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Norpo

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Everything posted by Norpo

  1. Explosions, those are always nice. No problem! Oooh. First time I've seen it used without turning on infinite fuel I think the stats for the default are just 7 Kerbodyne Advanced engines compressed, with 10x the cost. The cheater engine is just one tenth of that, and 10x the thrust (So cheater is around 0.7x the mass of the advanced engine and 70x the thrust) So in theory, if it can fly with 7 kerbodyne advanced engines, it can fly with 1 Titan engine. In any case, your video is on the original post, and also in the KerbalStuff mod page. EDIT: Also, I discovered the hard way, if you tweakscale the engine to 10m, the engine, no matter how softly you land it, will blow up the launchpad.
  2. I just slap on radial parachutes and a way to decouple the capsule, nothing else needed, really.
  3. 5.5/10 I see ya around, not frequently though.
  4. There are colliders at the nozzle, sorry. I thought about that too, but making it so things could go inside the nozzle caused... problems (It fell through the launchpad)
  5. Consider it done, I didn't have any pictures of it in space anyways
  6. Haven't played KSP yet today, but yesterday I released the Titan Engine mod for all your "I need a ridiculously sized engine" needs, as part of a mod request. For fun! For science! For explosions!
  7. One of the devs said that running out of rep would result in losing the game (e.g can't continue any further, I believe)
  8. 7/10 -Guy with the explosion in their avatar!
  9. The images didn't load for me either, the thumbnail was still enough to scare the wits outta me
  10. Yeah, the name isn't set in stone. I think I might change it next release, whenever that is. Mainly just a placeholder for now (though "Titan" can't really be changed, as it's the name of the mod)
  11. Hm, there seems to be a TweakScale error. I'll try to fix it, but everything else should work OK. EDIT: Should be fixed. Emphasis on SHOULD. (To be clear, version 1.0.1 fixed this)
  12. Inspired by the old BFE-5000, this adds a giant engine. REALLY giant. It's not intended for balanced play (though some config edits could change that for sure), and instead for having fun with a giant engine. If "sortakinda balanced but not really" is still TOO balanced, it comes with a cheater config that makes it absurdly light. Have fun! (In other words, it's intended for SANDBOX use, and not career or other "serious business" saves.) For those not in the know, the BFE-5000 was an old, giant engine mod, but now cannot be redistributed due to the lack of a permissive license. Video of the original BFE here: This is designed to bring back a giant engine, for those playing today. And, should anything happen to me, the CC BY 4.0 license allows people to redistribute and do whatever they want with it, as long as credit is given to me. TweakScale compatible, default plate connector is 3.75m, but can scale from 1.25m to 10m. Licensed under CC BY 4.0. I'd like to thank FlixxBeatz for making a mod request resulting in this mod being made. Imgur album here: http://imgur.com/a/eUc63 (I forgot how to embed, i'll figure that out XD) Download at KerbalStuff: https://kerbalstuff.com/mod/570/Titan%20Engine Known bug: When in ocean, it just sinks (even though other engines don't) No idea why. Well, I suppose it's also useful as an improvised anchor? Here's an example album of RAINCRAFTER's, showing just how overpowered the optional "Cheater" config for the engine is. And Flixxbeatz made a video showcasing it, no words required, just a giant engine. I'd like to stress the fact that I love seeing what other people do with mods, so if you have any screenshots, videos, or anything else, feel free to share it here! Unless of course it'd take precious KSP playing time. EDIT: Apparently the original creator of the BFE-5000 updated it to work with the recent versions of KSP. Someone told me about this, and apparently he only shared it in one forum post. While the post is old-ish it should in theory still work: the post is here.
  13. http://www.redcross.ca/donate/donate-now Setting up the kerbalstuff mod post, gonna be up soon, but I put that up as the donation link.
  14. That's not so ba- *sees face* AHHHHHHHHHHHHHHHHHHHHHH
