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Everything posted by Freshmeat
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Hi KerbalBoy, welcome aboard. Unfortunately, compatibility with windows 10 is a matter of try and see. Many boards work just fine, others refuse no matter what you tell them. If you are unlucky, you can buy a €1 usb->twi serial port and connect to your Arduino through that instead. Using a Arduino Uno or Mega wioll not give you keyboard emulation, you need a Leonardo or Due for that, but KSPSerialIO does not need to emulate a keyboard. It just sends commands to KSP itself. Hope this helps, good luck on your endeavor and keeps us posted. Feel free to ask questions, this thread is a friendly place.
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Hi @TommyH , welcome aboard. Do not feel intimidated by microprocessors, when I started building mine I knew Ohm's law and had an old soldering iron. Last time I had done any coding was roughly in the previous millennium. As @stibbons can explain in great detail should he feel so inclined, getting multiple Arduinos to talk is a nightmare. The original I2C protocol is limited to 32 bytes per package, and quite slow as well. What you can do, however, is limiting the number of times that you write to the displays. I have parts of my display update every half second, as that is roughly as often as I need them. In your case, instead of refreshing one display every loop, you could refresh one every other loop. Also, your conversions from VData to something your 7segs can display might be cumbersome, and Stibbons (again) did write some really fast conversion functions in a library. Whatever you choose, good luck on your ventures and keep us posted.
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KSP custom control panel project. codename: KONPAN
Freshmeat replied to mr. engino's topic in KSP Fan Works
Congratulations on getting a working prototype. I like your approach of doing things a little along the way. The micro can handle your needs for a long time, if you buy some shift in registers to handle the lack of pins. A lot cheaper than a new arduino, and that little fellow is quite capable.- 14 replies
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Otherwordly Fanart: Kerbals Unionize Now!
Freshmeat replied to SQUAD's topic in KSP1 The Daily Kerbal
Got my lock-out notice last Tuesday. This strikes me as rather appropriate. -
@boolybooly Thank you for the acceptance. I apologize for the poor documentation of the fuel transfer, I used Ship Manifest to ensure that both recipient tanks got equal amounts of fuel, and the numbers are blurred in the resampling of the capture. Below is a screenshot from the footage just before transfer, as confirmed by mission time: The part holds only LF, but the mass is the same as the standard orange.
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Here we go again, mission OCV-001. Given that I needed a new reason to fly, I set out to make an SSTO capable of carrying one orange tank to orbit. It took quite some tries, but after looking for inspiration on the forum I came up with the Grey Goose. She is rather difficult to fly at maximum payload, dipping some 20m after take off. Further, a poorly executed ascent required a 100 m/s correction of inclination, and I landed with 16 units of LF left out of roughly 6000. No IVA this time, but I delivered my cargo and came back to the runway, this time in one piece:
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[1.4+] BETA: Kerbal Attachment System (KAS) v1.0 Release Candidate 1
Freshmeat replied to IgorZ's topic in KSP1 Mod Releases
If you need more lifting ability, RoverDudes Konstruction! mod has several PAL cranes and lifters. Apart from being cool, they also argument the lifting ability of nearby Kerbals on EVA when using KIS. (IgorZ, sorry for spamming your thread) -
@boolybooly Cool, hold the entry. I'll do a proper mission soonish.
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Are you inclined to share your code to extract RPM info screens. It would be of immense value to several other hardware modders around.
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The very first time I tried to go interplanetary I got a Jool intercept instead of the Moho intercept I was aiming for.
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Today, I edited my video entry for the K-prize, based on yesterdays launches: Five vessels made LKO and one retuned: Mobile drill for Eve mission, Habitat for Eve mission, Gilly refuel vessel with ISRU, Command craft for my interplanetary craft, and additional crew for my interplanetary craft. I already have a relay sat constellation, mobile lab, decent/ascent vehicle and aforementioned interplanetary craft ready to leave orbit, with ten days to the transfer window. Now I just need a single refuel mission to go, and we're ready to conquer Eve. A few shots to show of the beauty of mods below.
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I would like to submit mission OIV-003, using the Sparrowhawk spaceplane for crew transfer to interplanetary vessel Freya, bound for Eve in a few days. As I read the rules you are allowed to use non-part mods, and the Sparrowhawk is indeed a stock craft. However, I fly IVA and use quite some informational mods, as well as an external control panel for additional information. Two notable incidents during the trip: A solar panel is lost to overheating, and touchdown happens a few meters before the runway, coming to a halt on the runway. Still, I would like to apply for an advanced precision reward, first class. Below is the edited video of a roughly 30 minute flight. An additional shots of the Sparrowhawk, showing off how beautiful KSP get with enough eye candy mods: EVE, Textures Unlimited, KS3P and Scatterer:
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Freshmeat replied to IgorZ's topic in KSP1 Mod Releases
@MikeO89 You have probably already checked this, but if your KIS is the wrong version for your KSP, you cannot drag into an inventory. I had the same problem just recently and was on the verge of witing for support when I figured that one out. -
I have The Adventures of Ford Fairlane and Conan the Barbarian on DVD. In the evenings, my wife often plays Jane Austen audio books. I find it most agreeable. One of the above things would probably qualify the other as a guilty pleasure, depending on your own preferences.
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@wile1411 If you cannot access the function through the options screen, you might be able to do it with KSPSerialIO, or kRPC which is more powerful but somewhat more cumbersome. What do you want to do? @KerBlitz Kerman The joystick I mentioned operates like the switch stibbons pointed to. I am not certain what you are asking about the mac.
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I installed Poodmunds Calm Nebula skybox: The vessel itself is nothing special, but the it showcases the combined efforts of: KS3P by @The White Guardian, using Subtle config by @Osmium (delete all refs to eye adaption, chromatic abberation and color grading removes the errors) Textures Unlimited by @Shadowmage with stock overhaul configs by @Electrocutor The vessel is in LKO, and the reason it is visible is due to reflected light of Kerbin. The above mods are quite lightweight, I have not noticed going into yellow except on the descent tests on Eve (Hyperedit) of above monstrosity. Once I get support up, I plan to take of to Eve at y13d190-210 or so. Fleet will consist of: Eve D/AV (above), rover, ground based miner with Pathfinder hab modules, Gilly based miner/refuel craft, relay comms sat, and crew transport vehicle equipped for interplanetary travel (living space and TAC LS)
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@Joshua A.C. Newman Most of the controllers are build using KSP Serial IO, which does throttle rather easily. It has a quirk with Windows 10, but it only affects some boards - knockoffs use a different UART which fares better, IIRC. And it sends a lot of data back, which can be used for all sorts of neat stuff.