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Freshmeat

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Everything posted by Freshmeat

  1. I am not certain due to the small picture, but do you have steering fins on your rocket, they will enter facing the wrong way (you are flying backwards). If any miniscule rotation takes place, SAS will try to counter it, but as your fins are turned backwards they will instead accelerate the rotation. It happened to me when I build SSTO rockets, and turning off roll authority during descent for all controllable fins did the trick. My shot at Eve entry was build very much like yours, but I added structural wings for stabilizers. This picture is kinda bad, but the best I have uploaded atm.
  2. @/not/pol/ Click "Changelog" on spacedock and scroll down to v4.2. Works like a charm.
  3. I happen to be a high school physics teacher, and I have thought long and hard about KSP. It could definitely teach senior students a lot about mechanics. The orbital parts is pretty much a given, but one learns a lot about inertial systems and Newtons laws when docking, in a quite intuitive way. The problem I face is that our school is bring your own device, and copyright management would be a royal nightmare. And most students have potatoes that would melt if KSP looked at them. Or Macs.
  4. Came back to my base camp after driving around Eve. Started April 9th, done nothing else KSP. Mission launches started February. Exhausted, will make full writeup and pictures in appropriate thread tomorrow or so.
  5. Banning kerbiloid because he is rude ambushing TheKSPBeginner.
  6. This one made me laugh until I had tears in my eyes. All I could think of was "The rocket is wagging its tail". Thanks for sharing.
  7. The bacon wrapped pork tenderloin (?) filled with Feta cheese and fresh basil roasting in the barbeque right now. To be consumed with salad, bread and a rich red wine. Summer has finally arrived. Ten minutes to go and my guts are screaming.
  8. My headphones hang on their perch when I play KSP, so I can talk with my wife and kids.
  9. First, grats on your project. It looks slick. Second, hardware suggestions: I made a single-axis joystick out of a small wooden pin attached to a potentiometer. It worked pretty alright on a budget for rotation. For forward-reverse translation, I just use a stick between two microswitches. The best enhancement of my second controller was the ability to switch between airplane and rocket control schemes: A selector that switches the roll and yaw axes in code. It was only after that I could fly spaceplanes. You could improve above idea by mapping a joystick to EVA movements in a third option, freeing space and switches on your panel. For your momentary switches, you can set them up as a keypad and save tons of input pins. It can be done with toggles as well, if you put in a diode after each switch to prevent ghosting. The only guy I know of that has a working navball is @stibbons, the author of Kerbal Simpit. Check his rather large source. Word of warning: I recall him taking a very long time to get the navball correctly done, and IIRC has a Teensy devoted just to doing that. This puts the price tag somewhat above £30. On the I/O plugin, I find myself very much on the fence. Look closely to your needs. The most versatile is kRPC, but it runs slower and is more complicated to write programs for. Kerbal Simpit has a cleaner way of interfacing than KSPSerialIO, but my requirements are better aligned with the latter due to familiarity. Ask around, there a lot of people more knowledgable than me that will love to answer. Even more so if you do it in the relevant plugin thread, where more people look And be sure to post pictures so we can applaud your progress.
  10. @Burning Kan: I use a couple of Alexustras IVAs, but he has not developed anything for Mk 3 cockpits. And any and all new IVAs get my careful attention, I tend to spend a lot of time there. All my vessels are flow a mission at least once using IVA, so not having a proper one is make or break when I decide on mods.
  11. I think the interest stems in the fact that a high quality IVA for the MK3 is sorely missed. I look very much forward to see the glass cockpit.
  12. @G'th: What IVA is that? Looks more convenient than many others I've seen? Found your thread. This looks extremely promising.
  13. I have some 1200 hours on steam, and an unknown number since I started to launch the game outside steam. My wife and one of my kids has it as well, but neither has more than a couple of hours. It is very much a learning game, and if I did not have a background in physics I do not think I would have had the same appreciation of KSP. The fun comes at many different levels: First: Can I get a rocket of the pad? Then: Can I get to orbit? Can I get to the Mun? Even land there? Even return? Can I make a rendezvous between two ships? Can I get to another planet? And return? Can I make a vast space station? And one on the surface of a different planet? Can I do the same if I have to take care of life support to my kerbals? In a bigger solar system? The list just goes on and on. Right now I am driving around a planet, just to prove to myself I can do it (others have succeded). I got inspired to learn sufficient about Arduinos to build a custom control panel (glorified joystick). The point is the game is about challenge, and what you have to learn to overcome the challenge. KSP is not a game of quick reactions, but careful learning, planning, and execution.
  14. Because 500 parts are many, many parts. I have a suspicion that fps decreases faster than part number increases, IE twice as many parts gives less than half the FPS. In that case, your experience matches mine on a very similar rig.
  15. I guess this is where the author can really mean that phrase. WBI is awesome.
  16. I use USI Konstruction for this kind of work, although I built a lift(?) instead. I made a video of assembling a Minmus base, the Crawler enters at around the 5:30 mark:
  17. Wheels do not orient to symmetry, but to direction.
  18. It sounds like it controls from the wrong direction. Have something that has "Control from here" option (probes, command seats and docking ports) facing forward and select it as control point after launch. I have forward and backward facing docking port juniors to enable backwards driving with throttle control.
  19. I have not had the chance to upgrade, but a question/suggestion: Konstruction has PAL devices as well. Part of the functionality includes a boost to the lifting abilities of nearby Kerbals when using KIS. The reasoning is that the crane might be unwieldy in-game and we cannot control both an operator Kerbal and the crane at the same time for KIS attachment. Have you done the same with your krane and would you consider it? I think the relevant code got referenced here
  20. There was a discussion about a chain link of toroidal tanks on the forum. I guess someone took the idea and ran with it. Fast, judging from the picture. Colour me impressed.
  21. I think this ought to be stickied somewhere.
  22. As for releasing, I think it depends on whether you're in a flow with something right now. If so, a release will reveal the ever so inevitable bugs, prompting you to do those ten minute fixes that seems to consume days worth of spare time. Personally I am happy whenever I get it, and an upgrade from 1.3.1 will anyway be when I start a new career, pretty far from Near Future tech
  23. Specifically, my favourite launch vehicle is the Raven Vb series, my space programmes answer to the Soyuz rocket. It is a Twinboar with an orange on top of it and four Kickbacks to assist on take off. Takes a Skipper based third stage for 20 t to Mun intercept, and I can fly it to LKO for 3200 m/s even when drunk. I have spent quite some time trying to improve the design, but noting seems to handle as well. I use spaceplanes for crew transfer to and from LKO, and have recently even done a 36 t payload one, but I haven't got the patience to fly them for routine missions. Space shuttles are interesting in theory, but an equivalent payload of the Raven comes in at roughly the same price and a much higher failure rate (defined as revert to launch). I guess that KSP in this aspect models the current real world in that upgrades to old designs might not be the most cost-efficient way of doing things, but the most reliable.
  24. There is a piece of regular paper on the backside of the acrylic that lights up when backlit by a LED, but there is no bleed through. Try it and see if you like the result, a cardboard prototype is done in an hour.
  25. Good going. Also saw part of your CNC router timelapse, I am not at all envious. For alarm boxes, I do not recall by whom I got the idea, but I use a small 3d printed grid box beneath a piece of acrylic glass. Cardboard can work as well, but I have access to a small amount of 3d printing. A piece of paper between the box with appropriate labels, and suddenly it looks a lot like real annunciator boxes.
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