![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Kamuchi
-
Posts
409 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by Kamuchi
-
-
My Mainsail 9, nothing special but works great, powerd by 9 mainsails obviously, and that it was launched dozens of times in an active career
https://imgur.com/a/B5CFU
-
15 minutes ago, dboi88 said:
There shouldn't be any issues, as there shouldn't be any need for colliders that overlap. I'll certainly keep my eye on it as i go.
I'm not sure exactly what you mean in regards to your diagrams but i'm looking forward to seeing what people do with these parts
a big fighter carrier is something i'm excited about seeing.
Idea was to use multiple hulls in radial around a central core, you would get something like this with container&modules on both exis:
Spoilerand looking at all the scifi pics, using 2 hulls next to eachother and build custom cargo pods or tweakscale kontainers to massive sizes, this would be looking pretty sweet aswel
SpoilerGot a few more ideas with MKS/PBS/modded part designs already
-
@dboi88 watching the renders made my brain hurt again with ideas about how I can use it as an abusement framework of how it was not intended to be used, but I have a silly question as I know Roverdude some times does it to his parts and the standard KIS container:
Will there be any sort of collision detection between parts that could generate phantom torque or just parts start to wiggling out of control and explode?
I know the obvious answer would be "no", but if I may please ask to keep an eye out for clipping weirdness while bringing the parts to life in KSP that would be really appriciatedThe idea popped into my head to use 4 frames (5 would look cool, but symmetry... :)) as a frame that would give heaps of realestate to use as a massive interplanetary freighter, carrier, knowing myself a large spare parts hauler and even as a colony ship turning it basically into a massive HAB center as I've started a 10x GPP with everything decades away
SpoilerIgnore my masterwork drawing, just the basic idea
edit; I agree with the idea to release the parts first and then work on the IVA, obviously
-
@Galileo @JadeOfMaar just noticed you guys put my Lili nightmare mission screenshot in the loading screen, that put a big grin on my face, cheers!
SpoilerFirst rocket to see how much dV I need, loving that it's now a giant marble, but... 5500dV short
-
@JPLRepo I just chucked it up to a mod conflict, some where as I also can't recreate it.
Starting a new game on a fresh install using DeepFreeze from the start so if it happens, I'll be able to catch it while not messing with mods
-
That's it @RocketPCGaming, I'm starting a new career in 10x on a fresh install
-
copy&paste from the mail reply
Quotewow, haven't seen that pic in ages
The cocpit is from a very old OPT release as is the middle section, the docking ports were also from a very old Van's part revamp and the large trusses are from Near Future Construction
also those double docking ports on the "station parts expansion" are just mirror symmetry OPT parts, same one used on those shuttles and clipped in
-
-
2 hours ago, JadeOfMaar said:
Invaders!!!
...Is that an OPT engine? And KW radial SAS?
It is
SpoilerI'm a sucker for this engine and the angled SAS looks brilliant on it (this was actually a travel package for the ship after unlocking the engine)
Using the SAS as an addition to the ship instead of just slapping it on some where has always been my problem so like a year or so ago I started putting it on IR trusses and a light on the inside (0.4/0.4/0.5) for a soft light blue light
But as cool as the part can actually be used for, it's size some times gets a little bit awkward to work with when it's slightly to big and spamming parts is not an option, still didn't turn out bad with the vtol engine placed there and aligned centerd
Exploded view and the actual missions to send it, I did forget the engine/travel package installment as that one was a pain in the rear and just rushed through it http://imgur.com/a/uRHfM
I spent hours on hours tinkering with the ship, trying to make stuff fit, but also look right and even just accepted accepted real time engine balancing for the vtol when doing an Iota landing not to compromise the design and looks
You'll get a kick out of this one, 1.0.5 I think it wasThe craft itself as people were more curious of how it was packed then actually the mission, which admittingly is also screenshot heavy, they should be glad I didn;t add many comments back then
http://imgur.com/a/2mY5e and the mission http://imgur.com/a/Ny2QyIt's not a spaceship unless it has an aerospike
The ship has reached it's full potential though with 0.49TWR in LGO (low Gael orbit) and as I finished my Tellumo mission, it stretched it's life support capabilities as well.
Just wait till till I can start on ship #2, and ohboy, if I can get my hands on dboi88's Coyote parts \☺/ -
So I just ran into the funniest bug ever and didn't notice it earlier as every time I transferd the kerbals to their assigned modules, except this time, lol
Rasie is on the ship as I just thawed her after an interplanetart trip:
Switching over to the outpost and Rasie shows up?
Thinking to be funny and EVA her, she falls out of the ship:
This is why I didn't get the Deep Freeze icon in the list onload (restarted) and only after hopping back and forth it appeared again.
