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KSP2 Release Notes
Everything posted by peachoftree
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
peachoftree replied to Ven's topic in KSP1 Mod Development
You're right. Thanks for noticing, I'll change the spreadsheet and the download -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
peachoftree replied to Ven's topic in KSP1 Mod Development
I looked earlier and it has to do if you have Hullcam VDS installed as well as the stock revamp I haven't noticed any issues with the parts you mentioned before. Have you tried it on an otherwise stock install? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
peachoftree replied to Ven's topic in KSP1 Mod Development
I created a comprehensive spreadsheet on which engines are working and which ones are not. You can find it here: https://docs.google.com/spreadsheets/d/16Umo-jRDGDiIhvG5ZWu8So6rVeBwp7tI5wTnGD8xhIs/edit?usp=sharing I implemented the changes into my comprehensive 1.1 zip, which you can find in my original post on page 106 or can dowload here: https://www.dropbox.com/s/5l3t4uhkf9bwcbm/VenStockRevamp_1.1.zip?dl=0 -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
peachoftree replied to Ven's topic in KSP1 Mod Development
Which ones would those be? I haven't seen any issues yet -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
peachoftree replied to Ven's topic in KSP1 Mod Development
I created a zip of all the changes necessary to run this in 1.1.2, you can dowload it here: https://www.dropbox.com/s/5l3t4uhkf9bwcbm/VenStockRevamp_1.1.zip?dl=0 To install just put the contents of the zip directly into your gamedata folder. Changes: Removed the landing legs Removed reflecting windows and solar panels Implemented @lagcity613's patch for the gigantors Removed engines with gimbal issues All other credit goes to @Ven License: CC-BY 4.0 International -
Being able to select multiple part windows at once is great for transferring fuel!
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Is eve not overexposed?
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Eve and Jool look like this:
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Same thing could OpenGL be the culprit?
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I tried it in a stock gameData with nothing but SVE and EVE. still did not work Thanks for the help
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KSP 1.1.0.1206 (exp build), latest eve from the eve thread Mods:
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nope
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Uninstalling planetshine did not fix the problem :/
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@Nhawks17, Do you have any idea why my planets are so bright. I cannot make out any cloud detail on jool or eve I'm on ubuntu 14.04, 64bit KSP, hi-res pack, with planetshine and DOE as my only other visual mods
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I assume you mean the air traffic control tower on the SPH, but that always seems to find a way to kraken me off whenever I try to land, wheels up or down.
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-3 (+) Arooooo
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I landed a VTOL on the island tower!
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That limits the maximum FPS the game will run at, it's useful for getting a constant frame rate if your FPS constantly jumps from high to low.
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Thanks! I'll try this as soon as I get home
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How do you get to that menu? I don't think I've ever seen it
