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Everything posted by Norpo
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Why does that sound like the best idea i've heard in a LONG time? Heck, if someone made a bot that just took lines from there, and posted it to youtube comments, we would have 1. a bot that should be disabled ASAP and 2. the highest human rate ever recorded for a Turing Test, as it would be indistinguishable from normal human postings. Anyways, to all wondering, the report button doesn't automatically send something to mods the second you send it, at least I don't think it does. It brings you to a page that basically says "Why are you reporting this post?" And then you supply a reason (e.g "getting past the curse filter"), and then you send it. Don't worry, you'll know if you pressed the wrong button if you're trying to rep a post. EDIT: Hm, I didn't know it could also be used for lock/move requests. Good to know; I always thought it was solely for infractions. (Maybe a way to make it so there's a little toggle, "request" or "infraction"? That way infractions can get higher priority. Or would this be impossible with the forum structure?)
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I can, the beta version (i think it's the beta version) has this functionality, and moves all the KER readouts to be toggleable using the built in toolbar in the VAB and SPH. It technically doesn't even need a command pod, I think. The older version doesn't, however.
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Resources and a new Aero model coming.
Norpo replied to Aethon's topic in KSP1 Suggestions & Development Discussion
What? The two features I really want? Why, this is just I can't imagine the modding potential with the resources, and maybe the aerodynamics (engines that run solely on certain "raw" materials, perhaps? converters? who knows!) -
I'm guessing it's solely for rule-breakers, if only because the button looks... How do I put this? official. I imagine it alerts moderators, as opposed to when moderators stumble upon the post it says "THIS PERSON HAS BEEN REPORTED" When I reported someone, I didn't see anything different about the post I reported, so it must be solely moderator side.
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What I want are larger control surfaces; the current ones are just small, when compared to Delta wings, i'd rather not have to use twice as many control surfaces than wings. That's what I think a large portion of space-plane part counts go to.
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What does the 'Root' command do in the VAB
Norpo replied to Oddible's topic in KSP1 Gameplay Questions and Tutorials
It sets the "root" part of the ship, basically making it behave like what the first part you put on a ship did before (it would drag the whole ship when you select it, etc.) It helps massively with subassemblies, and I think there's a few other situations it can be useful, as well. -
Had an idea for a mod, so I started experimenting (as I figured that I wouldn't be able to make one of quality... yet) Sticks and stones - wooden low-tech weak, cheap parts. Coming to a mod list near you.
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Be honest. Who's used alt+F12 in career mode?
Norpo replied to skyfire322's topic in KSP1 Discussion
I had hack gravity still on from sandbox... and I was wondering why I was making escape velocity so easily... "oh wait I have hack gravity on" -
Launch a new unmanned probe
Norpo replied to V!nc3r's topic in KSP1 Gameplay Questions and Tutorials
To be honest, I think the spirit of the satellite contract is that you're trying to get a permanent com-sat or scientific satellite into orbit; if it has enough power for half a year, it's not very permanent, is it? Unless of course, i'm totally wrong and sputnik is still in orbit around the earth and controllable? (I honestly don't know) -
*attempts to get thread on track* I make no claims to know anything about the process moderators here use, but really, the best moderation, in my opinion, is simple. All one should have to take into account is, for basically anything -severity of situation: (Did one person just insult another mildly or is it a flame war?) 1st situation could probably be ignored (but the thread should be watched, in case someone gets offended and heats up the situation), and the last is probably irrecoverable (lock the thread, or if it's seriously out of hand, delete it entirely) -does it actually effect anyone, and/or the thread as a whole: (A long thread isn't a problem due to the last page button, and a few stupid posts don't affect anything if people got quickly back on track. A flame war, or a persistent stupid poster, DOES effect the thread. Remove things before they get out of hand. A single seed blossoms into a wildfire, if left unchecked.) -is it one person or is it everyone? (Surely, telling "who started it" is a huge problem and it just gets to a he said she said situation and it's just annoying. If an entire thread devolves into this, with little-to-none conversation about the original topic, it should be closed. -was it an accident? (EVERYONE makes mistakes. All. The. Time. But there's a select few individuals who just LOVE to get the ban hammer, why not deliver? If you're spamming "afhfakjfakjwhfkjawhfkja" on every post, then you're OBVIOUSLY trying to get banned, why not deliver? it's not like it could of been "i'm sory it was an acidnt", meanwhile saying "...That's stupid" once isn't severe, sure it's not civil and adds absolutely squat to the conversation, but it's not like they're purposefully trying to kill the thread.) -does it actually add anything, to anything? (Humour is great. But a whole opening post shouldn't be "i like pie, discuss". Unless this is a pie baking thread and not a thread about science and a game about space, like I thought. Meanwhile, a single POST, not a thread, should probably be able to make a joke, as long as it adds *something*, likewise, low value posts, like "???", "DOWNLOADING!!1!" should be deleted, depending on the thread. A few threads can have low value posts (forum games), but some you should add something, good or bad to the discussion, or don't post at all. In essence; If it looks like it could of been written in an entirely different context, then it's probably low value. And an opening post should be high value, otherwise it just encourages low value posts.) You probably wouldn't have to memorize all the details of these bullet points, just the basic concepts. To finish -stupid people do exist -but they are not necessarially trying to kill the thread, they might be though -that doesn't mean they're innocent -opening posts attract posts of similar quality, thus some threads are far more likely to devolve into flame wars -a member who is clearly not adding anything to any post should be warned, or banned if they continue. -threads should be locked if they devolve into total flame wars, nothing less. surgical post removal is a preferred method -severity of situations is important. one stupid poster doesn't warrant a thread lock, it warrants a post removal. Ask yourself, "Would this thread be fine if I removed this post?", if the answer is yes, do it. -a serious topic deserves serious posts, remove obviously very low quality posts My 2 cents, as a moderator for another forum and gaming server, smaller than this one, mind you. This post was made somewhat quickly, so surely there's some "Wait, earlier he said THIS... moments"
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Ask a stupid question, Get a stupid answer back.
