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Everything posted by ebigunso
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Alright, thanks. This means I've got a little more waiting to do. I hope to get my hands on it soon enough
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I'm new to RO and I want to ask something. RO is just a pack of standalone mods put into one for easy access, if I understand correctly, so am I correct in assuming that I can get individual mods from each mod's thread to get the same functionality? This is because I want to try out RO so bad now with 64bit, and just can't wait. If there is something original to RO included that I can't get just by going through the included mods separately, please tell me so.
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oh well I should just go and check everything myself...
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I get no clouds for some reason, using 1.0.5 kopernicus 0.6.3 and the latest 1.0.5 version of SVE, which is 0.5.7. Do you have any ideas what I may be doing wrong? Just some common mistakes I can check.
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
ebigunso replied to Probus's topic in KSP1 Mod Releases
Gosh you've got the Deadly Reentry heatshields all messed up :S Seems you are working on a overhaul for the tree so I'll just go and fix this for myself now. I hope we see the overhauled version soon enough- 1,028 replies
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Seems you made a mistake when updating the Download link, it shows the entire URL embedded within the word Download.
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
ebigunso replied to Raptor831's topic in KSP1 Mod Releases
I think this thread should have Real Plumes and Hot Rockets written as a recommended mod in the first post so it's easier for everyone. Since it's pretty much required now if you don't go on to make your own effects which most probably won't do. -
[quote name='Starwaster']Real Fuels supports custom configuring of fuel tanks. Including hydrogen and oxygen in either gaseous or liquid form (as defined by the Community Resource Pack) So if fuel cells are configured to use those resources, then yes.[/QUOTE] I guess the question was, are you willing to make it any time soon?
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
ebigunso replied to Raptor831's topic in KSP1 Mod Releases
So with the new engines added in 1.0.5, I hope you're making configs for those too. Maybe push those alone out so you don't have to delay it too much, with so many other planned features you seem to be working on. -
I assume you're using StockAlike engine pack? If that's the case you need to get RealPlume AND it's dependency SmokeScreen. I also went through the same thing but ultimately turned out I forgot to install SmokeScreen.
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Try picking up RealPlume, probably that should do exactly that and more. Don't forget it's dependency SmokeScreen too.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
ebigunso replied to cybutek's topic in KSP1 Mod Releases
Thanks a bunch XD -
I've checked inside the output log file before, that time with a different issue but I don't remember seeing any logs related to this in there, so I think this particular issue doesn't leave a log in the outputlog.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
ebigunso replied to cybutek's topic in KSP1 Mod Releases
This has not been answered by anybody in this thread, and seems to be forgotten. Please take a look at this problem since this happens all the time, and the issue is obviously there. I have brought this here again since there was a report from another person in the RF thread reporting the exact same issue with KER, and in that same thread Starwaster gave an answer saying it most likely is a KER issue and not RF's. It would be great if this could be taken a look at. The post I am talking about is here: http://forum.kerbalspaceprogram.com/threads/64118-1-0-4-Real-Fuels-v10-6-1-Sep-9?p=2259532&viewfull=1#post2259532 -
ok then... I'll try posting in the KER thread again. But since it was not answered before, it might not be brought to attention just by doing so. It would be nice if in that case somebody within RF's development team could notify them of this.
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
ebigunso replied to Raptor831's topic in KSP1 Mod Releases
Exactly as blowfish said. But as a side note, you can go into the RF folder and edit the RealSettings.cfg and set "Use realistic mass" to false if you want to use Kerbin optimized masses. -
↑↑THIS↑↑ I've posted the same issue in the KER thread before but nobody gave an answer. I do think it's more of an issue on the RF side so it would be nice if this could be brought to light.