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Everything posted by Vaporo
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Land on the Mun, Return to Kerbin, then land on the Mun again
Vaporo replied to Vaporo's topic in KSP1 Mission Reports
I have created a challenge based on this premise. -
The challenge is very simple: in one launch, take off from Kerbin, perform a mission that involves landing on another body, return to Kerbin, then, take of and complete the entire mission again. (With whatever you landed on Kerbin) You may, if you want, attempt to try this a third time. (Or a fourth. Or a fifth... Do it as many times as your heart desires, so long as it is in one launch.) Scoring will be based off of the number of trips you took from Kerbin, minus one squared, multiplied by the multiplier of whatever celestial bodies you landed on listed in the table below, multiplied by 100, then added to the end mass, divided by the start mass, multiplied by 50,000 (this ratio will maximize at doubling the score) . [TABLE=class: grid, width: 500, align: left] [TR] [TD]Body[/TD] [TD]Multiplier[/TD] [/TR] [TR] [TD]Mun[/TD] [TD] 2.5[/TD] [/TR] [TR] [TD]Minmus[/TD] [TD] 2.3[/TD] [/TR] [TR] [TD]Eve[/TD] [TD] 11.0[/TD] [/TR] [TR] [TD]Gilly[/TD] [TD] 3.0[/TD] [/TR] [TR] [TD]Duna[/TD] [TD] 3.7[/TD] [/TR] [TR] [TD]Ike[/TD] [TD] 3.4[/TD] [/TR] [TR] [TD]Moho[/TD] [TD] 4.2[/TD] [/TR] [TR] [TD]Eeloo[/TD] [TD] 3.7[/TD] [/TR] [TR] [TD]Dres[/TD] [TD] 3.3[/TD] [/TR] [TR] [TD]Pol[/TD] [TD] 3.5[/TD] [/TR] [TR] [TD]Bop[/TD] [TD] 3.7[/TD] [/TR] [TR] [TD]Tylo[/TD] [TD] 5.5[/TD] [/TR] [TR] [TD]Vall[/TD] [TD] 4.5[/TD] [/TR] [TR] [TD]Laythe[/TD] [TD] 4.7[/TD] [/TR] [/TABLE] These multipliers are loosely based off of the values in this delta-V map. If you think they need adjusted, please say so. So, the formula is: (Mult*(Tr-1)^2*100)+((Em/Sm)*50000) As I said, the End/Start ratio will maximize at doubling your score. No Junk Left Behind: Leave no space junk anywhere (all debris hits a planet). +100 points Junk hoarder: Do not drop any debris. At all. Ever. (All parts launched with are successfully returned to the surface of Kerbin at the end of the mission). +200 Grand Tour: Perform a grand tour on any launch. (Simply visit the SOI of every planet. No circularization above any planets required.) +200 Grander Tour: Perform a Grand Tour on EVERY launch. +200 Grandest Tour: Perform a grand tour on any launch AND circularize. (Visit the SOI of every celestial body AND circularize over every body.) +200 A Grand Day Out: Perform a Grandest Tour on EVERY launch. +200 Jool-5: Perform a Jool-5 mission. Twice. +700 Manning the Guns: All landers are manned. +100 Army: +50 for every Kerbal beyond the first one that are taken on the mission. (They must be on board at every launch and landing at Kerbin. Max +500 points.) Leftovers: Have at least 2000 m/s of delta-v left over when the entire mission has been completed. (Does not apply to jet engines and ion engines). +100 Second Course: Have at least 5000 m/s of delta-v left over when the entire mission has been completed. (Does not apply to jet engines and ion engines). +100 Laziness: Have at least 10000 m/s of delta-v left over when the entire mission has been completed. (Does not apply to jet engines and ion engines). +100 Heavy: Your craft weighs more than ten tons at every point in the mission. (requires screenshots). +200 Eat More Chicken: Visit at least five Easter Eggs over the course of the mission. (No repetition of any required) +300 (All bonuses stack with all other bonuses.) (Feel free to recommend new bonuses. I would like to add a few more.) Rules: 1. You must launch from Kerbin, land on a celestial body (aside from Kerbin), return to Kerbin, and then complete the mission again (in the same ship). 1.5. This must be accomplished in one launch. 2. You may not send fuel ahead, use a mod to refuel your ship, etc. The fuel you use must be the fuel you launch with. 3. You may use a "mothership" to transport your lander(s) between bodies. 3.5. The mothership must land on Kerbin before redoing the mission. 3.6. Any parts left on the surface of a body may not be recovered after leaving the body (includes Kerbin). 