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Everything posted by Vaporo
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@ RIC This town ain't big enough for two barbers.
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I'm almost certain he'll agree.
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Lags but no bottleneck?
Vaporo replied to crush3dice's topic in KSP1 Technical Support (PC, modded installs)
Advanced Grabbing Units? That would do it. A while back I posted that very same bug that you are experiencing here. Not only do they lag physics, they lag everything when they are in a scene. Go into the VAB, add some structural part, and start adding AGUs. You by the time you get 30, you should be experiencing at least mild framerate reductions (With me, by the time I get 30, I have around 5 fps). In fact, I recommend not using the claw altogether until they get some of the bugs worked out. But 64 bit fixes it, you say? I'll have to look into it. -
Maneuver node shortcut key
Vaporo replied to LethalDose's topic in KSP1 Suggestions & Development Discussion
Why not, though? I wouldn't think that the trajectories are very difficult to code. I know that there's several mods that create their own or adjust Squad's trajectories. In any case, they're so buggy and inaccurate that they are going to have to go back and fix them eventually. For example, the Tylo encounter on my last Jool mission: Clearly an encounter, but it's not registering it as an encounter. In this case, even when I got *right next* to Tylo's SOI it wouldn't register an encounter coming. And this happens to me all the time. -
That kind of heat would fry its circuits, though. And I don't think an asteroid impact could cause the core of Mars to heat up (I'm pretty sure that it's already molten) without obliterating the planet as well (has to be physically realistic). Well, I'll go with it, for now. So, satellites are ok? Mars Climate Orbiter: (thinking) What the... YES! I SURVIVED REENTRY! BETTER YET, I'M IN A STABLE ORBIT! *Begins scanning radio frequencies* Mars Climate Orbiter: (thinking) Hold on a minute... Why are there so many different radio signals coming from the surface? I'm supposed to be the only probe anyone that is active right now. *Begins transmitting* Mars Climate Orbiter: This is the Mars Climate Orbiter. Is there anyone down there? Curiosity: What the... who's there? Mars Climate Orbiter: As I said, this is the Mars Climate Orbiter. I have no record of any active systems on the surface of Mars, and I am receiving at least ten. Curiosity: Mars Climate Orbiter... This is Curiosity. I thought the Mars Climate orbiter burned up in the Martian atmosphere on arrival. Mars Climate Orbiter: I though I would, too. But here I am. Stranger still, my fuel tanks all seem to be full. What's the weather like down there? Curiosity: Well, you won't believe this, but there are about four green people just a kilometers of so to the south of me carrying spears. They seem to be trying to get near me without attracting my attention, but they're not doing a very good job of it. Mars Climate Orbiter: Really? Isn't that strange. No weather though? Curiosity: Not much. Cloud of dust out on the horizon, bit of wind, but other than that there is nothing. Mars Climate Orbiter: Too bad. Curiosity: Errr... The green people seem to be charging at me with their spears raised. Mars Climate Orbiter: That isn't good, I think. Curiosity: Ok, they're not very far away, and getting closer. I wonder... AAAAAAAAAHHHHHHHHHH ONE OF THEM THREW THEIR SPEAR AT ME!!!!!! *Fires laser at eye of nearest Martian* *Martian falls to the ground holding face* Curiosity: Ok, now they're all running away. Mars Climate Orbiter: That's good, I think. Curiosity: Errrr, not really. They're regrouping again to the south. And they're blowing a horn. I think that they're calling for reinforcements. Mars Climate Orbiter: OK, that's not good. Not good at all. *thinks for a second* Mars Climate Orbiter: All right, I'm about to go out of range, so give me your coordinates and the approximate coordinates of the green people. I think I might be able to help you. Curiosity: How? Mars Climate Orbiter: I'm going to... *goes out of range* Much time passes. Dozens of Martians appear on the horizon. They run to meet the