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Vaporo

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Everything posted by Vaporo

  1. Ok. Well, I don't really want to mess around with copyrights, and I don't really care if someone else uses (or even copyrights it themselves, for that matter) my skybox. It only took me about five minutes to make.
  2. Seems to... but after a week or so of trying to figure this out being handed a generator tool makes it seem a bit too simple. I don't need a copyright, do I? (I've read several times that this was designed so that people could could protect their work without copyrights, but I'm still not sure I understand.)
  3. Then what else is there to use it on? Control surfaces invert control automatically, I think. RCS always rotates your ship around the center of mass. Adding this to reaction wheels would be dumb (Who would use it?). I suppose I would like an invert setting for gimbals, but otherwise I don't know what else control inversion could be added to.
  4. Popeye the Sailor Man. Why? 'Cause he eats his spinach, that's why.
  5. I recently made a skybox with the Space Engine program and am looking to make it available for others to download. However, even after reading about licensing on the internet and on the forums, I am still confused. I just want to know, in a simple step-by-step process, how to get a license and make this thing available to others on the forums.
  6. I think it also has to do with the fact that you are using almost entirely physically insignificant parts. Those things do some weird stuff to the physics engine. (Scott Manley has a video somewhere where he builds a rover entirely out of physically insignificant pars. I can't find it, though.)
  7. I would rather it auto-close six months after the last post, not on a post-per day basis. (For example, what if a company in the rocket builders forums was posting new crafts, but only every week? If almost nobody but the makers of the company post, they would have an average of below two posts per day and would be closed after six months.) But I agree with this more.
  8. Would separating a single large ship into smaller separate ships (not fighters, actual ships) be legal? EDIT: And what about salvaging weapons from one of your own dead ships. Or undocking a controllable part of a damaged ship and redocking it in a different place to make your ship attack-capable again. Doing so would seem to violate rule 5.
  9. I have been looking for this skybox forever. I have seen it in dozens of screenshots, but could never find it.
  10. Short answer: you need a rescue mission. Long answer: I think that you may have enough to get off of Duna if you pump all the fuel into the side tanks. If you can time the decoupling of those two stages that are on the ground properly, you might get yourself facing upward enough to not collide with the ground.. Or perhaps you could shut off the uppermost two stages, throttle up, allow the stage on the ground to explode, then decouple the top tanks when your rocket is facing upward. There's two or three different ways that you might be able to save it. Remember to quicksave before trying anything like this, though. Still, you probably won't have enough fuel to return to Kerbin afterwards (unless you have some kind of orbiter). Remember to get all the science you can, though. Duna has low enough gravity to jetpack, so you can get back into the command pod if you get out. Also, the staging on you ship is quite inefficient. The most efficient way to stage the ship would be to have the side tanks pumping fuel into the adjacent tank, then decouple the outer tanks two at a time.
  11. So BD Armory is disallowed for this game?
  12. Maybe the doors on the current inline docking port could be made to fold or slide back instead of opening, so they don't clip the cargo bay walls.
  13. I think that's normal behavior caused by floating point errors, I believe. In my experience, it to occur a lot with orbits that have been plotted by MechJeb because MechJeb uses a more accurate plotting system than the orbit predictor, which often fails to properly detect intercepts at interplanetary distances. It looks, to me, like your orbit just barely intercepts Duna in the first place, so that's prime conditions for behavior this to occur.
  14. If a sequel is coming, I may be a bit late, but here it is: Not sure if I broke any rules or anything, but it was fun. EDIT: Oh, and a lot of debris bugged out and was destroyed when I quickloaded, and I destroyed a lot more debris after landing than I showed.
  15. 7/10 Baron Von Veigar, I believe. Seen you around, but not all that much. Know you because of your avatar.
  16. Vaporo

    []

    5/10 Too long. "Light speed is too slow." if anyone doesn't get it.
  17. Vaporo

    []

    7/10 Goes with your signature and avatar, but its a bit cliche. Plaid is the only speed that is faster than Ludicrous Speed.
  18. I don't get what you're suggesting here. First you talk about Spaceballs (always a great topic, by the way), and then you talk about Jebediah's first rocket? I don't get it.
  19. Yep. I use indestructible facilities for most of my sandbox saves. And why does everyone think my ship is scary?
  20. I couldn't find a decent looking, non-part clipping way to hold the Eve return stage directly over the center of thrust without compromising the integrity of the lander. So, I figured I'd just bring along two and keep myself balanced the stupid way.
  21. Montgomery Scott. Why fly when you can beam yourself everywhere?
  22. All right, my entry. Mods used: MechJeb (I think that's it). -KSP version 0.25 -Weight and part counts are in the album. -Took me two attempts to get it right. First attempt worked OK, but it was plagued by half a dozen tiny problems (one of which required the installation of a mod to solve) that convinced me to start the mission over and improve on my original design. -The only things that I think could really be improved are the landing site (Not close enough to the ocean. Maybe just add a rover instead) and Eve transfer, which was remarkably inefficient. Maybe take out a few parachutes and landing legs. Otherwise, I think that my mission is pretty well designed.
  23. There it is. My first post ever. I am amazed that I was able to find it, as I didn't even remember what it was about.
  24. Yes. That's exactly my point. The rings are not thick, so completely disabling time warp while in the rings would not be a problem, as you could leave them without difficulty.
  25. Maybe time warp could be completely restricted while in the rings? (According to Wikipedia, Saturns rings are estimated to be 1 km thick at most, so waiting for hours to exit the rings is not likely to be an issue). What I would like is this: From a distance, rings are represented by a simple hologram (of course). When get close to/enter the rings, you will see a variety of particle effects (could be just simple points, could be small rocks) moving at orbital velocity in the rings. If you enter at a relative speed of less than say... 50 m/s, you will most likely be fine. If you enter faster than that, you will engage a system based off the reentry heat system (when we get one) that will cause you ship to be damaged. Shields, of some sort, (maybe just a large wall of structural panels) will mitigate this damage. It will also apply a slowing effect that will attempt to draw your ship into the a closer orbit to the rings. I would also like it if the "no random failures" rule was bent a bit for the rings. Occasionally, when you're in the rings, a small "meteorite" will randomly impact your ship at a high relative velocity, damaging and maybe even destroying the part that it hits. (They would be modeled as a straight line running towards your ship, so that don't they destroy something that is completely shrouded by other parts) Numerous small, untrackable asteroids will randomly spawn in the rings (Not too many, though. Don't want to kill the physics engine. An average of five or six in a 2.5 km radius would make me happy), alongside a smattering of regular asteroids (which are also untrackable at below say, C-class). Large D and E class asteroids are extremely rare in the rings, and you may be given a contract to visit them because of their rarity. Maybe it's a bit too complicated, but it would still be incredible.
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