-
Posts
884 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Norpo
-
HAPPY NEW YEARS! - Have any KSP new year resolutions?
Norpo replied to HafCoJoe's topic in KSP1 Discussion
...Dang, I was going to say that. Oh well, that joke's gotten old anyhow. I will strand LESS kerbals on Bop! So far, I have stranded one kerbal on Bop. Oh, and finally find a part mod idea i'm happy with and think is good enough for release. -
No, unless you count a giant potato cannon. The user below me joined in 2013.
-
while True: time.sleep(0.1) if round(time.time()) >= Timetoshootfor: print('HAPPY NEW YEAR!') winsound.Beep(int(1000), 5000) break Just some Python 3 code, for counting down to the new year (and ending when it hits it) I added code tags to preserve the indentation.
-
Coin flipper feature; Automatically dispenses coins for making decisions. (may require restocking, using ONLY Official Kerbal Army Knife Coins, not usable as legal tender.)
-
Welcome to the forums! If you ever need to ask questions about gameplay, the subforum for that is here: http://forum.kerbalspaceprogram.com/forums/15-Gameplay-Questions-and-Tutorials And the official wiki is here: http://wiki.kerbalspaceprogram.com/wiki/Main_Page For me, landing on the Mun was very hard, so if you want a guide for that, there's one here: http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Mun_Landing I hope you have fun playing kerbal space program.
-
I'm guessing they don't need a lot of people to do it, just a few science nuts who would do anything for space. While the risk of your bones being deteriorated, social life, and any other job you had up to that point, and probably anything else socially/has to do with other humans related would be ruined, hey, you'd be getting 11$ an hour doing NOTHING, plus FOR SCIENCE! The risk/reward ratio would be different for anyone, and SOMEONE would figure the reward to be higher than the risk. Basic advertising/scam techniques (no offence, but that's exactly the same logic scammers use). There's a few crazy people in any group, right? They know they're out there...
-
First Asteroid Capture
Norpo replied to JarvisTbone5150's topic in KSP1 Gameplay Questions and Tutorials
Tips: Use a large craft. Bring more fuel than you think you'll need. Because once you capture that asteroid, you're going to be hauling not just the ships mass, but also the asteroids mass. If it's big, it can lower your total delta-V (with it) by a lot compared to without it. I had around 1800 m/s delta-V once, when I latched onto the asteroid, hauling it's dry mass lowered the things delta-V to 350 m/s or so. Thankfully, that was barely enough to slow it down enough. And quicksave OFTEN. If you can't (e.g hard mode career), then you may want to practice in a sandbox environment first. Trial and error was how I did it, and that was hard enough. I've only captured one asteroid (a very heavy D class, as I recall), but I hope these tips help! (also, bring RCS systems, even if it's only a small amount. They *really* help for maneuvering once you're about to capture the asteroid.) -
The Mun's atmosphere is crazy thick, but is only at the last few hundred meters off the surface. Just fall down; it'll slow you down nicely. (Parachutes MAY be needed for larger craft)
-
Why you should always read the missions before you accept them
Norpo replied to RocketBlam's topic in KSP1 Discussion
Remember, if it sounds too good to be true, it probably is. Gene's ALWAYS trying to pull a fast one on you. Back when fineprint was still a mod, I accepted a contract to put a satellite in solar orbit. Turns out it was a *really close* solar orbit. Turns out "heliostationary" is VERY close. Like, way closer than Moho close. I just didn't want to have to deal with that kind of precision, or Delta-V, so I just didn't do it, I was ending the career soon anyways. "terms and conditions may apply, contract may be impossible. if contract impossible, declining the contract is not allowed, or you will suffer from a severe penalty according to section H-8 in Kerbal Law. Contract may not take place in Kerbin's sphere of influence. May be mentioned in one, but only one sentence." Read the... <pun>FinePrint!</pun> -
A solar eclipse just destroyed my space station!
Norpo replied to Skylion's topic in KSP1 Discussion
I once timewarped in solar orbit with poorly placed stationary solar panels (before I knew about the disable one battery trick) ...Needless to say, the orientation of the craft was just so that it blocked the solar panels for a long time. Couldn't perform the Moho correction burn. ...However, it wasn't all for naught, as I recall it visited Eve, and Dres after a quick... "re-mission-planning" (Basically, it had a crudton of fuel left intended for the Moho circualization burn.) (Was my first time visiting Dres too!) ..Didn't know that eclipses affected solar panels, though, that's interesting -
Geez, at that rate, it'd be more feasable to just figure out how to make more efficient rockets, and go there in a couple centuries. What about Deimos? It's smaller, weighs less, and it's closer to mars stationary orbit to start with (I think) Not sure if it's density would make it effective for the railgun technique, though. It'd take a really long time still probably, but it'd certainly be easier.
-
Kerbal Stuff, an open-source Space Port replacement
Norpo replied to SirCmpwn's topic in KSP1 Mods Discussions
Can confirm about the 502: [h=1]502 Bad Gateway[/h] nginx/1.6.2 -
I can only feel this would be more annoying, what about text boxes (like the part informationals?) "Let's see, it has a mass of 5, an isp of... Wait a second, the border is in the way" - ad infinitum, for everything
-
<badjoke>C-C-Combo breaker</badjoke> A moderator.
-
What have I done to the original three? Oh dear. Actually, not that much. I tend to reserve dangerous missions for white shirted kerbals, but I did strand Bill (Or was it Bob?) on Bop once. I contemplated using the spare lander to try to retrieve him, but i'd have to strand another Kerbal at Jool, (all the slots were filled), and it was my final mission on that save, so I couldn't send a rescue probe. Needless to say, he's still hanging around on Bop with a few lander legs thrown around as debris for good measure. Shame, if there was a command pod with an antenna still attached I might of had a chance to transmit some data and finish the "Explore Bop" contract, but, live and learn.
