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raxo2222

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Everything posted by raxo2222

  1. Add only Alumina to ore tank. Aluminum, HE3, Boron and Hexaborane should be in MFT config for all tanks.
  2. KSPI is very resourceful mod. Non KSPI resources are: liquid fuel, oxidizer, solid fuel, ablator/ablative shield (lets say DR shields have different specs than normal ones), monopropellant, xenon, ore, air intake and electric charge. Alumina (you have to drill it and then convert it to aluminum) is missing in big list - no tank for it. Rest of resources are from KSPI - Extended.
  3. @FreeThinker I think you missed oceanic resource definitions several pages ago - added RSS Earth and Titan to it. On unrelated note drill is bit broken - doesn't work on RSS (only mines ore), and resources are listed twice. BTW Alternative Resource Panel is updated to 1.1.2 - this means you can see how long your reactor will last Lifetime of all reactors is broken except for antimatter reactors, since it doesn't have any products. Suggestion what about 3 different tank types: One to hold lithium, alumina (ore, that you convert in isru), aluminum, ore, thorium and uranium (you could have switchable one, and miniature buffer for drill, it would be build into drill). Second to hold all noble gases. Third for everything else. So far there are 6 bugs in KSPI (3 caused by mod interactions): Warp drive NRE spam while in VAB/SPH Drills not working in RSS Lack of alumina/aluminum/he3 tanks for MFT Wrong mass ratios in MFT/clash with SMURFF? Reactor lifetime not working, if it generates any products. Warp instability, when going over 50c.
  4. Yes, posting on phone sucks hard. You accidentally quoted me, and inserted Rob's post inside on last page. Hmm so we could have it as early as nuclear propulsion and have higher energy consumption depending on dynamic pressure, density and temperature.
  5. @FreeThinker Since at some tech we can have strong magnetic fields in reactors, can we use them to protect our craft from hot air during reentry? While hovering with ATILLA engines and deployed air brakes works, I want something really high tech, since we have warp drive, black hole reactors and quantum vacuum plasma engines. This part would effectively lower convective heat and increase drag. It would use a lot of electricity.
  6. @FreeThinker it seems like Alumina tank is missing. MFT/Procedual Tank doesn't have Alumina. @Profit- Drills aren't working at all - only ore is getting mined, I can't switch resources. I play on sandbox and have RSS
  7. Is that compatible with RSS? Edit: Looked at it, and it looks like is fully independent from ORS/CRP. Looks like next step would be linking with CRP, so resource concentrations would be different on different planets, if CRP supports RSS.
  8. @FreeThinker Can ISRU have reactions for creating monopropellant, liquid fuel and oxidizer out of ore?
  9. I meant for energy production for fusion reactors/engines.
  10. Can we have ability fo fuse Helium 4 into other elements?
  11. @FreeThinker there is small bug with new ISRU - there is no HTP resource tank in it Also I can't rescale it.
  12. What physics would allow graphite radiators to have emissivity constant above 1?
  13. This one happens, if you have KJR and mech jeb on. It is weaker when only one of these mods is present. Ship starts to randomly rotating when warping over 63 C and it is stronger the faster you are going. Without Mech Jeb, KJR and Deadly reentry ship still gets random wobbles, when going over 63 C, but at least doesn't rotate. Now I try minimal mods - everything from KSPI, GC monitor (only shows memory), KRASH (sim mod that allows me to start almost everywhere I want) and RSS (makes real solar system). Here is test ship - KSPI only present on that ship. http://www81.zippyshare.com/v/XDLBXTSh/file.html It contains 5m heavy warp drive for highest power/mass ratio, 2m antimatter reactor/antimatter tank and KSPIE core.
  14. so stock ksp bug, that Deadly Reentry makes it apparent. Wonder if stock bugfixes mod could add bugfix for high g-forces. Also there is weird rotation bug, when going at high warp speed. Workaround would be to completly disable rotation during warp.
  15. It seems like not upgraded thermal generator. Thermal generation efficiency is cut in half for open gas core.
  16. k And there are logs (I quit game after it loaded) - 3 errors related to SMURFF. http://www64.zippyshare.com/v/06kze51L/file.html I play 64 bit version with - force d3d11 or like that.
  17. @FreeThinker Why reactor table has 4 empty rows? And why max temp for molten salt is only 1600 K in that reactor table on main post?
  18. Molten salt has low core temp - 2500 K or so, and gas core (stand alone reactor) cant work properly under acceleration. You need bigger radiators to cool down molten salt, so it can work with better efficiency.
  19. Well module manager pukes with errors if you do that - 10 errors if its left as "*rue" (* can be any letter or symbol) or 3 errors if I change it to "true"
  20. Add it like another resource - stock has ore tank
  21. Well then it leaves stock Ore resource. And this huge pile is from KSPI
  22. Apparently KSPI resources - Aluminum, Alumina (Al2O3) Helium 3, and stock Ore are missing in MFT menu (procedural tank part): In this screenshot I'm making ISRU buffer, hence this part is so tiny. (ISRU in this pic is 2.5m big)
  23. Latest Module Manager screams 10 errors with SMURFF config. This cofing has [*rue] entries instead of [true], is this intentional? First entry with this bug is like this: @PART[*]:HAS[@RESOURCE[LiquidFuel],~SMURFFExclude[*rue]]:FOR[zzz_SMURFF] Edit: Replaced [*rue] to [true] and still there are 3 errors. Module Manager doesn't create logs or cache for weird reason (maybe because I'm using 64x bit/ directx 11 mode?)
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