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amarius1

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Everything posted by amarius1

  1. Oh God, I'm so happy! After 5 long painful hours of fiddling, studying configs and testing, I finally fixed one of my planets! First to go is Fonso, the hardest one. Everything is working good, and ended up remaking the atmosphere configs by myself, with only reduced reference to stock planets. Now Fonso's atmosphere will be a little bit denser than Duna's, encreasing the dificulty. The terrain now has NO BUGS AT ALL, and has sand covering it, getting rid of the ugly rock ground texture! Thank you everyone for believing in me! Now that I know what was the problem, it will be easier and quicker to fix everything else. cheers!
  2. Will update after I fix the bugs... .... happens, but at leasr I now I have a new teory to test... if it works... it would be a very good day.
  3. Update: so today somebody helped me figure out how to fix the bugs... HIDDEN IN PLAIN SIGHT! Thank you, Mr. Chumley (remembers me of that Pawn Stars bro. I just needed to delete an useless piece of PQS mod that was conflicting with the mods itself! The hotfix may come very soon! Just nedd to send to my tester the new fixed files so he can confirm they're good, than send them to Olympic to unite development branches, and then start the rest of Keelon't overhaul (yay!). Today also finished painting a new terrain map (3rd iteration) for the lava ocean planet, Manai. Also fiddled with proceduraly generated crater on one of Keelon's moons. Womp will now have huge deep proceduraly generated craters (like on the Mun), Manai would obviously replace one of the existing booring moons, Keelon't first moon will now have a brown - warm color and will be scattered with huge canyons. Keelon's last moon left to revamp will have Minmus-like ridges and ground scatter of whote crystals. Also, tested the crystal ground scatter for Faz, and they look preaty EPIC, like they didn in Nova Silisko's sneak peaks.
  4. Thank you but... OPM is already adding what this mod added, like, OPM already added moons to Urlum and Neidon... nope, not going to revive it...
  5. K I should just kill my Alternis Reloaded thread because you have waaay more time here and there's no point in a modder space race. Hey, can I at least help you with some ....? I already have some models intended for alien trees so... PLS say yes, I don't want to make people confused. Send me a PM with details. I can provide tree textures, models and good configs, as well as proceduraly generated planet textures, using entirely the PQS system (no vertex based mods). Cheers and good job! You realy are a dedicated player to this comunity!
  6. Well... that's realy what we were aiming for... the planets were proposed by official SQUAD devs afterall...
  7. Ok got it working but I have some problems: 1. In strt screen no clouds appear. 2. In map mode Kerbin is only red and white. 3. Most of the time clouds and atmosphere appears red from space ceanter view but fixes after long timewarps. Cheers! TW, I'm running KSP on 32bit windows 10.
  8. Yeah sorry... I suppose the lighting bugs all come from the incorect transparency on the normal maps, as some of those actualy come from the kriginal alternis. Will fix tomorow.
  9. Right now releasing a small compatibility update: Fixed PQS view Updated to KSP 1.0.4 Added procedural clouds for Jool Added procedural comet trail for Ike Made Ike a comet Gilly now orbits Kerbin Download: https://github.com/Amarius1/Alternis-Kerbol-Reloaded/releases/download/v.1.5/Alternis.Kerbol.zip
  10. Now way! I installed it properly but nothing happened! BTW might it be a problem if Iuse opengl?
  11. Thank you! Right now we're revamping it. We pln on expanding the Keelon System further and add other cool things unrelated, like randomly generated farms on Kerbin.
  12. Hotfix dealyed because I'm currently reworking all of the planets so they are less dependant on Height and color maps and more on PQS mods, which might improve performance.
  13. Actualy I'd be okay with it, but you only mentain it until I finish my main mod. I have no Idea why fhe PQS view is different even trough in the configs the textures should also be changed.
  14. KUPDATE: So after fixing the rocky planets I have just started to fix the atmospheric ones and it's shaping up nicely. Overhauled the textures of Manai from last report but the tester still hasn't showed up with his repprt... all in all It was a good, productive summer. Spoiler: I'm writting a scifi realistic book after I read The Martian. Also learned how to mix Electro, Classic, Beatbox and movie music!
  15. Awesome! We are actualy working on the next version of Kerbol Plus and things are shaping up nicely! Cheers!
  16. Hey Sigma will you add Kerbol Plus?
  17. Well, I dunno how to create that DeltaV mao but, hey... I've never ever looked up a DeltaV map...
  18. Well, I was actuaoy talking about my main fast, awesome central PC I don't get to use anythime. SE doesn't work on it just because it is 32bit Win10 insteam of 64bit. Yeah, I only yave 2.7 gigs of ksp at max... I'm actualy hoping to get a new fast, nextget paptop next year, because i'm starting Architecture class and my computers are currently ....ting themselves if I encrease the number of verticles to much on the proffesional modelling tools... welp... yay! Edit: here's late night so it is already both hard to say what it want and fight with tablet's keyboard at the same time.
  19. Keeping both... Also, from a modder standpoint, it is pozzible to upscale almost every part, simply by editing its .cfg. there should be 2 nodes they'd nesd to edit: a "scale", defaulted to 1, and a "node scale", that modifies the distance between 2 or more nodes. Tweak it to suit the model's new scale. I've learned this in my attempts to create parts, altrough I've succeeded to make a 1.25m ion.
  20. Yeah, waht Olympic1 said. Also, my computer barely resists rendering any planet but gas giants from far, letalone exporting them. We might actauly go for proceduraly generated planets in the future, using PQS. (as soon as I find what pqs mod encreases height based on a seed)
  21. Well... We are open to requests like this but... Realistic ones! How is a planet with no atmosphere supposed to keep its oceans liquid? I am working on a ringed moon with oceans, trough, made of lava, that has an atmosphere.
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