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Everything posted by Norpo
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Yeah, warp mode and cargo bays without docking ports don't really mix. Since they're still two seperate craft (cargo carrier and the cargo itself), they're still both on their own trajectories on rails, and since collision detection doesn't work in warp.. (boom)
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Granted. They appear in vast amounts at room temperture. Any colder, and they become more prevelant. To restore the number of bugs to it's old level, you must throw the computer in to the core of the sun (thus melting the CPU, RAM, and hard drive) I wish I could figure out how to make a craft look good in KSP.
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Surprisingly fitting for generally messing around in spaaaaaaaaace. (while playing ksp)
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Granted. The hint is "there is an answer. no more hints." I wish getting out and pushing worked in real life for spacecraft as well as it did in kerbal space program.
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Testing experimental land maneuvering craft. (fancy name for a thing that goes really fast) Jeb approves.
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"If it falls apart, then take a screenshot. FOR SCIENCE!"
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..."Coming of age"? *shrugs* i mean puberty EDIT: Just read that it's a specific day.. I have no idea, to be honest.
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It can be flattened, and used as a mousepad!
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If you don't know the real value (I'm basing it off the F1 Button method for my count, I did take a tiny few using Steam). Nearly 2000. Yeah, I think I must of fallen asleep at the F1 button or something... Also, feel free to share some of your best screenshots! EDIT: Gahh, I forgot an 500-1000 option after I reworked the polls slightly. Just pick the one you're closest to, I suppose? *shrugs*
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You know. The usual. It went really fast when I added radial orange engines... ...And unleashed the NaN Kraken, but other than that, great! (and yes the body of the bike is made out of SAS modules)
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Other places Turbo Jets work other than Laythe?
Norpo replied to Liowen's topic in KSP1 Gameplay Questions and Tutorials
Just laythe and kerbin, off the top of my head. EDIT: Yup, according to the wiki.. Cannot be used outside of an atmosphere that contains oxygen. In current version, it means they only function on Kerbin and Laythe. Source: in "Disadvantages": http://wiki.kerbalspaceprogram.com/wiki/Jet_engines -
It's a known limitation of the way craft building works. Just strut the two ends together, and it should be rigid enough for *most* purposes. Unless that's not possible? I don't know much about infernal robotics.
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Shrouds did not jettison. Now what?!
Norpo replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
Don't worry. It happens to the best of us... ...(looks around) What, don't tell me i'm the only one who's oriented their engines wrong at least once? ...Sadly, I have no idea how to fix that (even with cfg editing) -
How Do You imagine the Planets and Moons of the Kerbol system?
Norpo replied to mike9606's topic in KSP1 Discussion
I play on low graphics settings because I don't want my CPU/GPU to melt. I picture every planet as a few, interestingly coloured; but still bland blobs. Kerbin is green, blue, and brown, and Eve is purple/lighter purple. Yeah, I don't have much of an imagination about these things. -
Generally, anything that let's you go back in time, like quicksaves, and/or the "revert to launch" and "revert to Vehicle Assembly Building" buttons. EDIT: Related thread to reverts; it's from 2012, but still surprisingly relevant. http://forum.kerbalspaceprogram.com/threads/23807-How-do-you-save-load-a-quick-save-%21
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Keyboard, trackball mouse (sans mousewheel ), (and as output devices, laptop monitor and some old headphones. Don't need none of those fancy mousewheels or joysticks! Stick with the basics, I say.
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...Wow, exact same here. I like planning, actually doing the missions, piloting, making really awesome things, and applying a slight backstory to it all. (If I discover a kerbal is BadS, I name a major mission after them.) Maybe I just shouldn't vote?
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Go to Eve for Gilly (and drop an expendable redshirt- I mean probe on Eve), go to Duna for Duna, because aerobraking over long distances when landing is fun to watch, as the mountains of Duna zip by. Ike is science rich, but I don't like it as much as Duna. Simple as that. I don't know why, but I *really* like Gilly and Dres... ...Am I playing the game wrong? Then again, i've only been to gilly and dres once...
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I don't normally play career; but by the sound of it you may need to upgrade it again. Off the top of my head, I think you need the level 3 tracking station.
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I am a human.[citation needed] The next poster knows how to program, at least a little bit, in at least *one* programming language.
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CAPS LOCK. The next poster is attacked by a killer rabbit. Actually, no, THE killer rabbit. (And you don't have the Holy hand grenade of Antioch.)
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Really, I think SOME level of realism should be expected, but not going whole hog. I don't think it should be TOO strict about it, though. Or rather, you CAN try to break the laws of physics... But that doesn't necessarially mean you'll succeed. Sometimes, a questionable idea should work. Maybe. If you're lucky. A giant pancake trying to go to orbit? Probably not. Nosecones are in the game for a reason, use them. Same goes for "slamming a giant space station into the atmosphere to slow it down", you can only slow down so much before friction makes too much heat, and then things go boom. Better aerodynamics, and a Deadly Reentry clone would be acceptable improvements, and perhaps some Life support. Really, these are basic principles. Shorter distances and smaller Delta-V requirements are okay, since for new players it's hard enough to get to orbit as is. (Veteran players can always download difficulty enhancing mods.) Aerodynamics and "if you go really fast through air you explode" are really common sense. Really, if you throw a brick at the air, do you expect it to go to space? If you slam an unprotected brick into the atmosphere at orbital sphere, should it survive? I don't think so. I imagine aerodynamics is as simple as "make a lawn dart, not a brick", deadly reentries are as simple as "make the heatshield face where you're going", and life support is "kerbals need food". Some great acts of anti-physicness should be possible, but if you outright disrespect the laws of physics, physics should break the rocket into a dozen little pieces. And then eat them, because physics needs sustenance.
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KSP 0.90.0 Struts take Other Models
Norpo replied to greenbow66's topic in KSP1 Technical Support (PC, modded installs)
Apparently not, in the other case of this happening, the reporter said that the only 3 mods he had installed were: Tweak Scale, Infernal Robotics, and Kerbal Attachment System. It could be a bug in the un-modded game, but a very bad one... -
KSP 0.90.0 Struts take Other Models
Norpo replied to greenbow66's topic in KSP1 Technical Support (PC, modded installs)
Hm, this happened before, too, everyone was freaked out by it... Let me see if I can find it. EDIT: Found it. http://forum.kerbalspaceprogram.com/threads/104492-Struts-Changing (Reinstall fixed it, though it might not be a reinstall problem, as it happened twice.) -
Not trolling, most contracts are randomly generated. This time it was "Test LV-909 Landed on Kerbin", but it could just as well of been "Test (other part) in Orbit around the Mun", assuming you get to the Mun at least once first, I believe. (source: personal experience, and this) Only contracts like "Reach altitude of X" or "Get in orbit around Kerbin" or "Explore the Mun" are fixed.