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Kamuchi

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Posts posted by Kamuchi

  1. On 6/6/2017 at 4:19 PM, MaxPeck said:

    It seems to me that the Kerbals themselves are the real moneymaker here.  You've got an established, kid-friendly semi-goofy character that you can now market the hell out of.  Sure, Squad, you go ahead and tinker with KSP, make it work.  Meanwhile, just in time for Christmas, we have a parade of Kerbal-themed games, everything from a clone of the Sims (with Kerbals!) to a clone of Lemmings (Kerbals would be PERFECT for a Lemmings remake)... you could even do a MMO for kids a-la Club Penguin/WebKinz/Animal Jam, but with KERBALS!  Monetizing the Kerbals into a product line makes sense, and you wouldn't have to fool with KSP at all.  KSP introduced and established the brand, but now, let's make it so you don't have to be a junior rocket scientist to play with the Kerbals.  Down the road, once Kerbals are a thing, we roll out KSP2, which is much more user-friendly and a lot less reliant on the user having an IQ over 110.

    At least, if I'm T2, that's what I would do.  YMMV.

    I would buy Kerbol Skyline though, develope Kerbin and colonize the Kerbol system :sticktongue:

  2. 15 minutes ago, dboi88 said:

    There shouldn't be any issues, as there shouldn't be any need for colliders that overlap. I'll certainly keep my eye on it as i go.

    I'm not sure exactly what you mean in regards to your diagrams but i'm looking forward to seeing what people do with these parts :D a big fighter carrier is something i'm excited about seeing.

    Idea was to use multiple hulls in radial around a central core, you would get something like this with container&modules on both exis:
     

    Spoiler

    f885794dfdeff7260191cd0894cfeba3.jpg
    LAdAgXV.png

    and looking at all the scifi pics, using 2 hulls next to eachother and build custom cargo pods or tweakscale kontainers to massive sizes, this would be looking pretty sweet aswel :D
     

    Spoiler

    q_ship_by_mikedoscher-d8lwui4.jpg

    Got a few more ideas with MKS/PBS/modded part designs already :P

  3. @dboi88 watching the renders made my brain hurt again with ideas about how I can use it as an abusement framework of how it was not intended to be used, but I have a silly question as I know Roverdude some times does it to his parts and the standard KIS container:
    Will there be any sort of collision detection between parts that could generate phantom torque or just parts start to wiggling out of control and explode?
    I know the obvious answer would be "no", but if I may please ask to keep an eye out for clipping weirdness while bringing the parts to life in KSP that would be really appriciated :D

    The idea popped into my head to use 4 frames (5 would look cool, but symmetry... :)) as a frame that would give heaps of realestate to use as a massive interplanetary freighter, carrier, knowing myself a large spare parts hauler and even as a colony ship turning it basically into a massive HAB center as I've started a 10x GPP with everything decades away :D

    Spoiler

    Ignore my masterwork drawing, just the basic idea :)
    0OP68aX.png

    edit; I agree with the idea to release the parts first and then work on the IVA, obviously :cool: 

  4. copy&paste from the mail reply :)

    Quote

    wow, haven't seen that pic in ages :D

    The cocpit is from a very old OPT release as is the middle section, the docking ports were also from a very old Van's part revamp and the large trusses are from Near Future Construction

    also those double docking ports on the "station parts expansion" are just mirror symmetry OPT parts, same one used on those shuttles and clipped in :wink:

  5. 2 hours ago, JadeOfMaar said:

    Invaders!!! 

    ...Is that an OPT engine? And KW radial SAS?

    It is :D

    Spoiler

    I'm a sucker for this engine and the angled SAS looks brilliant on it (this was actually a travel package for the ship after unlocking the engine)
    FxIZXze.png

    Using the SAS as an addition to the ship instead of just slapping it on some where has always been my problem so like a year or so ago I started putting it on IR trusses and a light on the inside (0.4/0.4/0.5) for a soft light blue light :D
    vUeUpG4.png

    But as cool as the part can actually be used for, it's size some times gets a little bit awkward to work with when it's slightly to big and spamming parts is not an option, still didn't turn out bad with the vtol engine placed there and aligned centerd :)
    UkRDCoR.png

    Exploded view and the actual missions to send it, I did forget the engine/travel package installment as that one was a pain in the rear and just rushed through it http://imgur.com/a/uRHfM:/
    EorW6ZH.png
    I spent hours on hours tinkering with the ship, trying to make stuff fit, but also look right and even just accepted accepted real time engine balancing for the vtol when doing an Iota landing not to compromise the design and looks :P
    LjtJqpK.png