This must be linked to what ever is happening with the game thinking the cryo pod is some where else.Prolly a nullref in there related to some visual mod and I should really update IR, though when that works correctly is nearly a miracle already
output_log -
@Galileo you should have received an email, reception was poor over here (should make that button slightly bigger ;)) ♥
-
Now this is how the weeklies should look like
Glad to hear that the terrain bug is being hunted down cause it's a real bug in the rear!
Having the asteroid redirect be added to the game is also nice, 1.4 have Pork's parts added aswel? -
I'm digging that refinery/refueler design
-
1 hour ago, Galileo said:
And that's in a 10x system
Now you're making me want to go from stock fun size to hardcore 10x LOL
Alright, I'm prepared!
2 kits orderd -
3 minutes ago, Galileo said:
I have been experimenting with making 8k textures out of the existing 4k textures. Its coming along ok. but the file size is absolutely huge. the size goes from 10.6 mb for Gael textures to 42.6mb..
for now i only intend to make the gael system 8k but you never know. The reason i went 4k was really just for Mac users as some macs cannot use textures larger than 4k.
here is a sneak peak at Gael in 8k though sans clouds
That looks stunning
If you in the future decide to do everything in 8K as a seperate download for pc's not to overburden the download size for normal users, I will not hesitate to throw this into my pc just for your mod https://www.alternate.nl/html/product/information/page.html?articleId=1278978&channel_code=544&ad_id=41451789236&s2m_product_id=IFIG7U23&utm_source=adwords-shopping&s2m_campaign=DEACTIVATED&gclid=CIHPkZ7AzNICFe0W0wodeNoNtA
-
@Galileo 8K textures, I'll buy another set of 16gb ram just to run GPP! as ksp is already pushing over 10gb on ultra
This view...
-
@astroheiko just of the south pole, a nice tiny flat piece of land with like 80% of sunlight, works like a charm
SpoilerStill need to check out what the heck that resource spot is, but easier to do with fuel in the tanks
-
2 minutes ago, dboi88 said:
Cheers! Those designs are sweeet.
I will be making a base mod at some point that would have the modules you want, but i'll see if i can release a bunch of parts early for you, though they'd just be the single levels separated from the back with no modifications that'd all be replaced in the base mod. You'll have to promise to post pictures of your awesome creations though
@dboi88 Thanks and that would be awesome!
Quite a few hours went into planning and design that ship as it was early career and only now slowly starting to unlock the cool stuffScreenshots, I screenshot every thing, multiple times aswel
The parts will be put to the best use I will be able to come up with, it will rival my biggest creation to date and thanks to 64bit, autostrut, I can push it even further to make it a real freighter as GPP seriously pushes life support crafts! -
This looks awazing
I have 1 question though, the modules look great, but as I mostly use parts like these the way they are not intended to be, is the large block integration permanent or will you also in the future stand alone modules?
I use Planetary Bases parts actually for ships and your models would be perfect as crew cabins and life support sectionsCan already imagine my next generation of interplanetary ships have segments, to give you an example of what I mean https://imgur.com/a/uRHfM & https://imgur.com/a/kAFJO
-
o.O I can already see this being added to my ships!
Managable life support parts without going into frigate size territory for multi crew missions@dboi88 wouldn't have found your WIP otherwise
-
@astroheiko thanks
andnot yet, I actually have the ship in a polar orbit after figuring that one out, but that also made me aware that I had no drill on the refinery, lol
The thing is, after scanning Lili, I got this and wanted to land on it to see what it is and if it would give better resources
Spoiler -
Ever since starting to use GPP, I'm still loving it!
Taking my time as I slowly build things up and not rushing to "just get it done" to have some funSpecially designed to be able to land on Iota and Ceti as main workhorse for SOI work and with a refuel be able to do interplanetary trips (this ship is my best ship ever, for now
)
https://imgur.com/a/uRHfMSome Iota work, nothing fanc yet
http://imgur.com/a/2vzVTand reason for this post while taking my first flight to Tellumo!
Guys, this is just awsome when going there for the first time
http://imgur.com/a/B5CFU@RocketPCGaming those 10x screenshots look awesome
-
Some Iota and Tellumo shots with Lili, still have to go everywhere else while slowly progressing through career
SpoilerKSC from an orbital hop during a boostback where you can even notice the 8.5% inclination because of the camera angle
-
"it`s not what KSP can do for you, but what you can do for KSP..."
SpoilerEVGA GeForce GTX 1080 FTW HYBRID GAMING, and hamburger
KSP Acquired by Take-Two Interactive
in 2017
Posted
I would buy Kerbol Skyline though, develope Kerbin and colonize the Kerbol system![:sticktongue: :sticktongue:](//kerbal-forum-uploads.s3.us-west-2.amazonaws.com/emoticons/default_k_tongue2.gif)