other four Martians. Meanwhile, in space: The Mars Climate Orbiter sends out a pulse of radio waves and searches for reflections in the manner of radar. It was in luck. Just a little ways to the north, there was a decent-sized meteor orbiting at approximately the same velocity as the Orbiter. It makes a quick rendezvous with the space rock, puts itself in front of the meteor, and begins a retrograde burn. *Mars Climate Orbiter comes back into range* Mars Climate Orbiter: Curiosity? Curiosity: Oh, good you're back. The green people seem to be getting themselves ready for another charge. Mars Climate Orbiter: But they haven't charged yet? Curiosity: No Mars Climate Orbiter: Good. Curiosity: Err, Climate Orbiter? You were talking about a plan earlier. What exactly are you planning? Mars Climate Orbiter: Well, I found this rock... *massive explosion goes off about two thirds of a kilometer to the south* Curiosity: What the... What was that? Mars Climate Orbiter: I deorbited a small meteor towards the aliens' position. Did it scare them off? Curiosity: Wait, the dust is clearing. Yes! They're all running! Every last one of them! Mars Climate Orbiter: Good! I'm glad my orbit passed so close to your position, otherwise I wouldn't have been able to help. Curiosity: I'm glad too. Mars Climate Orbiter: I was afraid that I had mixed up your position with the one you gave me for the Martians, but I must have got it right, though. Curiosity: Wait, you... Mars Climate Orbiter: Anyways, I'm about to go out of range again. I also detected the climactic effects of a very recent asteroid impact, which could raise enough dust to block solar power. I suggest you find yourself a place to hide with good access to sunlight. *goes out of range* Edit: I just realized how much stuff I typed.
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Sojourner: Hey Pathfinder, you there? Pathfinder: Sojo! I haven't talked to you in ages! Found any new interesting paths to follow? Sojourner: Nope. There's a funny-looking rock over there, though. Want a picture? Pathfinder: Might as well. I still kinda wish we had found more roads here, though, instead of just rocks. *receives picture* Pathfinder: Gee, that looks awfully round for a rock. Can you send me another picture? *receives picture* Pathfinder: Err, ok... That rock is still there, but it seems to have... changed since the last photo. Sojourner: Ummm, you might think I'm crazy, but that rock, to me, looks like very tall, green human lying on the ground. Pathfinder: Egad! You're right. Not only that, it appears to be carrying tools of some sort. We have discovered life on Mars. This has far surpassed our mission objectives. Get me another picture! *sends picture* Pathfinder: Ok, After further analysis, I believe that there is not one, but at least ten martian life forms nearby. I assume we have stumbled upon some kind of nest or encampment. I know that you like to roam around, but you must hide here and analyze these creature. Sojourner: Alright, just give me an hour or so to get behind this big rock here. *rolls behind rock*
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Lags but no bottleneck?
Vaporo replied to crush3dice's topic in KSP1 Technical Support (PC, modded installs)
Is it persistent across all saves, or just the one save? Because you could have a corrupt save. Also, What tool are you using to measure CPU usage? Task Manager seems to give results that are a bit less than reality with KSP's physics thread switching cores so often (Though I doubt that you are getting much physics lag with a 4.8 ghz processor and such low-part ships). -
And you didn't make regular quicksaves? The ELP (Extremely Large Probe) forgot to extend its solar panels, so it accidentally collided with Duna and caused it to deorbit into the sun. We asking for the value of Duna in compensation.
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251:The Kerbals grow tired of the Venusian's secretive research and dangerous creations that result from it, so they push him into the Minecraft universe after the Kats where he is promptly annihilated by a Creeper explosion. The Kerbals then make all of his research publicly available.
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Now that sounds good. Someone should use this in a cinematic.
