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Everything posted by amorymeltzer
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[QUOTE]On the contract side of the game, Brian (Arsonide) has written a new system which he’s been looking forward to for quite some time now: instead of the current behavior where the game generates new contracts in a random way within the restraints of player progress, the game will now attach a weight to every type of contract, and use that to learn the player’s preference of contracts, making those contracts that the player prefers more likely to show up.[/QUOTE] This right here is now officially my favorite feature in 1.1 - nice move! This will make contracts far more meaningful and enjoyable to the user, as well as opening up tons of doors for customization. Super psyched about it! [quote]More progress comes from Jim (Romfarer) who has been throwing himself at the stage manager[/quote] Looking forward to the KSPlay on broadway!
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This seems pretty cool!
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Asteroid/tracking question
amorymeltzer replied to MaxwellsDemon's topic in KSP1 Gameplay Questions and Tutorials
With a mindset like that, you could run for office! -
Devnote Tuesday: Compiling, Staging and Rocket Science!
amorymeltzer replied to SQUAD's topic in KSP1 The Daily Kerbal
A few dozen times a day, 1 minute each, that's basically 8 weeks right there, but that's 8 weeks of non-stop time, 24 hours a day. I think we're well within the "worth it" range! -
If you want to use git, you could simply automate this - a rudimentary bash script could take care of all the the adding and committing. Personally, I just backup persistent.sfs after I quit, placed into dropbox with the time and date. Simple script, run it when I'm done, no thinking. Here's the source, also copied below: #!/usr/bin/env bash # ksp_backup_files.sh by Amory Meltzer # Simply copy pilot files to a save directory dateandtime=$(date +%Y.%m.%d_%H%M%S) folderpath='/Users/Amory/Dropbox/KSPstuff/pilot_backups/'$dateandtime ksppath='/Applications/KSP_osx' userlist=$(ls -1 $ksppath'/saves' | grep -v scenarios | grep -v training) mkdir "$folderpath" for i in $userlist do cp "$ksppath/saves/$i/persistent.sfs" "$folderpath/$i.persistent.sfs" done ls -lFGh "$folderpath/"
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[1.0.4] Contract Pack: ScanSat Lite 1.3 (23/08/15)
amorymeltzer replied to severedsolo's topic in KSP1 Mod Releases
👠(too short) -
[1.0.4] Contract Pack: ScanSat Lite 1.3 (23/08/15)
amorymeltzer replied to severedsolo's topic in KSP1 Mod Releases
Thanks for the work! And making this happen! -
Everyone has summed it up pretty well here. I use both because I like MJ for some and KER for others --> porquenolosdos.jpg
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It's also worth mentioning that the alt-text (if you mouse over the image) for the Jupiter/Jool-submarine/heatshield-monster is true to the KSP spirit: "This would probably need a LOT more struts."
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
amorymeltzer replied to nightingale's topic in KSP1 Mod Releases
Gonna be honest, the one time that happened I didn't even think about that. Pod + Flea + Crash = No longer on roster. Reputation is for suckers.- 692 replies
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Wouldn't this help the other way as well? Allow you to "turn off" IVA and save the memory, but still have the portraits?
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Yay Devnotes! I basically understood nothing until Ted. And welcome to the family Andrea!
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THAT would explain the "HighlightingSystem : Edge Highlighting requires AA to work!" warnings I get throughout KSP.log - thanks!
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I always used the old one as an idea-generator when I was feeling uncreative, and usually played around with them a bit. Hell, half the time I didn't use the name, but used ones inspired by it.
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Career mode with out science?
amorymeltzer replied to Cloakedwand72's topic in KSP1 Mods Discussions
You want Tree Toppler. It does EXACTLY that. AND MORE! Debug menu never worked for me either. ETA: Give rep thattaway ↓ -
RoboBrakes v0.4 - Now with Thrust Reverser Support!
amorymeltzer replied to wrcsubers's topic in KSP1 Mod Releases
0.2 looks pretty sweet! -
Oh hell yeah baby