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amarius1

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Everything posted by amarius1

  1. Holy molly your post is #666... Bro... BTW stop spamming. Also, did you intentionately chose GP2 as avatar?
  2. Hey Sigma, just an update to my mod: I'll release the new overhauled version of K+ on Christamas day (week maybe?) but I'll be releasing a hotfix this week-end. Be ready to prepare compatibility for the new system.
  3. God I will science the .... out of your mod when it comes! Can't wait to use those shiny new cool procedural PQS mods for my pack!
  4. Very srange... the only bug people reported (major) was weird behavior of kerbals on surface of planets and terrain issues. Haven't head of your bug... Will be fixed in 2.3.9 I'll upload at the end of the week. - - - Updated - - - Guys... We got futured in the Gas Planet 2 wiki!!!
  5. Link please... also yes, if that's the case... I'll do a stride and finish the atmospheres till 2.3.9..
  6. Well, because how my free time works, I realy only have time today, every week, in the morning before school. I could make the terrain fixes in a few seconds and you could too! The hotfix will also contain much clear .cfgs. Don't expect redone atmospheres trough...
  7. Also, I have this kind of strange idea... sence we're overauling almost the entire mod, how about also renaming it? Since this mod introduces all of the celestial bodies the devs wanted to add, what name should be the next? Maybe Kerbol Revived? Nah... Kerbol Expanded? Waiting for your ideas. Must sound good. BTW I've also been working on a logo for the mod. With this logo I will also create an Amarius Industries forum page where I post all my mods. Kerbol Plus might also have a part expansion! So far I have only finished models for a Fuek tank and an awesome engine, but an ion engine and RTG are incoming. I shouod also remake the heat shield the mod currently adds.
  8. Well, you're kind of right... I'll release it next week. Will also include a Sarvin atmosphere fix, a realy bad fix, as I haven't even started overhauling the atmospheres. It will only contain terrain fixes.
  9. The issue has been allready fixed in the 2.4 new version I have but as I added more futures, I had a talk with the Kopernicus devs asking if I should release a bugfix to fix therrain bugs now (which I could), or release the whole new version with mind-blowing content on Christmas. What do you think?I'm in a kind of dilema here... - - - Updated - - - Also, today I started work on the Dwarf Planets. They'll look better than ever! Almost everything in the Kerbol Plus pack has been overhauled or changed by now! So far I've got Kal and Ganag rotating around an invisible barycenter (as they should), and retextured them as well as edited their height map. Stared to also wprk on the new atmospheres. They will take a bit of time trougn...
  10. Hey could you add my pack, Procedural Parts Extended? I just started working on it and it overhauls existing PP textures, while adding new, simple and realistic ones: http://forum.kerbalspaceprogram.com/threads/136540
  11. Procedural Parts Extended Welcome to Procedural Parts Extended (PPX)! This is a Procedural Parts texture pack including realistic simple textures for all your spacecraft. The mod also reskins some of the original Procedural Parts textures, so they no longer look ugly. List of added textures: List of edited Procedural Parts textures: Pictures:
  12. Rrelease has been cancelled for Christmas Day! Up until then, all planets would already be overhauled, science and career intergrated, and all new sweet things added. It will alsi be Christmas Day because we'll alsi bring an easter egg around Ike ... You know... And BTW found out that Kerbal Stuff is working for me again so look forward to a massive 2.4.0 release. * Bugfixes * Complete texture overhauls * Many unique planets * Smaller memory comsumption due to LoadOnDemand mode and texture compression. * Official release on the Kerbal Stuff modding site. * Official release on the Curse modding site. * New album and showcase videos. * (possobly) Kerbol Plus Christmas themed animation about a ship that crashes on Eeloo now orbiting Sarvin.
  13. God wish I knew PQS mod aspects like u... right now I am learning them step-by-step in Kittopia... sometimes it even worked!
  14. Well, hey calm down don't be sad. My idea was just Procedural Ground Scatter functioning on top of the existent system. Hope you manage to pull it of.BTW when wre you releasing the subteranean oceans? I'm right now overhauling the rest of Kerbol Plus for next update, and I have at least one moon waiting for your oceans to fill their interiors! (Sorry didn't mean to sound erotic)
  15. Thank you! Planets were designed from original future planet ideas made by former dev Nova Silisko. The current version is preaty far from how they were supposed to look, but next version is a whole other story!
  16. Right, right thank you. I kind of sort of have its image in mind: a slate-like much cooler blue-white icy moon with awesome blue atmosphere and blue-orange-brownish sea/lake shores, and beyond them, orange-brownish liquid hydrocarbon seas/lakes that make your engines have an almost unusable efficiency when touching the liquid.
  17. Well, instead of water, what about a strange black liquid made from hidocarbours like on Titan?
  18. Dunno what you mean, but scatter collisions are automaticaly done by Kopernicus. Individual grass that is animated might be kind of memory intensive... We are already struggling with normal scatter afterall... However, it would be awesome if we could generate scatter models based on a seed. PLZ and something like this: Scatter { maxRadius = <max radius of scatter model> maxHeight = <max height of model> seed = <random seed> color = <imput color in RGB numbers> material = <if you want to specify a custom material> type = <choose either tree, crystal or rock> collidable = <true or false> enabled = true }
  19. Well, that is... A REALY GOOD IDEA ACTUALY!!! Should the surface be smooth and soft like Daphy will have? (in dev version it looks like a big, puffy snowball with ice and crack here and there, like it was supposed to), or should I make it sort of like a realy cold Slate from OPM?
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