    You'll get a kick out of this one, 1.0.5 I think it was :D

    The craft itself as people were more curious of how it was packed then actually the mission, which admittingly is also screenshot heavy, they should be glad I didn;t add many comments back then :D
    http://imgur.com/a/2mY5e and the mission http://imgur.com/a/Ny2Qy

    It's not a spaceship unless it has an aerospike :cool:
    The ship has reached it's full potential though with 0.49TWR in LGO (low Gael orbit) and as I finished my Tellumo mission, it stretched it's life support capabilities as well.
    Just wait till till I can start on ship #2, and ohboy, if I can get my hands on dboi88's Coyote parts \☺/

  6. So I just ran into the funniest bug ever and didn't notice it earlier as every time I transferd the kerbals to their assigned modules, except this time, lol

    Rasie is on the ship as I just thawed her after an interplanetart trip:
    Nq7veOt.png

    Switching over to the outpost and Rasie shows up?
    3c189T2.png

    Thinking to be funny and EVA her, she falls out of the ship:
    Mm8dYXB.png

    This is why I didn't get the Deep Freeze icon in the list onload (restarted) and only after hopping back and forth it appeared again.
    This must be linked to what ever is happening with the game thinking the cryo pod is some where else.

    Prolly a nullref in there related to some visual mod and I should really update IR, though when that works correctly is nearly a miracle already :D
    output_log

  7. 3 minutes ago, Galileo said:

    I have been experimenting with making 8k textures out of the existing 4k textures. Its coming along ok. but the file size is absolutely huge. the size goes from 10.6 mb for Gael textures to 42.6mb.. 

    for now i only intend to make the gael system 8k but you never know.  The reason i went 4k was really just for Mac users as some macs cannot use textures larger than 4k.  

    here is a sneak peak at Gael in 8k though sans clouds

    That looks stunning :o

    If you in the future decide to do everything in 8K as a seperate download for pc's not to overburden the download size for normal users, I will not hesitate to throw this into my pc just for your mod https://www.alternate.nl/html/product/information/page.html?articleId=1278978&channel_code=544&ad_id=41451789236&s2m_product_id=IFIG7U23&utm_source=adwords-shopping&s2m_campaign=DEACTIVATED&gclid=CIHPkZ7AzNICFe0W0wodeNoNtA:D

  8. 2 minutes ago, dboi88 said:

    Cheers! Those designs are sweeet.

    I will be making a base mod at some point that would have the modules you want, but i'll see if i can release a bunch of parts early for you, though they'd just be the single levels separated from the back with no modifications that'd all be replaced in the base mod. You'll have to promise to post pictures of your awesome creations though :wink: 

    @dboi88 Thanks and that would be awesome!  :o:cool:
    Quite a few hours went into planning and design that ship as it was early career and only now slowly starting to unlock the cool stuff :D

    Screenshots, I screenshot every thing, multiple times aswel :D
    The parts will be put to the best use I will be able to come up with, it will rival my biggest creation to date and thanks to 64bit, autostrut, I can push it even further to make it a real freighter as GPP seriously pushes life support crafts! :confused:

    :kiss:

  9. This looks awazing :o

    I have 1 question though, the modules look great, but as I mostly use parts like these the way they are not intended to be, is the large block integration permanent or will you also in the future stand alone modules?
    I use Planetary Bases parts actually for ships and your models would be perfect as crew cabins and life support sections :D

    Can already imagine my next generation of interplanetary ships have segments, to give you an example of what I mean https://imgur.com/a/uRHfM & https://imgur.com/a/kAFJO:P

  10. Ever since starting to use GPP, I'm still loving it!
    Taking my time as I slowly build things up and not rushing to "just get it done" to have some fun :)

    Specially designed to be able to land on Iota and Ceti as main workhorse for SOI work and with a refuel be able to do interplanetary trips (this ship is my best ship ever, for now :D )
    https://imgur.com/a/uRHfM

    Some Iota work, nothing fanc yet
    http://imgur.com/a/2vzVT

    and reason for this post while taking my first flight to Tellumo!
    Guys, this is just awsome when going there for the first time :D
    http://imgur.com/a/B5CFU

     

    @RocketPCGaming those 10x screenshots look awesome :D

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