3.7: The mothership must reunite with its lander before landing on Kerbin, and must land on Kerbin with the lander on board. (You can still drop the used up lander on Kerbin's surface, if you want). 4. You may not recover parts or fuel from previous launches of your lander. You may leave fuel or parts somewhere along your route, but may not recover it after landing on Kerbin. (You can complete subsequent launches ONLY with whatever you landed on Kerbin and nothing more.) 5. The final return ship must consist of at least one powered probe core, or at least one controlled command pod. (You must have control of the vessel when it lands). 6. You may land on multiple celestial bodies, provided, of course, that you return to those bodies in the same order on the next mission. 6.5 Multipliers stack additively. 7. No infinite fuel, no Hyperedit, no infinigliders etc. Try to keep it in the spirit of the challenge. 7.5. I will allow airhogging, but if you do choose to abuse air intakes I WILL put an asterisk next to your name on the scoreboard. 7.5.5. I will define airhogging as using stock aerodynamics and five or more air intakes per jet engine. 8. Screenshots of all the major points in the mission are required, (landings, dockings, etc.) as well as screenshots confirming the mass of the craft in the VAB / on the launchpad and at the end of the mission. If you think the rules need modified / have mistakes /are confusing / have mistakes / are somehow exploitable / are just flat out too hard, please say so. Balanced mods are allowed. (B9, NovaPunch, etc.) FAR and NEAR are allowed. Known forbidden mods: Karborite Kethane Interstellar Airships mods are allowed, but using them will cut the multiplier for the body it is used on in half. Airships used to ascend from Kerbin will cut all multipliers to 1/2. Part Welder is allowed ONLY for reducing part counts. Do not use it for structural purposes. If you have a mod you want to use but aren’t sure about, ask. Because this challenge can get very boring very fast, I WILL NOT REQUIRE YOU TO ACTUALLY PERFORM ALL THE LAUNCHES (though it is preffered that you do). If your fuel usage and craft design (usually this only means if you refuel the same lander over and over again without dropping any tanks) *clearly* indicates that you can complete multiple launches, I will not require that you do the mission again, and I will (very conservatively) estimate how many launches can be performed. Doing this will also put you on a separate scoreboard. Also know that I will almost certainly ask for your .craft file to determine the final mass of your ship. My entry: My final mass was 2.797 tons, and my start mass was 1110.166. I landed on the Mun twice, so: (2.5*(2-1)^2)+((2.797/1110.166)*50000), which is 375.97. I also got the Manned bonus, so +100. Master Scoreboard: 1. ^Kulebron: 48,420- Jet rocket used to ascend from Kerbin. Small ion probe did all the landings. Went to Mun, Minmus, Duna, Ike, Dres, Pol, Bop, and Vall. 2. *gchristopher: 18,400- Seven launches from Kerbin to the Mun. Used an SSTO with a small LV-N powered lander. Used airhogging. 3. metaphor: 1200- Two launches from Kerbin to Eve. All stock. No dockings, no refuelings. Over 37000 m/s of delta-v. Quite impressive. 4. Lou:524.07-Two launches from Kerbin to Minmus. last stage was ion powered. 5. Vaporo: 475.97- Basic asparagus staged ship. Went to the Mun twice. 6. 7. 8. 9. 10. * used airhogging, excessive part clipping, etc. ^ Only completed one launch, but shows that they could clearly complete more Full Entry Scoreboard: 1. *gchristopher: 18,400- Seven launches from Kerbin to the Mun. Used an SSTO with a small LV-N powered lander. Used airhogging. 2. metaphor: 1200- Two launches from Kerbin to Eve. All stock. No dockings, no refuelings. Over 37000 m/s of delta-v. Quite impressive. 3. Lou:524.07-Two launches from Kerbin to Minmus. last stage was ion powered. 4. Vaporo: 475.97- Basic asparagus staged ship. Went to the Mun twice. 5. 6. 7. 8. 9. 10. Partial Entry Scoreboard: 1. Kulebron: 48,420- Jet rocket used to ascend from Kerbin. Small ion probe did all the landings. Went to Mun, Minmus, Duna, Ike, Dres, Pol, Bop, and Vall. 2. 3. 4. 5. 6. 7. 8. 9. 10.