  15. EDIT: RELEASED AS A MOD! Thanks for the information! (This is the first mod request I've taken up, and it's been fun so far ) I may use gameplay balance, perhaps around 4.5-7x the thrust and mass of the Kerbodyne Engine Cluster. Maybe with a bit higher atmospheric Isp? (not sure if that would be realistic, but hey, it's a giant engine mod, what'd you expect) If you want more power, TweakScale should be able to provide. Not sure how big it goes up to, but last I used it it went to at least 5m. I'll add a bonus "Cheater" config where the mass is low and the thrust is high, because going sideways at altitude 0m with atmospheric effects galore is just so awesome. I got to the Mun in around 10 in-game minutes just by burning straight at it. (Now, landing was a problem, it didn't exactly have what you call "fine control"). I was using infinite fuel and the engine with ridiculous amounts of thrust, though. The pictures don't show it, but there's a nasty seam on the rim between the bell and the half-sphere. Before release i'll need to fix that (and the brass texture I just heavily modified off Google Images, so i'll need to get a new one, if I can claim the art assets are all mine for simplicity. I'll try to make it similar-ish.) Anyways, my to-do list (in order): fix the scaling issue (Done!) fix that dang seam (done, I hope) make sure it works with TweakScale (DONE! Sizes from 1.25m, to 10m (10m takes up basically the whole white chalk circle in the VAB) there's a small collider issue, I may want to fix that as well, but it's nothing huge Release! (Dangit Kerbalstuff, I wish you'd work ) EDIT: Also, now that I fixed scaling, have a preview picture to get a sense of how big it is! EDIT: RELEASED AS A MOD!
  16. Second update: Made engine bell look nicer Imported into game A few scaling issues, but otherwise all is good, aside from an irritating texture seam which i'll fix. The normal map is a little extreme, I might need to figure out a way to fix that. Might be fine the way it is now, though. Screenshots! Also, Alshain, I tested it as a VAB missile... For science! For fun! For explosions! It worked! Also, should I keep the thrust absurdly high, or try to make it balanced? Personally, I vote for extremely high thrust, throw gameplay balance to the winds. If I do make it available in career, expect absurdly high costs. I just need to fix some seams, polish up textures, and fix a scaling bug. Expect a release within 1-4 days. Manufactured by- Lying on the side of the road. Because you find giant rocket engines there ALL the time, no? Just me? Okay then. EDIT: Also, expect it as a Kerbodyne sized attacher for the disc. If you want it in other sizes when it's released, try TweakScale. I'll make sure it's compatible. It doesn't seem to be as big as the original BFE-5000, but it's close, and TweakScale should be able to bring it up to snuff.
  17. Not exactly strictly KSP, but I started making a "giant engine" part for a mod request, similar to the BFE-5000 of yore. NOTE: Old, unflattering image. Since then I added a bump-map to the engine.
  18. Here's an update on the engine, obviously the engine bell and the pipes will need work, and fine-detailing and polishing all around.. But at least it's not a grey template anymore, texture-wise. I'm aiming for a "similar" feel, but trying to put a spin on it (trying to make it sort of steampunk-ish while still fitting in nicely with the stock parts, though we all know nobodies actually gonna use it in a serious rocket ) The textures for the pipes and struts started out as a temporary texture, but I kinda like the brass texture, so I might make a replacement that looks nicer. (Or, heck, I could just leave it as is) I think the bell should be darker, i'll add some ribbing to it, and hopefully that'll make it look less barren and plain. (And also that small disk at the top? That's a Kerbodyne radial size. This engine is not just huge, it's freakin' SUPER huge. I hope the VAB can support it. If not i'll scale it down to Rockomax and see if that works out) I took cues from the original engine, of course. I kept the half-sphere to cylinder to bell structure, and also the ring of struts. EDIT: Also i'll need a name for the engine, of course. I'm leaning towards the "Hercules-314 "Titan" Engine" as an official, full, in-game name.. But if you had a specific name of course, i'll consider that (I'd rather not name it the BFE-5000 to prevent confusion with the original, this isn't an exact remake, just another "giant engine" mod)
  19. As far as I know, the original thread basically had all the moderators saying in chorus: "No" So, no neg rep system probably. If you want to tell someone their post is stupid, say it to their face like a warrior in a battlefield, with honour and pride and ready to take the hit. As opposed to a button on an internet forum. Moderators are busy enough probably, they don't want "stupid people slap fights", a phrase I coined from personal experience, caused by negative rep. "Why did you negative rep my post!?" would be sung in chorus, and the moderators would have to stand as a mighty bastion to prevent fights in the forum. As you can see, it's just best to leave it as is. If someones post is REALLY bad, then it's probably breaking the rules, so you could just report it... "Better we can bring people up than bring them down" -Vexx32, I think
  20. Yes? How did you know! This is amazing. Nobody ever pointed out I had a head before! User below has made a mod for KSP.
  21. Make a part mod. Learn how to use blender. Heck, that's a game in itself!
  22. Norpo

    Riddles

    A beard. Don't ask me why, that's immediately what I thought of.
  23. Well, my modelling and texturing skills are somewhat garbage, but i'll give it a shot. Gimme a day or two, maybe for a first draft?
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