-
Anyone know how hard an asteroid can "land"?
Norpo replied to Anquietas314's topic in KSP1 Gameplay Questions and Tutorials
Well, now I know what i'm doing next time I capture an asteroid. *adds "put asteroid in ocean" on to-do list*. Artificial rocky islands; anyone? -
Oooh. Looks nice. Have to say I laughed when I saw the jail was re-named "GAME CRASH"
-
Anyone know how hard an asteroid can "land"?
Norpo replied to Anquietas314's topic in KSP1 Gameplay Questions and Tutorials
Hm, now this gets me wondering.. How buoyant are asteroids? Are they basically giant floatation devices, or do they sink like a rock? If they do sink like a rock, maybe it's a way to make an underwater base... sink like a rock i'm so funny, get it? cause they're asteroids? ahahaha.... -
The (un)official computer programming thread (Beginners welcome!)
Norpo posted a topic in The Lounge
print("Hello World!"), echo "Hello World", Console.WriteLine("Hello World!"); Since a lot of us are computer geeks/users/gamers/well-versed-in-computer-speak here, I made this. Surely add-on developers don't JUST program add-ons, and there are people who don't make add-ons that program in other languages, right?(Personally, i've been learning some C#, after doing some Python and messing with Processing for a while. I kinda want to figure out how to make a KSP add-on later, but basics first ) So, have you been programming anything? Learning a language? Made a really cool backup program that works with a remote cloud of your making? Need advice on how to start, or are you already an expert and just want to brag? This is the place. (Larger projects may warrant their own thread, but feel free to link it here if you've already made it!) Beginners, experts, and people who know absolutely nothing about programming are all welcome! In other words, this is the "What have you done in KSP today?" of computer programming. Now that's out of the way, discuss! -
Lots of places. (each link is a seperate place to find crafts), Installing them is basically as easy as putting the craft file in the right place in your saves.
-
How to go to other planets?
Norpo replied to Cyberdragon1's topic in KSP1 Gameplay Questions and Tutorials
First of all, Delta-V is basically how much your rocket can do, it's very important (and there are mods that can even calculate how much of it your rocket has), if you don't want to do all the calculations yourself. Second of all; there's a tutorial on how to get to Eve here: http://wiki.kerbalspaceprogram.com/wiki/Tutorial:How_to_get_to_Eve Third off: you can't just go to Eve any time willy nilly, you have to wait for a transfer window. Otherwise, it'll take a lot of rocket fuel to get there (either that or you'll be stuck in solar orbit waiting for a transfer window). That might be the problem you're running into. I hope these sources help! -
Heh, I was feeling grateful for all the help I got on my thread (I was starting to tear my hair out), I figured to give all of them rep, cause why not? I was in a good mood (not to mention well rested, trying to troubleshoot while tired isn't fun, to say the least)
-
...Wow, all these are correct, actually. I didn't follow the tutorial, the coordinate system is borked, and the propellant nodes are there. *facepalms really hard* Dang, I did basically NOTHING right. Okay, i'll do all these. I didn't know about the local/global thing, I figured something like that existed but I couldn't find it. And I didn't find that tutorial, even after searching about 10 different search terms And.. I really just copied from the RCS block and Vernor engine and improvised from there for the config. Okay, i'll do all these, and HOPEFULLY it will work. But for now; i'm going to celebrate the holidays. Thank you, everyone, for preventing me from tearing out all my hair. Happy Holidays! EDIT: Follow up question: If I can't use propellant nodes, then how in the world do I make it consume multiple resources? (XenonGas and ElectricCharge) EDIT2: Removed all propellant nodes; all is well.
-
EDIT4: As nathankell said, there is a bug with the PROPELLANT node. I set it to use the same moduleRCS as the Monopropellant block, and it's working now. Sure, it consumes only one resource, but at least it helped me nail down the error. If anyone finds this using google, that was the problem in my case. Your case may be entirely different. Okay, so I've been making a bi-directional ion RCS module. So, naturally, everything works fine, I line everything up, and all is good, right? (nope) For some reason, only ONE of the thrusters on any given block (the top one, I believe) works, and the other one acts.. oddly. When I would "activate" it, it drains resources, but there's no animation of RCS, and no thrust. The only way I can get the other one to activate is by using SAS, and stabilizing, but it never works otherwise. (It still acts oddly even if I do the SAS stailization.) When I do this, it goes in the right direction, so I at least know it's pointed right. I've been at this, trying everything I can think of for a long time, and it isn't working. I have tried the following: Moving the RCSthruster gameobject (nope, doesn't fix it) Rotating. Everything. (nope) Trying everything I could in-game, sanity testing everything (It's not controls, Vernor engines work fine when going in the direction the Bi-directional block would be) Changing the collision so that I can see if something's clipped (Nope) Here's a screenshot of the Unity editor, with one of the RCS gameobjects selected (specifically, the one that works): EDIT: The RCSthruster object that doesn't work is exactly the same; just it's at Y: 1.1 instead of Y:-1.1 for translation, and it's Z 180 instead of Z 0 for rotation. EDIT2: I also quadruple-checked to make sure they're both called "RCSthruster", and that the config uses that name. EDIT3: Follow up question: If I can't use propellant nodes, then how in the world do I make it consume multiple resources? (XenonGas and ElectricCharge)