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All right dudes?
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If you move a part over a symmetrically attached part, the editor will instantly change the symmetry mode to match the symmetry mode of the part it is being moved over. However, after moving away from the symmetrical part, the symmetry mode does not change back to what it was before moving. I suggest that the symmetry mode change back to what it was before moving over the symmetrical part.
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I open a window and turn on a fan. The next poster is trapped in the center of a black hole.
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But they're not specifically banned, either. EDIT: and RCS stands for Reaction Control System. O-10s have reaction. They control the craft's velocity. Therefore, RCS. In any case, using pure RCS blocks is theoretically not that much more difficult from using O-10s, as both are physicsless.
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Not a very detailed challenge, but I'll bite. This actually is not all that difficult now that we have the O-10 engines.
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We are the Borg. Your neutron star will be assimilated. Resistance is futile. We are the Borg. The next poster will be assimilated. Resistance is futile.
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Granted. However, the phoenix feather in your magic guitar comes from same phoenix that gave a feather for the guitar of the dark lord, who sorely dislikes competition. I wish to be capable of making any object, including my own body, invisible or visible at will.
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Pretty blue skybox I made from SpaceEngine.
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I use a normal tractor with a wood chipper attachment to shred the space hill into tiny pieces that are moving away from each other too quickly to gravitate together again. My empty space with a tractor in it.
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The resulting nuclear explosion annihilates half the earth. However, I am too awesome to die in it. The next poster is standing three feet away from said explosion when it occurs.
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Option to screenshot as jpg.
Vaporo replied to Sirine's topic in KSP1 Suggestions & Development Discussion
Yes, but I would think that this would be an insignificant amount of work on the devs' part. I'd be amazed if the code to do .jpg screenshots in Unity isn't already freely available somewhere and could just about be copied and pasted into the game with very little hassle. Very simple compared to modeling, programming, and whatever else is involved with creating new parts. -
Half the reason Star Trek ships have deflectors is to stop interstellar debris.
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Option to screenshot as jpg.
Vaporo replied to Sirine's topic in KSP1 Suggestions & Development Discussion
What the... how did that load so fast? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Vaporo replied to bac9's topic in KSP1 Mod Releases
Could wings, especially the HW21 wings, be made to hold fuel via subtypes?- 4,460 replies
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FLAMESAW!!!!!!!!!!!
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Have you ever tried to land on Thud from the Planet Factory mod? It is an atmosphereless moon with gravity twice that of EVE's. Landing there is hard enough, and the game actually has engines that have a higher TWR than it's surface. To land here (and return) would imply having engines with a Kerbin TWR of at least 600. To put that in perspective, seperatrons have a TWR of about 150.
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7/10 GLaDOS. gotta love it.
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I swear... all I want is the flag to be perpendicular to the direction of the sunlight so that I can, you know, see it in the light. That's ALL I want. But, nooooooooo. It always PARALLELS the sunlight, resulting in an darkened image. (most of the flags I plant are on the equator)
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Is that a Mun eclipse? Those aren't actually all that rare. I get one every other time I do an interplanetary burn, and you will certainly get one if you wait until the right time while in a low equatorial orbit. Still, fantastic screenshot.