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Vaporo

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Everything posted by Vaporo

  1. Do not strut heavy payloads to the nosecones of your lifting stage. Strut them to the fuel tanks if possible. The nosecones will break off if you put too much weight on them.
  2. Hi! I like pixels. Do you like pixels? Pixels are awesome. I love pixels. Pixelspixelspixelspixelspixelspixelspixelspixelspixelspixelspixelspixelspixelspixels.
  3. I fixed the stuttering in flight. I was using an old version of Smokescreen. Still getting VAB stutters. And one second is just an approximation. Sometimes it happens at five second intervals, sometimes at half second intervals. And I will get the other log files.
  4. Looks like you have some big memory-consuming mods there. (E.V.E, Texture Replacer) What's your memory usage like? Some people have problems with even with 64 bit when it goes over the 4 gb limit. You might also try Active Texture Management. And for log files, you will have to use some kind of file sharing service. Mediafire is free and seems popular.
  5. If you look in the flight events window, it will sometimes say "X was damaged by engine exhaust from Y." I don't think being damaged actually changes anything right now, but I'm pretty sure better damage effects are planned.
  6. Here's what I think: Green: Full charge Flashing green: Locked Red: Low charge Flashing red: Locked but with low charge Off: No charge Yellow: Damaged
  7. Granted. The coal is placed inside an antimatter reactor with a piece of antisupercoal at the other side. When the toxic fumes collide, they annihilate, releasing energy. This leads to the creation of a perpetually self-sustaining clean energy source. I wish for a pair of Techno Trousers.
  8. Never mind. It's not as bad with MechJeb gone, but it's also happening in flight now.
  9. The first post seems to have got it right. I removed the Mechjeb pods and the stuttering mostly went away.
  10. 2/10 I may have seen your signature somewhere.
  11. I think the RTGs are fine. They generate power under any circumstances, and can generate just about as much power as you could ask for if you spam enough of them. What we need is a larger RTG to reduce part counts.
  12. I think I will say yes, KW Rocketry is allowed. Most certainly yes. Bring as many landers as your heart desires. EDIT: Oh, and I fixed a mistake in rule 3.8.
  13. MechJeb is most certainly allowed (I used it in my own attempt, so I can hardly ban it for everyone else.) I think that yes, I will allow Joint Reinforcement. Yes, if you go to Duna and Ike, you will get a multiplier of 3.7+3.4. You must go to Duna and Ike (or whatever other bodies you want), return to Kerbin, and then, with whatever you landed on Kerbin, go to Duna and Ike again and return to Kerbin again.
  14. Laythe. Because it's fun to take SSTOs there and I'm not creative.
  15. Hmmmm... How about 50-75 points for every Kerbal beyond the first one that are on the mission?
  16. Yes. While not expressly stated in the rules, everything has to go into orbit if you want to use it in a later part of your mission. (Same thing with leaving fuel tanks in orbit and simply docking with them to refuel every time you ascend from Kerbin.)
  17. Hooray, first complete entry! I'll recalculate your score myself tomorrow. For now, I'll take your word on it and go to bed.
  18. 1. Popeye the Sailor Man 2. Elzie Crisler Segar 3. Leonardo da Vinci 4. Albert Enistein 5. The Ghostbusters
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