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For even more performance improvements, use my clouds.cfg! It gets rid of the 3d clouds on kerbin but keeps the 2d ones, preserving the in-orbit experience. I went from 10-15 FPS in the space center to 20-30 FPS (both with the improvements mentioned earlier in this thread.) Just place this config in GameData/KSPRC/Atmospheres/clouds.cfg, all it does is comment out the volume sections, eliminating 3d clouds on kerbin EVE_CLOUDS { OBJECT { name = ParticlesA body = Moho altitude = 475000 speed = 300,300,0 detailSpeed = 300,300,0 killBodyRotation = true settings { _Color = 155,125,20,20 _MainTex = KSPRC/Atmospheres/Textures/glowclouds _DetailTex = KSPRC/Atmospheres/Textures/empty _DetailScale = 0 _DetailDist = 0.0000001 _DistFade = 100 _DistFadeVert = 0 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 1.5 _RimDist = 1 _RimDistSub = 0 _InvFade = 0 } } } OBJECT { name = ParticlesB body = Moho altitude = 675000 speed = 0,300,300 detailSpeed = 0,300,300 killBodyRotation = true settings { _Color = 255,135,25,20 _MainTex = KSPRC/Atmospheres/Textures/glowclouds _DetailTex = KSPRC/Atmospheres/Textures/empty _DetailScale = 0 _DetailDist = 0.0000001 _DistFade = 100 _DistFadeVert = 0 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 1.5 _RimDist = 1 _RimDistSub = 0 _InvFade = 0 } } } OBJECT { name = CloudsA body = Duna altitude = 6000 detailSpeed = 0,28,3 speed = 0,28,0 settings { _MainTex = KSPRC/Atmospheres/Textures/kerbin2 _DetailTex = KSPRC/Atmospheres/Textures/nubs _DetailScale = 6 _Color = 250,245,210,125 _DetailDist = 0 } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffScale = 6 _DetailDist = 0.00000001 _RimDistSub = 1 } shadowMaterial { _ShadowFactor = 1.25 } } layerVolume { size = 4000,2 maxTranslation = 75,95,60 area = 20000,4 rotationSpeed = 0 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = Sandstorm body = Duna altitude = 300 speed = 1,300,0 detailSpeed = 0,300,0 scaledOverlay = Geometry killBodyRotation = True settings { _MainTex = KSPRC/Atmospheres/Textures/vulclouds _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 4 _Color = 55,20,15,2000 _DetailDist = 0 } layerVolume { size = 4000,2 maxTranslation = 75,95,60 area = 20000,4 rotationSpeed = 0.1 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/1 _LeftTex = KSPRC/Atmospheres/Textures/particle/2 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = SandstormDust body = Duna altitude = 300 speed = 1,300,0 detailSpeed = 0,300,0 scaledOverlay = Geometry killBodyRotation = True settings { _MainTex = KSPRC/Atmospheres/Textures/vulclouds _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 4 _Color = 30,2,1,3000 _DetailDist = 0 } layerVolume { size = 2750,2 maxTranslation = 75,95,60 area = 20000,4 rotationSpeed = 0.1 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/4 _LeftTex = KSPRC/Atmospheres/Textures/particle/5 _FrontTex = KSPRC/Atmospheres/Textures/particle/6 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = Aurora body = Duna altitude = 20000 speed = 0,1010,0 detailSpeed = 0,1500,0 settings { _Color = 10,2550,68,255 _MainTex = KSPRC/Atmospheres/Textures/reaurora _DetailTex = KSPRC/Atmospheres/Textures/borealisD _DetailScale = 6 _DistFadeVert = 0 _DetailDist = 0.000001 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 6 _DetailDist = 0 _MinLight = 1 _RimDist = 1 _RimDistSub = 0 _InvFade = 1000000000000000 } } } OBJECT { name = CloudsA body = Laythe altitude = 4000 speed = 0,40,0 detailSpeed = 0,50,0 settings { _MainTex = KSPRC/Atmospheres/Textures/laythe _DetailTex = KSPRC/Atmospheres/Textures/nubs _DetailScale = 8 _Color = 250,252,250,255 _DetailDist = 0 } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 