6 _DetailDist = 0 _MinLight = 1 _RimDist = 1 _RimDistSub = 0 _InvFade = 1000000000000000 } } } OBJECT { name = CloudsA body = Laythe altitude = 4000 speed = 0,40,0 detailSpeed = 0,50,0 settings { _MainTex = KSPRC/Atmospheres/Textures/laythe _DetailTex = KSPRC/Atmospheres/Textures/nubs _DetailScale = 8 _Color = 250,252,250,255 _DetailDist = 0 } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 6 _DetailDist = 0.00000001 _RimDist = 1 _RimDistSub = 0 } } layerVolume { size = 4000,2 maxTranslation = 75,95,60 rotationSpeed = 0.00095 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 0.5 _MinLight = 0.5 } } } OBJECT { name = CloudsB body = Laythe altitude = 5000 speed = 0,50,0 detailSpeed = 0,60,0 settings { _Color = 250,255,250,245 _MainTex = KSPRC/Atmospheres/Textures/kerbin2 _DetailTex = KSPRC/Atmospheres/Textures/nubs _DetailScale = 10 _DetailDist = 0 } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffScale = 6 _RimDistSub = 0 } shadowMaterial { _ShadowFactor = 0.65 } } layerVolume { size = 5000,2 maxTranslation = 75,95,60 rotationSpeed = 0.00095 particleMaterial { _Color = 225,255,235,255 _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 0.5 _MinLight = 0.5 } } } OBJECT { name = Aurora body = Laythe altitude = 18000 speed = 0,1150,0 detailSpeed = 0,-1500,0 settings { _Color = 10,255,68,255 _MainTex = KSPRC/Atmospheres/Textures/reaurora _DetailTex = KSPRC/Atmospheres/Textures/borealisD _DetailScale = 1 _DetailDist = 0.0000001 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _DetailDist = 0 _MinLight = 1000000 _RimDist = 0 _RimDistSub = 0 } } } OBJECT { name = CloudsA body = Eve altitude = 3000 speed = 0,25,0 detailSpeed = 0.01,50,0 settings { _Color = 150,55,70,255 _MainTex = KSPRC/Atmospheres/Textures/eve3 _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 10 _DetailDist = 0.000002 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _RimDistSub = 1 _FalloffPow = 3 _FalloffScale = 9 } shadowMaterial { } } layerVolume { size = 2000,2 maxTranslation = 1085,100,1085 area = 10000,4 rotationSpeed = 0.0025 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 1 _MinLight = 0.5 } } } OBJECT { name = CloudsB body = Eve altitude = 4500 speed = 0,50,0 detailSpeed = 0.02,100,0 settings { _Color = 180,80,95,255 _MainTex = KSPRC/Atmospheres/Textures/eve _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 8 _DetailDist = 0.000002 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 9 _RimDistSub = 1 } shadowMaterial { } } layerVolume { size = 3000,2 maxTranslation = 1085,100,1085 area = 15000,4 rotationSpeed = 0.0025 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 1 _MinLight = 0.5 } } } OBJECT { name = CloudsC body = Eve altitude = 6000 speed = 0,100,0 detailSpeed = 0.03,200,0 settings { _Color = 250,155,160,255 _MainTex = KSPRC/Atmospheres/Textures/neve _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 6 _DetailDist = 0.000002 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 9 _RimDistSub = 1 } shadowMaterial { } } layerVolume { size = 3000,2 maxTranslation = 1085,100,1085 rotationSpeed = 0.0025 area = 20000,4 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 1 _MinLight = 0.5 } } } OBJECT { name = Sandstorm body = Eve altitude = 300 speed = 0,0,0 detailSpeed = 0.1,375,0 offset = 0,270,0 settings { _MainTex = KSPRC/Atmospheres/Textures/teve _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 6 _DistFadeVert = 4E-05 _Color = 75,35,60,90 _DetailDist = 0 } layerVolume { size = 4000,2 maxTranslation = 75,95,60 area = 20000,4 rotationSpeed = 0.15 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/1 _LeftTex = KSPRC/Atmospheres/Textures/particle/2 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.55 _InvFade = 0.008 } } } OBJECT { name = SandstormDust body = Eve altitude = 300 speed = 0,0,0 detailSpeed = 0.1,375,0 offset = 0,270,0 settings { _MainTex = KSPRC/Atmospheres/Textures/teve _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 6 _DistFadeVert = 4E-05 _Color = 55,15,40,225 _DetailDist = 0 } layerVolume { size = 2750,2 maxTranslation = 75,95,60 area = 20000,4 rotationSpeed = 0.2 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/4 _LeftTex = KSPRC/Atmospheres/Textures/particle/5 _FrontTex = KSPRC/Atmospheres/Textures/particle/6 _LightScatter = 0.55 _MinLight = 0.55 _InvFade = 0.008 } } } OBJECT { name = TorD body = Eve altitude = 10 speed = 0,0,0 detailSpeed = 0,500,0 killBodyRotation = True rotationAxis0 = 0,1,0 rotationAxis2 = 0,1,0 settings { _MainTex = KSPRC/Atmospheres/Textures/tor1 _DetailTex = KSPRC/Atmospheres/Textures/fu11 _DetailScale = 10 _Color = 130,40,90,3000 _DetailDist = 0 } layerVolume { size = 1500,1 area = 12000,4 rotationSpeed = 4 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/10 _LeftTex = KSPRC/Atmospheres/Textures/particle/11 _FrontTex = KSPRC/Atmospheres/Textures/particle/12 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = geysersA body = Eeloo speed = 0,0,0 detailSpeed = 0,100,0 offset = 0,180,0 altitude = 50 settings { _Color = 250,250,255,926 _MainTex = KSPRC/Atmospheres/Textures/elogei _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 10 _DetailDist = 0 } layerVolume { rotationSpeed = 0 size = 10000,3 area = 30000,4 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/gei _LeftTex = KSPRC/Atmospheres/Textures/particle/gei _FrontTex = KSPRC/Atmospheres/Textures/particle/gei } } } OBJECT { name = geysersB body = Eeloo speed = 0,0,0 detailSpeed = 0,100,0 offset = 0,180,0 altitude = 75 settings { _Color = 250,250,255,926 _MainTex = KSPRC/Atmospheres/Textures/elogei _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 10 _DetailDist = 0 } layerVolume { rotationSpeed = 0 size = 8000,3 area = 20000,4 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/gei _LeftTex = KSPRC/Atmospheres/Textures/particle/gei _FrontTex = KSPRC/Atmospheres/Textures/particle/gei } } } OBJECT { name = CloudsA body = Kerbin altitude = 2000 speed = 0,24,0 detailSpeed = 0,40,5 scaledOverlay = Geometry settings { _MainTex = KSPRC/Atmospheres/Textures/kerbin1 _DetailTex = KSPRC/Atmospheres/Textures/nubs _DetailScale = 7 _Color = 250,250,250,255 _DetailDist = 0.00000001 } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _DetailDist = 0.00000001 _RimDistSub = 1 } shadowMaterial { } } // layerVolume // { // size = 2000,2 // maxTranslation = 1050,200,1150 // area = 10000,4 // rotationSpeed = 0 // particleMaterial // { // _TopTex = KSPRC/Atmospheres/Textures/particle/2 // _LeftTex = KSPRC/Atmospheres/Textures/particle/1 // _FrontTex = KSPRC/Atmospheres/Textures/particle/3 // _LightScatter = 5 // _MinLight = 1 // } // } } OBJECT { name = CloudsB body = Kerbin altitude = 1900 speed = 0,24,0 detailSpeed = 0,40,5 settings { _MainTex = KSPRC/Atmospheres/Textures/kerbinB _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 6 _Color = 175,175,175,255 _DetailDist = 0.00000001 } // layerVolume // { // size = 2000,2 // maxTranslation = 1050,200,1150 // area = 10000,4 // rotationSpeed = 0 // particleMaterial // { // _TopTex = KSPRC/Atmospheres/Textures/particle/2 // _LeftTex = KSPRC/Atmospheres/Textures/particle/1 // _FrontTex = KSPRC/Atmospheres/Textures/particle/3 // _LightScatter = 5 // _MinLight = 1 // } // } layer2D { macroCloudMaterial { } shadowMaterial { } } } OBJECT { name = CloudsC body = Kerbin altitude = 3900 detailSpeed = 0,40,10 settings { _MainTex = KSPRC/Atmospheres/Textures/kerbin2 _DetailTex = KSPRC/Atmospheres/Textures/nubs _DetailScale = 9 _Color = 250,250,250,255 _DetailDist = 0.00000001 } // layerVolume // { // size = 3500,2 // maxTranslation = 125,110,50 // area = 18000,4 // rotationSpeed = 0 // particleMaterial // { // _TopTex = KSPRC/Atmospheres/Textures/particle/3 // _LeftTex = KSPRC/Atmospheres/Textures/particle/2 // _FrontTex = KSPRC/Atmospheres/Textures/particle/1 // _LightScatter = 5 // _MinLight = 1 // } // } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _DetailDist = 0.00000001 _RimDistSub = 1 } shadowMaterial { } } } OBJECT { name = Particles body = Kerbin altitude = 150 speed = 0,11,0 detailSpeed = 0,0,0 rotationAxis0 = 1,1,0 rotationAxis1 = 0,1,1 rotationAxis2 = 1,0,1 settings { _Color = 2550,2530,2500,2000 _MainTex = KSPRC/Atmospheres/Textures/full _DetailTex = _DetailScale = 0 _DetailDist = 1 _DistFade = 0.0002 _DistFadeVert = 0.0003 } layerVolume { size = 420,2 maxTranslation = 492,412,456 area = 700,1 rotationSpeed = 0.01 particleMaterial { _Color = 255,250,245,255 _TopTex = KSPRC/Atmospheres/Textures/particle/7 _LeftTex = KSPRC/Atmospheres/Textures/particle/8 _FrontTex = KSPRC/Atmospheres/Textures/particle/9 _LightScatter = 1 _MinLight = 1 _InvFade = 10 } } } OBJECT { name = Aurora body = Kerbin speed = 0,800,0 detailSpeed = 0,1000,100 altitude = 10000 settings { _Color = 100,3550,680,2000 _MainTex = KSPRC/Atmospheres/Textures/reaurora _DetailTex = KSPRC/Atmospheres/Textures/borealisD _DetailScale = 16 _DetailDist = 0 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _DetailDist = 0 _MinLight = 10000000000 _InvFade = 0 _RimDist = -10000000 _RimDistSub = 0 _FalloffPow = 3 } } } OBJECT { name = TorM body = Eve altitude = 775 speed = 0,0,0 detailSpeed = 0,500,0 killBodyRotation = True rotationAxis0 = 0,1,0 rotationAxis2 = 0,1,0 settings { _MainTex = KSPRC/Atmospheres/Textures/tor1 _DetailTex = KSPRC/Atmospheres/Textures/fu11 _DetailScale = 0 _Color = 130,40,90,3000 _DetailDist = 0 } layerVolume { size = 2500,1 area = 12000,4 rotationSpeed = 3 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/10 _LeftTex = KSPRC/Atmospheres/Textures/particle/11 _FrontTex = KSPRC/Atmospheres/Textures/particle/12 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = TorU body = Eve altitude = 2200 speed = 0,0,0 detailSpeed = 0,500,0 killBodyRotation = True rotationAxis0 = 0,1,0 rotationAxis2 = 0,1,0 settings { _MainTex = KSPRC/Atmospheres/Textures/tor1 _DetailTex = KSPRC/Atmospheres/Textures/fu11 _DetailScale = 10 _Color = 150,47,105,3000 _DetailDist = 0 } layerVolume { size = 3500,1 area = 12000,4 rotationSpeed = 2 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/10 _LeftTex = KSPRC/Atmospheres/Textures/particle/11 _FrontTex = KSPRC/Atmospheres/Textures/particle/12 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = Glow body = Eve altitude = 35000 speed = 0,100,100 detailSpeed = 100,100,0 killBodyRotation = true settings { _MainTex = KSPRC/Atmospheres/Textures/glowclouds _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 1 _Color = 100,600,0,40 _DetailDist = 0.000001 } layer2D { macroCloudMaterial { _RimDist = 1 _RimDistSub = 0 _InvFade = 0 _FalloffPow = 3 _FalloffScale = 3.75 } } } }
  14. Awesome work @Proot! Would it be possible to make a CKAN-compatible release or have a release with just the files you require so that we can use CKAN to update dependency mods individually?
  15. Also the martian would be held to a higher standard for factual accuracy, since it is a near-future hard sci-fi movie. Actual Spoiler Below, watch out. Also, @Frybert, I like your profile pick
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