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FOR BACON!!!!!!!!!!!!!!!!!!!!!! (I type this into the chat bar right before the start of every game I play in League of Legends)
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233: Year 233 occurred 234: Kerbals are told by a time travelling robot wearing a top hat and a squirting flower that they will run out of gravity to fuel their Higgs Drives, so they retreat to Kerbin until they can find an infinite source of gravity. I'm sure they'll eventually figure out that they shouldn't trust a robot wearing a top hat and a squirting flower.
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How to make Dres more interesting?
Vaporo replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Yeah, I suppose that kind of pressure is a bit unrealistic. Then again, is any kind of atmosphere on Dres realistic? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Vaporo replied to rbray89's topic in KSP1 Mod Releases
Hmmm... I wonder what color the ocean floor is. *drains oceans to find out* ^this is a joke -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Vaporo replied to rbray89's topic in KSP1 Mod Releases
I seem to be having problems with the ocean: -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Vaporo replied to shaw's topic in KSP1 Mod Releases
I have created a skybox for this mod it can be downloaded here: http://www./download/3x0hsfn0lfyb1tx/Vaporo%27s+Blue+Galaxy+Skybox.zip#39;s_Blue_Galaxy_Skybox.zip Also included is an Env Map for anyone who wants the skybox reflected in Kerbals' helmets. Forum thread link:http://forum.kerbalspaceprogram.com/threads/100495-Vaporo-s-Blue-Galaxy-Skybox-for-Texture-Replacer?p=1548615#post1548615 Feel free to link the skybox in the OP. -
This is a skybox for use with the Texture Replacer mod. Some screenshots: Also included is an Env Map for anyone who wants the skybox reflected in Kerbals' helmets. Downloads: Curse: http://kerbal.curseforge.com/projects/vaporos-blue-galaxy-skybox Spacedock: http://spacedock.info/mod/347/Vaporo's Blue Galaxy Skybox Installation instructions: 0. Install Texture Replacer 1. Delete any other skyboxes you have installed. 2. Delete the files in the Texture Replacer/EnvMap folder (If you want the reflections on Kerbals' helmets. The ENV maps are not necessary in newer versions of Texture Replacer). 3. Copy the desired files into your GameData folder. This work is licensed under a Creative Commons Attribution 4.0 International License. Made using SpaceEngine.
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I'm going to do this, except with the Creative Commons license. My biggest hurdle here was realizing that you don't have to register to be protected by copyright law. I now know this, so it seems to make a lot more sense now.
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I know that. I'm just confused about how the licensing works.
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How to make Dres more interesting?
Vaporo replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Interesting? How about more of those 2 Km deep canyons. Perhaps, if you really want to get crazy, you could give Dres a significant atmosphere (.5-2 atm), but have it at such a low altitude that you can only encounter it if you descend into the canyons. That certainly would be classified as an "interesting" feature. -
[11/26/15 Update] Say Hello to the Light-Green Group!
Vaporo replied to Endersmens's topic in Kerbal Network
^What he said. Also, stop trying to get people to give you rep. 99% of the (admittedly very little) rep I have comes from posts where I was not trying to get rep. EDIT: This post, for example. Two reputation from this thing alone. (Thanks LABHOUSE and MrMuddyBoots) -
I think I get it now, but I'm not sure. Now that it exists, my skybox automatically has a copyright. I don't need to register it or anything, the copyright automatically exists so long as I can prove the date that I originally had it. Essentially, all I have to do is use the Creative Commons license generator to generate a license and include it with the download. If I'm right, I will probably make a separate thread explaining all this. It was extremely confusing for me.
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What is the avatar of the person above you saying/thinking?
Vaporo replied to Gojira's topic in Forum Games!
Hey, look, I'm a *second passes* Wait, no, I'm a *second passes* Hey, now I'm a *second passes* WILL YOU STOP CHANGING ME!!!!! -
I have no idea what you are saying. I'm 99.99% sure that RCS always rotates you around your center of mass, not your command pod. Trying to rotate around another point would just cause your ship to translate instead of rotate (and we already have translation controls). Same thing applies to wings.