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KSP2 Release Notes
Everything posted by ebigunso
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So with the stock heating mechanic introduced in 1.0.3 and the new radiators associated with it, I want to take a look at how much radiators are actually needed for each craft. I know Interstellar has something similar, so I want a thing for stock. If the interstellar thermal helper works for stock too, then that is fine too but in that case I'd like to know how to install only the thermal helper. Some features I think is necessary are: Thermal calculation based on distance from the sun, selectable by planet or with manual input of apoapsis/periapsis Thermal calculation considering how long the craft is enshadowed based on manual input of apoapsis/periapsis, possibly even inclination, argument of periapsis, and longitude of ascending node. If there is any that does this, please guide me to it. If not, I'd like to request a mod that does this.
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
ebigunso replied to Claw's topic in KSP1 Mod Releases
Those parts are listed under the Fuel tanks section for me. I have checked with a fresh client downloaded directly from KSP main web page, and it indeed had the "Propulsion" category set for those parts I listed. Check inside the part cfg. -
ok I tested with IE (I'm on firefox now) and there it showed properly. Maybe a firefox problem? also tested disabling Adblock, that didn't help either.
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Default style within Standard styles are chosen. That doesn't seem to be the issue. This never happened to me so I'm really puzzled whats going on :S
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From yesterday, suddenly the forum display inside each thread went broken. I'll show what it's like in the picture below: I've tested on many different threads, and they all show the same way. I've tried rebooting my computer, restarting my browser, both didn't help. This brokenness only appears inside the KSP forum thread, and not while in the thread list, or on other web pages. If anybody has an idea what this is all about, please help me out.
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
ebigunso replied to Raptor831's topic in KSP1 Mod Releases
hmm, I thought I was but apparently I wasn't. False alarm. -
Can we get an update on ARP resource icons? It seems we have quite a lot of resources missing their icons. I have confirmed LqdHydrogen, HTPB, PBAN, and MON25. Also many more was missing but I couldn't see if the resource was from RF or other mods so I left them out. Please check ingame to see all.
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
ebigunso replied to Raptor831's topic in KSP1 Mod Releases
KW solid ullage motor seems to still have ullage simulation enabled. Please check. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
ebigunso replied to Claw's topic in KSP1 Mod Releases
I just noticed the stock Kerbodine engines "KR-2L+", "LFB KR-1x2", "S3 KS-25x4", and "S1 SRB-KD25k" are categorized wrong, because of the usual "Propulsion" category being set inside the part file. I thought if a quick MM patch to fix this problem could be included in stock bugfixes -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
ebigunso replied to Raptor831's topic in KSP1 Mod Releases
Awesome I'm also in the process of doing that right now but am encountering lots of problems along the way. It'd be nice once you're finished with yours, if you could come over to the Linux thread to help me out. No pressure though! -
The Linux Thread!
ebigunso replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I installed nvidia settings via the terminal. Now when I run it, I get the following message: ERROR: nvidia-settings could not find the registry key file. This file should have been installed along with this driver at /usr/share/nvidia/nvidia-application-profiles-key-documentation. The application profiles will continue to work, but values cannot be preopulated or validated, and will not be listed in the help text. Please see the README for possible values and descriptions. And the settings window doesn't have the GPUs listed like they are in the picture in the OP. Also, in the OP's picture, it's leaving the source file location blank. Is that supposed to be like that or I'm supposed the leave that field as default? I'm also getting errors saying "The key [GLFSAAMode] is not recognized by nvidia-settings" when I set the key in the add new profile window. Whats wrong here? -
The Linux Thread!
ebigunso replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
okay the problem was that I was placing the script at Desktop. It was failing to find the KSP folder and settings.cfg. I placed the script inside the KSP folder and it worked Thanks for the advice! Next, about the FSAA and Nvidia drivers. I've installed the xorg PPA like written in the OP and ran "apt-get update", but when I try to open the Nvidia settings via the terminal ("nvidia-settings"), I get the message that it's not installed. Have I done something wrong? How do I properly get the Nvidia driver installed? -
The Linux Thread!
ebigunso replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Well I had the allow run as executable option ticked on. Is there any other thing I can try? -
The Linux Thread!
ebigunso replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
KSP loaded up fine with the manual edit, but now the KSC texture is bugged and not loading. I've disabled Anti-alias and PPFX by manual edits to the settings.cfg but it's not helping. Any ideas? EDIT: chmod? whats that? I've tried changing the Anti-alias to 0 inside the settings.cfg and that goes on to crash the VM for some reason, while False doesn't. I'm confused :S -
The Linux Thread!
