-
Posts
401 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Cuky
-
Cockpit, cargo bay, engines and wings - stock Nosecone, OMS and rear - Cormorant Aeronology External tank - Fuel Tanks Plus SRBs - KW Rocketry Payload was combination of stock with few parts from CxAerospace and HabTech Here is a craft file with canadarm mounted
-
I have problem using this Canadarm. When I have it attached on my shuttle once fuel levels are low center of mass moves quite far behind the craft (and even more after I decouple external tank). I am not sure if that is the problem with this Canadarm version or with KAS, but once I removed Canadarm from the shuttle and flown it again with same payload center of mass stayed where it should be.
-
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Cuky replied to NecroBones's topic in KSP1 Mod Releases
Thanks -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Cuky replied to NecroBones's topic in KSP1 Mod Releases
@NecroBones If I want to use only SRBs and nose cones with separatron engines inside what can I delete to have them working correctly? -
For nose cap: One of those Toggle options in Action Groups menu is used to open/close the cap. If I remember correctly it is the one with capital T but best to check for yourself For legs: If I remember correctly from previous versions of the mod they are part of the heat shield which is separated from capsule. So, to have them show up in Action Groups menu you have to select heat shield and not the capsule
-
For the first time in KSP I managed to get STS-like craft into Kerbin's orbit (105x103km) and it was with useful payload too (small station module) which I used to practice docking. Then I had successful re-entry but landing wasn't that good. I overshoot a bit and after I turned I crash landed just in front of the runway
-
As I am still waiting for some mods to be updated I haven't started a new career in 1.1.2. Rather, I tried to create a shuttle in sandbox which will I later use in career mode when needed parts are unlocked. I finally managed to build a shuttle that I am able to fly without power and land on the runway using stock parts and Cormorant Aeronology. I used hack gravity cheat to get it up to speed and altitude before disabling the cheat and trying to glide it down. Success rate: 3/3
-
Today I am waiting for some of my "must have" mods to be updated for 1.1.1 While waiting I tried to make a stock shuttle in sandbox and I didn't go far from launch pad. Even if I manage to fly it it flips out of control, wings fall off or SRB-s woble into the craft and everything explodes.
-
post from about half an hour ago on SpaceX's Facebook page:
-
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Cuky replied to sumghai's topic in KSP1 Mod Releases
Correct. Though I had some bugs with GUI too for which I couldn't find a cause so I have reinstalled KSP and am now installing mods one by one to see which was the cause. Maybe there was something wrong altogether and that is why I got those problems with side panels -
Since 1.1 I have a problem where UI buttons for some of the mods are shown twice, while only one of them works. It started with Kerbal Alarm Clock and since it still isn't officially released for 1.1 I thought it may be the problem with the mod so I deleted KAC. Since then I have MechJeb button shown twice at the bottom of the screen in VAB/SPH and Scan Sat button shown twice durign flight. In flight sometimes both buttons are shown next to another one, while sometimes there is Docking Port Alignment Indicator button in between Here you can find log from when I last played today And 4 pictures showing what I get:
-
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Cuky replied to sumghai's topic in KSP1 Mod Releases
I'll check a bit more at my side, but I had them explode at decoupling on launch pad, in atmosphere and in orbit. Since I made a craft from scratch maybe I have accidentally clipped something through them and that is the reason. I'll check again and come with reply if I discover something. Just as a note: I had them explode on launch pad, in atmosphere, out of atmosphere with engine still firing and out of atmosphere with no thrust from the rocket below. -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Cuky replied to sumghai's topic in KSP1 Mod Releases
I have just one little problem: side panels explode on decoupling, though up until now they didn't take any solar panels, antennae or RCS thrusters with them. Lowering decoupling force in editor before launch helps to avoid explosions so maybe you could consider lowering default force? -
Whoa, I was hoping for that one, but didn't want to bother you with requesting them in stock sizes. Thanks a lot. As for what I have done...I missed Moho orbit once again, this time there was enough electricity but I ran out of fuel. And with that I decided to delete the save I started with 1.1 pre, download all the mods that I like to have around and start from scratch in 1.1
-
Today I was on my way to make it into Moho's orbit for the first time since I started playing KSP. I had enough fuel for capture maneuver but I had only had static solar panels and I forgot to orinet the craft so that they would generate electricity. Time for capture maneuver came and I couldn't do anything.
-
According to this site next SpaceX launch is on April 28th. Falcon 9 with JCSAT 14 as payload
-
I have LES on my manned flights as soon as I research it in tech tree. Had to use it only a handful of times, but never the less it is always on the top, if anything else then because it looks cool
-
It can be seen in NASA coverage, you can even see 1st stage maneuvering behind. From 3:10 to 3:30 in this video you can see stage separation and exhaust from RCS system on 1st stage, later you can see 1st stage coasting while 2nd stage is getting further and further away
-
just saw this post on Spacevids.tv facebook page
-
@Felbourn Awesome Apollo 11 episode. At first my reaction was "what could be in it so that one mission took almost an hour long episode". Well, I was impressed with what I saw. Love the way you merged real life footage with your recreations of those same events. Also, I haven't really noticed low FPS at landing. I was so much in it that I just didn't notice anything different
-
from previous experience with SpaceX's live feeds that time is launch time and feed starts anywhere between 10-20 minutes earlier.
-
launch scrubbed
-
still not scrubbed for tonight
-
On their facebook SpaceX wrote that they delayed the launch to ensure that LOX is as cold as possible
-
Thanks for new version