6 _DetailDist = 0.00000001 _RimDist = 1 _RimDistSub = 0 } } layerVolume { size = 4000,2 maxTranslation = 75,95,60 rotationSpeed = 0.00095 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 0.5 _MinLight = 0.5 } } } OBJECT { name = CloudsB body = Laythe altitude = 5000 speed = 0,50,0 detailSpeed = 0,60,0 settings { _Color = 250,255,250,245 _MainTex = KSPRC/Atmospheres/Textures/kerbin2 _DetailTex = KSPRC/Atmospheres/Textures/nubs _DetailScale = 10 _DetailDist = 0 } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _FalloffScale = 6 _RimDistSub = 0 } shadowMaterial { _ShadowFactor = 0.65 } } layerVolume { size = 5000,2 maxTranslation = 75,95,60 rotationSpeed = 0.00095 particleMaterial { _Color = 225,255,235,255 _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 0.5 _MinLight = 0.5 } } } OBJECT { name = Aurora body = Laythe altitude = 18000 speed = 0,1150,0 detailSpeed = 0,-1500,0 settings { _Color = 10,255,68,255 _MainTex = KSPRC/Atmospheres/Textures/reaurora _DetailTex = KSPRC/Atmospheres/Textures/borealisD _DetailScale = 1 _DetailDist = 0.0000001 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _DetailDist = 0 _MinLight = 1000000 _RimDist = 0 _RimDistSub = 0 } } } OBJECT { name = CloudsA body = Eve altitude = 3000 speed = 0,25,0 detailSpeed = 0.01,50,0 settings { _Color = 150,55,70,255 _MainTex = KSPRC/Atmospheres/Textures/eve3 _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 10 _DetailDist = 0.000002 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _RimDistSub = 1 _FalloffPow = 3 _FalloffScale = 9 } shadowMaterial { } } layerVolume { size = 2000,2 maxTranslation = 1085,100,1085 area = 10000,4 rotationSpeed = 0.0025 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 1 _MinLight = 0.5 } } } OBJECT { name = CloudsB body = Eve altitude = 4500 speed = 0,50,0 detailSpeed = 0.02,100,0 settings { _Color = 180,80,95,255 _MainTex = KSPRC/Atmospheres/Textures/eve _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 8 _DetailDist = 0.000002 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 9 _RimDistSub = 1 } shadowMaterial { } } layerVolume { size = 3000,2 maxTranslation = 1085,100,1085 area = 15000,4 rotationSpeed = 0.0025 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 1 _MinLight = 0.5 } } } OBJECT { name = CloudsC body = Eve altitude = 6000 speed = 0,100,0 detailSpeed = 0.03,200,0 settings { _Color = 250,155,160,255 _MainTex = KSPRC/Atmospheres/Textures/neve _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 6 _DetailDist = 0.000002 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _FalloffPow = 3 _FalloffScale = 9 _RimDistSub = 1 } shadowMaterial { } } layerVolume { size = 3000,2 maxTranslation = 1085,100,1085 rotationSpeed = 0.0025 area = 20000,4 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/2 _LeftTex = KSPRC/Atmospheres/Textures/particle/1 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 1 _MinLight = 0.5 } } } OBJECT { name = Sandstorm body = Eve altitude = 300 speed = 0,0,0 detailSpeed = 0.1,375,0 offset = 0,270,0 settings { _MainTex = KSPRC/Atmospheres/Textures/teve _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 6 _DistFadeVert = 4E-05 _Color = 75,35,60,90 _DetailDist = 0 } layerVolume { size = 4000,2 maxTranslation = 75,95,60 area = 20000,4 rotationSpeed = 0.15 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/1 _LeftTex = KSPRC/Atmospheres/Textures/particle/2 _FrontTex = KSPRC/Atmospheres/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.55 _InvFade = 0.008 } } } OBJECT { name = SandstormDust body = Eve altitude = 300 speed = 0,0,0 detailSpeed = 0.1,375,0 offset = 0,270,0 settings { _MainTex = KSPRC/Atmospheres/Textures/teve _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 6 _DistFadeVert = 4E-05 _Color = 55,15,40,225 _DetailDist = 0 } layerVolume { size = 2750,2 maxTranslation = 75,95,60 area = 20000,4 rotationSpeed = 0.2 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/4 _LeftTex = KSPRC/Atmospheres/Textures/particle/5 _FrontTex = KSPRC/Atmospheres/Textures/particle/6 _LightScatter = 0.55 _MinLight = 0.55 _InvFade = 0.008 } } } OBJECT { name = TorD body = Eve altitude = 10 speed = 0,0,0 detailSpeed = 0,500,0 killBodyRotation = True rotationAxis0 = 0,1,0 rotationAxis2 = 0,1,0 settings { _MainTex = KSPRC/Atmospheres/Textures/tor1 _DetailTex = KSPRC/Atmospheres/Textures/fu11 _DetailScale = 10 _Color = 130,40,90,3000 _DetailDist = 0 } layerVolume { size = 1500,1 area = 12000,4 rotationSpeed = 4 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/10 _LeftTex = KSPRC/Atmospheres/Textures/particle/11 _FrontTex = KSPRC/Atmospheres/Textures/particle/12 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = geysersA body = Eeloo speed = 0,0,0 detailSpeed = 0,100,0 offset = 0,180,0 altitude = 50 settings { _Color = 250,250,255,926 _MainTex = KSPRC/Atmospheres/Textures/elogei _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 10 _DetailDist = 0 } layerVolume { rotationSpeed = 0 size = 10000,3 area = 30000,4 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/gei _LeftTex = KSPRC/Atmospheres/Textures/particle/gei _FrontTex = KSPRC/Atmospheres/Textures/particle/gei } } } OBJECT { name = geysersB body = Eeloo speed = 0,0,0 detailSpeed = 0,100,0 offset = 0,180,0 altitude = 75 settings { _Color = 250,250,255,926 _MainTex = KSPRC/Atmospheres/Textures/elogei _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 10 _DetailDist = 0 } layerVolume { rotationSpeed = 0 size = 8000,3 area = 20000,4 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/gei _LeftTex = KSPRC/Atmospheres/Textures/particle/gei _FrontTex = KSPRC/Atmospheres/Textures/particle/gei } } } OBJECT { name = CloudsA body = Kerbin altitude = 2000 speed = 0,24,0 detailSpeed = 0,40,5 scaledOverlay = Geometry settings { _MainTex = KSPRC/Atmospheres/Textures/kerbin1 _DetailTex = KSPRC/Atmospheres/Textures/nubs _DetailScale = 7 _Color = 250,250,250,255 _DetailDist = 0.00000001 } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _DetailDist = 0.00000001 _RimDistSub = 1 } shadowMaterial { } } // layerVolume // { // size = 2000,2 // maxTranslation = 1050,200,1150 // area = 10000,4 // rotationSpeed = 0 // particleMaterial // { // _TopTex = KSPRC/Atmospheres/Textures/particle/2 // _LeftTex = KSPRC/Atmospheres/Textures/particle/1 // _FrontTex = KSPRC/Atmospheres/Textures/particle/3 // _LightScatter = 5 // _MinLight = 1 // } // } } OBJECT { name = CloudsB body = Kerbin altitude = 1900 speed = 0,24,0 detailSpeed = 0,40,5 settings { _MainTex = KSPRC/Atmospheres/Textures/kerbinB _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 6 _Color = 175,175,175,255 _DetailDist = 0.00000001 } // layerVolume // { // size = 2000,2 // maxTranslation = 1050,200,1150 // area = 10000,4 // rotationSpeed = 0 // particleMaterial // { // _TopTex = KSPRC/Atmospheres/Textures/particle/2 // _LeftTex = KSPRC/Atmospheres/Textures/particle/1 // _FrontTex = KSPRC/Atmospheres/Textures/particle/3 // _LightScatter = 5 // _MinLight = 1 // } // } layer2D { macroCloudMaterial { } shadowMaterial { } } } OBJECT { name = CloudsC body = Kerbin altitude = 3900 detailSpeed = 0,40,10 settings { _MainTex = KSPRC/Atmospheres/Textures/kerbin2 _DetailTex = KSPRC/Atmospheres/Textures/nubs _DetailScale = 9 _Color = 250,250,250,255 _DetailDist = 0.00000001 } // layerVolume // { // size = 3500,2 // maxTranslation = 125,110,50 // area = 18000,4 // rotationSpeed = 0 // particleMaterial // { // _TopTex = KSPRC/Atmospheres/Textures/particle/3 // _LeftTex = KSPRC/Atmospheres/Textures/particle/2 // _FrontTex = KSPRC/Atmospheres/Textures/particle/1 // _LightScatter = 5 // _MinLight = 1 // } // } layer2D { shadow = True shadowOffset = 0,0,0 macroCloudMaterial { _DetailDist = 0.00000001 _RimDistSub = 1 } shadowMaterial { } } } OBJECT { name = Particles body = Kerbin altitude = 150 speed = 0,11,0 detailSpeed = 0,0,0 rotationAxis0 = 1,1,0 rotationAxis1 = 0,1,1 rotationAxis2 = 1,0,1 settings { _Color = 2550,2530,2500,2000 _MainTex = KSPRC/Atmospheres/Textures/full _DetailTex = _DetailScale = 0 _DetailDist = 1 _DistFade = 0.0002 _DistFadeVert = 0.0003 } layerVolume { size = 420,2 maxTranslation = 492,412,456 area = 700,1 rotationSpeed = 0.01 particleMaterial { _Color = 255,250,245,255 _TopTex = KSPRC/Atmospheres/Textures/particle/7 _LeftTex = KSPRC/Atmospheres/Textures/particle/8 _FrontTex = KSPRC/Atmospheres/Textures/particle/9 _LightScatter = 1 _MinLight = 1 _InvFade = 10 } } } OBJECT { name = Aurora body = Kerbin speed = 0,800,0 detailSpeed = 0,1000,100 altitude = 10000 settings { _Color = 100,3550,680,2000 _MainTex = KSPRC/Atmospheres/Textures/reaurora _DetailTex = KSPRC/Atmospheres/Textures/borealisD _DetailScale = 16 _DetailDist = 0 } layer2D { shadow = False shadowOffset = 0,0,0 macroCloudMaterial { _DetailDist = 0 _MinLight = 10000000000 _InvFade = 0 _RimDist = -10000000 _RimDistSub = 0 _FalloffPow = 3 } } } OBJECT { name = TorM body = Eve altitude = 775 speed = 0,0,0 detailSpeed = 0,500,0 killBodyRotation = True rotationAxis0 = 0,1,0 rotationAxis2 = 0,1,0 settings { _MainTex = KSPRC/Atmospheres/Textures/tor1 _DetailTex = KSPRC/Atmospheres/Textures/fu11 _DetailScale = 0 _Color = 130,40,90,3000 _DetailDist = 0 } layerVolume { size = 2500,1 area = 12000,4 rotationSpeed = 3 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/10 _LeftTex = KSPRC/Atmospheres/Textures/particle/11 _FrontTex = KSPRC/Atmospheres/Textures/particle/12 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = TorU body = Eve altitude = 2200 speed = 0,0,0 detailSpeed = 0,500,0 killBodyRotation = True rotationAxis0 = 0,1,0 rotationAxis2 = 0,1,0 settings { _MainTex = KSPRC/Atmospheres/Textures/tor1 _DetailTex = KSPRC/Atmospheres/Textures/fu11 _DetailScale = 10 _Color = 150,47,105,3000 _DetailDist = 0 } layerVolume { size = 3500,1 area = 12000,4 rotationSpeed = 2 particleMaterial { _TopTex = KSPRC/Atmospheres/Textures/particle/10 _LeftTex = KSPRC/Atmospheres/Textures/particle/11 _FrontTex = KSPRC/Atmospheres/Textures/particle/12 _LightScatter = 0.55 _MinLight = 0.55 } } } OBJECT { name = Glow body = Eve altitude = 35000 speed = 0,100,100 detailSpeed = 100,100,0 killBodyRotation = true settings { _MainTex = KSPRC/Atmospheres/Textures/glowclouds _DetailTex = KSPRC/Atmospheres/Textures/besnu _DetailScale = 1 _Color = 100,600,0,40 _DetailDist = 0.000001 } layer2D { macroCloudMaterial { _RimDist = 1 _RimDistSub = 0 _InvFade = 0 _FalloffPow = 3 _FalloffScale = 3.75 } } } }
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Awesome work @Proot! Would it be possible to make a CKAN-compatible release or have a release with just the files you require so that we can use CKAN to update dependency mods individually?
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How? I must know!
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Also the martian would be held to a higher standard for factual accuracy, since it is a near-future hard sci-fi movie. Actual Spoiler Below, watch out. Also, @Frybert, I like your profile pick
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- movie
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