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amorymeltzer

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Everything posted by amorymeltzer

  1. Hey there, I just raised a small, minor issue on github but figured I'd post it here too. For what it's worth, I managed to complete this just by switching to scanners already in orbit around Mun/Minmus, then back to the Kerbin one. ------- Line 62 of BaseScan.cfg (and hence the contract itself) says: title = Launch a new scanner into @/targetBody2 orbit When stock contracts say "Launch a new satellite" it means it must be a NEW, not-already-launched vessel. I initially thought the same was true for this contract but it's not - you can complete it with already-present craft. It should probably be tweaked - to language similar to "Have a scanner in @/targetBody2 orbit", or to actually require it being a new probe.
  2. I'll second/third that. I don't use anything that touches the planets, and was just there in 1.0.2. Thought it was a nice touch on Squad's part.
  3. I fully support this - major pain for me as well - but the start-up offering really does need to be considered. When you're considering going interplanetary for the first time, a million bucks makes a huge difference! That can move you to feasible from "oh OK I'll just make like 40 satellites"
  4. This is amazing. I'm impressed with the creativity but, heck, it's also just very well done! Being a genius.
  5. Kerbal Engineer Redux has the functionality you want... and then some.
  6. Word. In case anyone cares, game seemed to work fine without it but complained something awful = KIS.dll back in. Whined about missing a few sound files (broke, strutbuild, strutremove).
  7. I'm on a pretty slow machine, so every ounce of fat I can cut is a big deal for me. I'd like to use KAS/KIS to reinforce some stations and interplanetary craft with struts, but that's it. I'm curious though, once I attach the struts and link 'em up, what am I safe to remove? I think I can delete the entire KIS folder, all KAS parts except the strut, and the sounds folder, but I figure I need to keep the textures and the KAS.dll - is that a safe assessment?
  8. Me too! In the meantime, Contract Configurator and various contract packs fill some of the void; Field Research, and Kerbin Space Station speak to some of your specific requests.
  9. All I know of is the Universal Docking Ports mod by Capt. Kip but it's currently still a work-in-progress I believe.
  10. To some degree, Tree Toppler should help you get around the science issue. Start a career mode and use it to unlock the whole tree; you can add tons of cash with the cheat menu. Not ideal, but it's something.
  11. Oh boo. Reported. ETA: KS says not an issue 'cause GPL, but cybutek, you can take it down if you like.
  12. Surprised it took ya so long... Seriously though, thanks. This is much, much needed.
  13. FWIW, I've seen a lot of upset-ness about OSX, but most of the non-playable stuff I've seen around here has been on Yosemite. Do you all agree? I've seen a number of posts saying Mavericks does better with KSP than Yosemite. As an anecdote, I'm running Mavericks on an older machine that's slowly dying, and with minimal part/visual mods and minimal settings, I do okay (slow, but steady). YMMV.
  14. If you click the atmosphere button it will toggle between delta-V in space and on Kerbin. Their are sliders for altitude and speed for in-atmo checks, and you can also change the reference planet/moon to anything else you like. Easy as click-click-click!
  15. 14.1 is lightning fast, excellent work! I'm on a slow ass machine and wow I never knew SCANsat maps could load so quickly. Really kicks this mod up to 11.
  16. Just another minor bug report, the waypoint icon is massive. I've only noticed it with this pack (this is the fly-by the island mission). I completed it but I can check out the next ones (photog, land at island) without other mods if you like.
  17. This is hilarious and deserves more love.
  18. As I said in my linked answer, mitochondria do indeed encode rRNA but the ribosomal proteins are made from nuclear genes.
  19. For what it's worth I largely answered this same question on the Biology StackExchange site, with a little bit more here. tl;dr - It's complicated (THANKS viruses) - Basically, life has ribosomes, non-life doesn't - It doesn't really matter Source - I'm a geneticist/virologist.
  20. You want the excellent QuickScroll: Kerbalstuff Forum
  21. I hate to complain about this, because I love the pack so far, but might it be possible to only have KAB only offer KAB contracts? It's a little confusing to see them offering unrelated contracts - especially since it's such a distinctive logo!
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