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velve

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Everything posted by velve

  1. Kerbal Alarm clock Kerbal Engineer These two IMO make a great addition without changing anything.
  2. Hi, are you sure your communatron16 is not breaking off? This happens now in dense atmosphere. As well as many others. If not all, I haven't quite tested this. You should use the DP-10 antenna for launch orbit, it has a good enough range to get you into orbit and it does not break under dynamic stress.
  3. This also works fine for me, you will need to look at your other mods ATM is not the culprit. Final Frontier does not work if you have mods that add more planets, period. Might be that
  4. Hi there, any way to remove the in-flight monitoring added by KER? I've got one on each ship and did not realize the amount of lag they build up over a while. Setting the calculation time to 1000 has helped a bit but I would much rather get rid of them altogether. Thanks
  5. This has got to be a joke right? I'm getting sick of all these radical ideas the world is coming up with we can't even get humans to mars yet(I know technically we could, but I don't want to go into that here). I am simply saying that these "scientists" need to stop wasting time and start doing the things we know we possibly could, granted the finances are provided. Mars, lets focus on doing that first. As for the article, still a bit overly optimistic as for the title "Colonizing Venus", What would be the point? Especially whilst floating, ok cool say this happens the next response would be "now what". Ok........ a rocket fueled miner, collecting resources from the surface....we cant even land a probe there! haha ah man well, this first paragraph pretty much proves they're hacks "Why worry about building a colony on Mars when instead you could float one high above the surface of Venus? Science fiction writer" I'll just cut it short there as that says enough, seriously though, very bad article, I love it from a science fiction point of view, but not reality and they clearly have the two mixed up. But thanks for sharing it. Doughnut pictures made me hungry.
  6. Probably remotetech2, I have managed to get a full time connection to the Mun using 3 satellites. Polar orbit, equatorial and something around the 45 degree mark. At various heights and speeds so I guess you don't need so many satellites, or the hassle of trying to get a geostationary orbit.
  7. This would be nice, just earlier I wanted to quickly test something without FAR and then with FAR installed, aannd just couldn't be bothered.
  8. If you feel FAR is making things easier. You could always use KIDS isp scaler. This way you could just set the atmospheric isp to something closer to stock if you wanted. Alternatively running your own tests between stock and FAR to get an isp scale almost identical. This should help with any fear of being overpowered with FAR installed. I use it at the moment and even though the reduced atmospheric density of far makes it easier to reach orbit, I can simply scale down my fuel usage. Rockets that wouldn't get to orbit without FAR won't get to orbit with FAR now
  9. I don't want to use this for docking. My primary concern is using Remotetech2. Having a ship quite a distance away, but still allowing the other ship to keep its orientation focused on said ship a million km's away? Mainly due to the directional antenna that has to be pointing at the target ships antenna.
  10. I have manually disabled all of these things in my save file and haven't had a problem yet. Once it even crashed but autosaved before I hit the desktop. so I just took off from there.
  11. Wait mechjeb can keep a ship orientated at a target? I might only need that feature for RT2. hmmm
  12. I just managed to get my manned Mun lander back to kerbin completely safely, without any visable re-entry heat, the capsule did not even begin to glow. In fact it was my entire lander that I brought down. science kit and all. Granted my periapsis was at about 40km and I had to do another trip around. But with some aerobraking and general logic you can do an extremely safe re-entry.
  13. Even if its not done it doesn't matter, I still love the mod and have yet to explore or land on any other planet/moon other than the Mun and Minimus. So it won't change anything soon. I understand the player base of those with additional celestial bodies is a bit low. I would assume the next main focus would be getting it to work with the .24 update
  14. Nice too see you are considering adding support for additional celestial bodies. This would allow me to expand my modlist somewhat, because atm only FF is keeping me from adding for instance, the Eve planet pack or perhaps the Urania pack. Even if the ribbons don"t do anything at first, that is ok, as long as the game will allow me to start when using FF.
  15. I was playing minecraft just before I bought KSP, I didn't learn about KSP through minecraft but it's pretty coincidental. I will play minecraft again once the new restrictions on OP donation perks are implemented. I can't stand how most, if not all the servers abuse it. (And I do understand that they need money) but they will just have to become creative. Although multi-player is pretty annoying anyway. Well, the players are.
  16. Interesting will be keeping my eye on this, until most of the bugs are squashed. ATM does not do enough for me, it sure helps but im constantly riding my Vram to the limit and anything extra to ease that is a welcome addition.
  17. I love Minimus, you can actually get a kerbal into orbit using only his jet pack. Good fun, and good luck.
  18. Wouldn't this whole pointing problem easily be resolved if all of the directional devices were just set to omni? This way the range of the higher tier directional antenna would still give them an advantage over the lower tier antenna, without the hassle of aiming them.
  19. No, this is not easy, in fact it has not been done. IIRC the deepest a human has been is somewhere around 600 meters. I don't think you have a grasp on just how much 90+bar is. As for the rest of the points the slingshot is the only one feasable.
  20. Umra space Industries, bringing you brilliant unique mods. Thank you man
  21. The scale of the planets we currently have are more than sufficient I think, as r4pt0r was saying, aving more detail in our current setup would be the likely first step. The only problem is that in a game, a planet is nothing more than a visual, they are not entirely interesting(for example the moon in kerbal looks pretty decent no? This does not mean there is much to do on it), unless we can eventually have some way of drilling into the surface collecting physical samples for expanded research etc. Obviously some planets could have unique valleys and caverns and that sort, this would be cool. But as soon as they all have that, it becomes a little less unique. The ideal scenario for me would be more mechanics into actual colonization. Using the unique metallurgy of each of the 16 planets including moons, to be able to create various subsets of structures each with a unique feel. To actually feel like this group of kerbals are now actually calling this place home. I feel this is going to far, perhaps not that in depth but something among those lines. Just some more stuff to do on these planets we currently have. Even though duna is red and resembles mars, Eve is this mysterious purple resembling venus, as soon as you have taken in the sights and collected your science, Well thats kind of it, both have the same mechanics yet visually they are miles apart. There is no gameplay setting them apart. I could explore a texture of mars for example on my pc if I wanted to. I have not played spore, perhaps this is starting to sound like that? Hope not though, it doesn't look good. I don't intend to make KSP out to be a game it was not meant to be. But with more fleshing out it could be more the game it thought it was going to be.
  22. Haven't seen those. thanks very nice, is that rover oppertunity? I was kinda kidding with the mars pictures though. They are pretty decent and I do understand the amount of work that goes into operating them. Would be nice if they could take some of Olympus Mons, this would be amazing! //that link you shared is brilliant, the raw images. I must have been searching with very bad keywords.
  23. Found this through the Hullcam VDS mod, looking forward to being able to grab some science from photos mainly. I assume parameters are tweakable? I don't want to be getting more science than what seems fair.
  24. How did you find that! That image has just made my day, its edited in some way though right its got to be? I've never seen that. only the floor. So beautiful, even though its a lump of rock. //ah yes edited, I guess he just conceptualized the mountains and sky. Still very good job
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