ebigunso replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Okay, now I've got the script set up and set to executable, selected ask every time for executable script also. I double click on the script file and click run, then nothing happens. No matter how many times I try. I don't see whats wrong here... I have KSP folder located in Desktop so that isn't the problem. I'll post the modified script I'm trying to run right now. #!/bin/bash # Set the following to the directory where the game executable is in KSPDIR=“~/Desktop/KSP_linux†# Set the following to 1 to disable antialiasing in the file before running the game. 0 to leave the # setting as is FORCE_DISABLE_ANTIALIASES=1 # If set to 1, try to run the 64 bit version, if not set to 1, will run the 32 bit version TRY_64_BIT=1 ### Don't change anything below here ### exe=KSP.x86 uname -a | grep x86_64 >/dev/null rc=$? [ $rc -eq 0 -a $TRY_64_BIT -eq 1 ] && exe=${exe}_64 cd $KSPDIR [ $FORCE_DISABLE_ANTIALIASES -eq 1 ] && sed -i '/^ANTI_ALIASING/c ANTI_ALIASING = False' settings.cfg ./${exe} I've got rid of the texture bugs by manually setting Anti alias in the settings.cfg to False, but I'm still bugged the script is not working. Also if there's any possible way to get KSP running properly with Anti alias enabled, that would be nice. Does anyone have an idea if I can do this or not? -
The Linux Thread!
ebigunso replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
cool, thanks -
The Linux Thread!
ebigunso replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Okay, I'll try that out. Thanks And one more, you said you don't like VM ware so if you use something else that's better in your perspective, please tell me what that is. I'm just using VM cuz I don't know anything else. EDIT: If you could tell me how to make this script runnable via double click, that would be nice. I can paste it inside a newly created file and check make executable, but it still just opens the content when I double click, and the file type remains shell script... -
The Linux Thread!
ebigunso replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
So this code posted in post #271, it seems this is written for 0.90 so can anyone rewrite it for 1.0.4? I see some things obviously not needed anymore in my view, but I'm not totally sure about it so I'd rather let somebody who has a better idea handle it for me. I seem to be getting this issue written in the post (entire virtual machine crashes while loading) so I want to try out this fix. Although it's not exactly as described in that post, as I get some other strange issues than just crashing to desktop too. Which is, 1. The text in the loading screen suddenly turns into boxes filled in with the text's original color (this happens mid loading, before it starts happening the text is normal) and entire KSP window glitching out into black and white. 2. Entire desktop overlay disappearing leaving only the windows open and the desktop wallpaper in the background. When the text glitch occurs, they also had texture glitches with Valentina's helm interior going all white. I also had once the whole virtual machine's screen go white and eventually crash the virtual machine itself. While that was happening, the cursor was showing properly and changing to KSP cursor when I mouse overed the KSP window's position, so it seemed the machine was still running in the background until it finally crashed. I'll have a picture representing the issue below. Now the issue is getting even weirder as I'm trying to reproduce and capture it in screenshots. Previously in the KSP main menu I had the same boxes as I had in the loading screen, in the positions where text is usually located. Now it's gone completely... I'll have that pic posted too. Also before the desktop toolbar disappears, the KSP icon has some texture issues too. For reference, I'm using Ubuntu14.04LTS on VMware Player. I launched KSP through clicking on the KSP.x86_64 icon. It might be the same issue as post #271, it might not be. Whichever it is, I want to try out the fix and see. Also if anyone has any other idea about what this issue might be all about, please give me some advice. I'm new to Linux and don't know much about it... -
[Script] [1.0.4] More Prune Lists v1.0.1 [2015/10/3]
ebigunso replied to ebigunso's topic in KSP1 Mod Releases
I'm glad I can be of help Forgive me for the poor coding style, I haven't even touched coding very much until now. -
More Prune Lists is a prune list pack created by ebigunso, for the ever-awesome AutoPruner by Felger. The default lists included with AutoPruner was getting old and outdated, so I decided to go and create my own fix for it. Now that it's up and running, why not share it with everybody out there? That is how this came to be here. Download Link source ========= Change log: v1.0.1 Added ExtraplanetaryLaunchpads UKS integration v1.0 Initial Release Added KW_SRB Added Stock_Fairings Added Stock_HeatShield Added Stock_ShuttleWings Fixed Stock_Tanks from AutoPruner Fixed Stock_Wings from AutoPruner Fixed RO_Global_Fairing from AutoPruner Fixed RO_Global_Tanks from AutoPruner ========= License: CC-BY-NC-SA 4.0 International Public License
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I assume this is a ATM problem so I'll report it here. I'm getting some icon textures blurred for the blizzy's tool bar, the strange part is that it's not all of them but just part of them. Also some icons for the stock tool bar is completely missing. I've tried dumping the ATM cache and letting it redo the texture compressing, but the result was the same so I'm confused what exactly is the issue. btw I'm using the aggressive version of ATM. I will post a screenshot to showcase what is going on. This is from the space center view. As you can see, some icons are sharp and crisp while some others are blurred. I checked inside my gamedata folder and have confirmed the original icon textures are in there, and are also not blurry as you see them here. It'd be great if anyone can give me an insight to what might be going wrong.
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
ebigunso replied to Raptor831's topic in KSP1 Mod Releases
One thing I noticed and would like added in to the new release, a config for the retro booster on R&S Capsuledyne's 3.75m capsule. Thanks!