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Arron Rift

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Everything posted by Arron Rift

  1. Yay! Now our kerbals can live like Gerbils! This might really be fun
  2. Found it! The little box just left of the reactor after the triangle joint! Very well hidden! And btw, that means the big cockpit is still being worked out, right? Didn't have time to read the whole thing
  3. Out of curiosity, do we have any HX size cockpits in this release, or is that still in the works?
  4. I'd also like to know how well this still works.
  5. Alternately, you could just get tweakscale and scale up one of the other atmospheric engines. Might be cleaner anyway.
  6. They might even be able to just make the normal covered docking port scalable via the right-click menu. Also, on the issue of Sabres, will they have automatic switching like the Rapiers do? And how will they compare with the rapiers? Sorry if this has been asked before
  7. Excellent! Can't wait to see how that turns out! Should make huge ships feel more epic then when we just have a little tiny pod duct-tapes onto it somewhere ;D
  8. Have you tried going slower? I believe in real life things only burn up once you pass terminal velocity.
  9. Hello, I just wanted to take a minute to thank you Roverdude. Thanks to you, I finally got around to catching my first Asteroid I named it Micky ;D
  10. Oh my, are those lasers I see on the side? Awesome!
  11. I second this, I'd love to have a bridge with awesome star-trek style IVAs with copilots, etc like in Star Citizen
  12. YAY! So to confirm, we can just download it above and everything should more or less work now, regardless of our version, right? No other fixes needed? (again, with only perhaps minor hiccups, but nothing game-breaking?)
  13. Hmm, good point. Would there be any way of making the transparent glass togglable? So you could turn it on for a beauty-shot as your orbiting the mun, etc, and then turn it back off for performance?
  14. Also, has anyone considered allowing the B9 cockpits to make use of the transparent windshield tech they're using over at Nohark's tread? http://forum.kerbalspaceprogram.com/threads/84054-v-24-2-NohArk-s-Pick-n-Pull-Transparent-Pods-v1-1 Just wanting to make sure it's brought up, as it'd be neat to see our little kerbals in the driver's seat more often
  15. I've been looking at noahark's fantastic use of your transparent pod plugins and I was wondering: Can this be applied to the stock parts as well? And is it already?
  16. LOL, now THERE'S an imagine that can get stuck in your head!
  17. I'd....don't...think I understand what this is.... Are you giving us music you made, or is it a mod that plays music? Or something else entirely... But best of luck with it either way
  18. I know nothing about modding, but I think I found something no one has made and wanted to point it out. Found a website that does the aerobraking math here:http://alterbaron.github.io/ksp_aerocalc/ If someone could make a plugin that grabs the proper data from the game while you're in-bound for a planet's atmosphere and automatically calculates your apoapsis after you exit, or maybe even a full blown in-game orbital path similar to during SOI changes, it'd probably become one of those staple mods that we can't live without! Try to remember who got you started when you're big and famous modders!
  19. Actually, I was just coming here wondering if anyone has made an intergrade aero-braking calculator, so that would be great! Found a website that does the math here:http://alterbaron.github.io/ksp_aerocalc/ If someone could make a plugin that grabs the proper data from the game while you're in-bound for a planet's atmosphere and automatically calculates your exit path (at least your apoappsis, however its spelled, but a full blown in-game path similar to during SOI changes would be great!)
  20. True. I think we were all assuming people would put something on the end of it, and this would just allow for really long flat exits that you could fit entire rockets into. Also, two other parts I'm curious if you guys have considered: 1) Animated cap-gates for opening and closing the ends of these corridors. 2) really huge HX4-style landing legs and/or landing wheels, for in case we want to land one of these monstrosities on the Mun without it tipping over Again, amazing work with the new mod, can't wait for release!
  21. Very nice mod! I'm sure this could help a lot of players when they are starting out! Btw, does the name looks too much like "Wiener Checker" to anyone else? It keeps catching my eye even though I KNOW that's not what it says ;D
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