Norpo replied to ThatKerbal's topic in Forum Games!
Press random buttons and hope it does 0.90. How do I? -
Heh, I totally agree with this post. Thanks, modders, without you my game wouldn't be complete. I made a simple part mod, and man oh man are the mods they make hard to make. 3D modelling, UV maps, unity, PartTools, texturing, I imagine when you get the hang of it it's easier, but it's probably still pretty dang hard. ...But totally worth it, as soon I plan to release my own part mod!
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Now ya know, there's some features in KSP that aren't immediately obvious to many (Like you can adjust how much fuel a fuel tank starts off with by right clicking it and tweaking it) Action groups are incredibly useful for hybrid jet/rocket spaceplanes, activating solar panels... Basically, it can be used for activating/deactivating just about anything. (always set parachutes and a way to decouple the command pod or last stage to Abort, then if your rocket disassembles on the launch pad your kerbal will be able to escape)
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Dang, some of those drawings are amazing... I can draw about as well as a stick figure. And it's not even a GOOD stick figure! (anyways, I do have hard copies of some delta-V maps from online, and a quick estimation I made for the Delta-V requirements for an Eve land and come back again mission. 14390 Delta-V for the lander if I use it to get back to kerbin.) I mostly used KER, but i'm thinking of going without it for now, but I probably won't calculate Delta-V at all, just guesstimate everything If I ever try an Eve and back mission, i'm going to download KER, because that lander is probably going to use so much asparagus staging it's not even funny, and doing delta-v/TWR calculations for 5 asparagus stages would just be painful.
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I just call them funds, since that's their official name, but I recognize Roots, Kerbucks, Kermoney, pretty much every fan-given name. Or just money, no need to get all specific, generally I can tell if it's in-game or out through context. "Hey, I don't have enough money to buy this Mainsail rocket engine, it has over 1000 kilonewtons of thrust!" "...This is in the game, right?"
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Wow, that's a big number. Just more proof that KSP is growing more and more by the day. edit: alexa ranking here: some interesting statistics in there. http://www.alexa.com/siteinfo/www.kerbalspaceprogram.com Note the bump because .90 just got released!
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Kerbals experience - What are the steps
Norpo replied to Mokmo's topic in KSP1 Gameplay Questions and Tutorials
Bookmarked, interesting to know. ...I suppose the easiest way to get XP would be a Jool-4 mission? (Jool-5 sans Tylo) Other than that, Gilly might be another easy target to land on. And do crew in Hitchhikers and crew bays get XP, or only guys in command pods? I can picture mass-leveling up kerbals using that new fancy Mk3 crew bay that holds 16 Kerbals... "Okay, folks, now for the Duna flyby. You should get a feeling in a moment..." Everyone in the crew bay: "Wow, I feel... I feel more experienced... Get out of the way, Jeb, I KNOW HOW TO FLY THIS THING NOW" -
...Does it affect FPS at all? If not, then I bet a mod could be made for this that could be "Safe for general consumption" It needs a name... "Explosions ad infinitum"
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Norpo replied to KasperVld's topic in KSP1 Discussion
Honestly, I think all "Test X landed at Kerbin" contracts should be removed, or at least with a reward cap. Sure, they're good if you have absolutely no funds, but they're boring and outright grindy, moreso than regular test part contracts. "okay now we know that it doesn't spontaniously disappear when you hit spacebar thank you we couldn't of tested that ourselves here take our money" I just don't do them, but i'd prefer they don't generate at all so I don't have to cancel them all the time. -
Granted, but you don't know the answer. Searching for it drives you mad for decades, when you find out the only logical answer, after consulting experts, travelling to far off exotic lands and contacting their natives and studying their culture, and consulting many encyclopaedias, that the answer is "A dog." I wish I didn't spend 5 hours figuring out how to make a UV map for a cube, and getting it to work in Unity.
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Is it just me or KSP is unplayable?
Norpo replied to RockyTV's topic in KSP1 Gameplay Questions and Tutorials
Weird... I honestly have no idea what caused this, the yaw pitch and roll things seem not to be moving either... Electric charge seems to be fine... You have a pilot in there... I dunno, sorry. -
Minmus is nice, because it's more forgiving-encounter-size ways when compared to any interplanetary mission, in my experience. Still hard, but it get's you fine-tuning your maneuver nodes. Also, it's a new experience, due to it's interesting colour and low gravity. After that; I suggest Duna, Ike as a nice moon to visit, and you can reasonably land on- and return from both. Eve on the other hand, only place you can go land on is Gilly, and that's a pain if you don't have Precisenode or a similar mod installed.
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[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Norpo replied to Arsonide's topic in KSP1 Mod Releases
Congrats on being implemented as stock! (any chance on this being released again for moar different contracts? )