

Arron Rift
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Everything posted by Arron Rift
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[Airships in 1.12.3] HooliganLabs Mods
Arron Rift replied to JewelShisen's topic in KSP1 Mod Releases
Did you say cargo bays? :D Also, any chance you could release an optional texture pack that removes the squids? I did that myself once and they blended in much nicer with the rest of the craft. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Arron Rift replied to bac9's topic in KSP1 Mod Releases
Hey guys, I've been away for a while, but I was wondering: Did either of those new cockpits came out while I was away?- 4,460 replies
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Woah! That's a lot of fuel in that wing! Are the proportions realistic?
- 167 replies
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- customizable
- wings
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(and 3 more)
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Arron Rift replied to bac9's topic in KSP1 Mod Releases
How's it hold up with 0.25?- 4,460 replies
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How is Canada in the European space agency?? Aren't they on the wrong side of the ocean?
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Have you considered using the new clear pod software for the cockpit so we can see the pilots while we fly? Maybe do it as a 2nd part though for those who are worried about performance. Just curious.
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When do you lose the ability to revert? Once I go to the space center?
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Nice! Now maybe I won't have to keep making a "home" quicksave on the Launchpad just in case. When do you lose the ability to revert?
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NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
Arron Rift replied to Stevie_D's topic in KSP1 Mod Releases
Any chance we'll see ivas for that cockpit? -
Um, what was this thing before they removed it?
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
Arron Rift replied to nlight's topic in KSP1 Mod Releases
YAY! MAybe I'll finally use a controller! (once B9 works...) -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Arron Rift replied to bac9's topic in KSP1 Mod Releases
YAY! Cockpit updates! I love cockpits and can't get enough of them. Would you guys mind posting updates on their development whenever new stuff is coming along? Also, what exactly is the benefit of the nose pointing down? I'm no aerospace expert. Also, any chance we could see a cockpit with a cargo door on it someday, like the military planes have? It would allow cargo spaceplanes to put the engines on the back easier.- 4,460 replies
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Arron Rift replied to RoverDude's topic in KSP1 Mod Releases
OooOOO, where can I get that "herp"? Is that from the exploration pack? (Edit: Hey hey, I'm #400! Do I get a prize? ) -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Arron Rift replied to RoverDude's topic in KSP1 Mod Releases
Very nice update! Out of curiosity, how well do the new floaties work with Hooligan Lab's water? Also, what's the difference between the airbags and the floaties aside from shape and color? Do the airbags not float, and/or do the floaties pop easier? -
So to be clear, is this related to building stuff, or is it essentially very valuable that you can fill a tank with and recover on Kerbin, earning a profit? Is there any value for this in sandbox mode?
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[1.0.5 - 1.4] Burger Mod! 0.4 (2016-04-25)
Arron Rift replied to NecroBones's topic in KSP1 Mod Releases
Maybe you should make the pieces able to store snacks -
Extinction (Game mode suggestion)
Arron Rift replied to Arron Rift's topic in KSP1 Suggestions & Development Discussion
Oh no no, I'm not talking "current" stock, I meant WAAAY out someday when Squad adds a lot of stuff that is only in mods, like mining fuel, then they may want to add a gamemode like this. The more I'm thinking about it this sounds more like a mod package with Karbonite, EPL, interstellar travel, and a new plugin that basically gives you a starter ship and removes the KSC. Would removing the KSC even be doable for a modder? Or is it too entrenched in the game's code? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Arron Rift replied to bac9's topic in KSP1 Mod Releases
So....any news on the HX cockpit? Any sketches on napkins...anything? I'm just so excited- 4,460 replies
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Extinction (Game mode suggestion)
Arron Rift replied to Arron Rift's topic in KSP1 Suggestions & Development Discussion
Well, I don't know. I was thinking the game pretty much ends when you reach the new planet. This mod/game mode would pretty much just change Kerbin and remove the KSC, making you start the game in the tracking station instead. Most of the elements already exist across current mods, such as Karbonite and Extraplanetary Launch Pads. Perhaps the most direct way of making this would be a mod-package that sets you up with those two mods, a planet way out in the distance, and somehow disables KSC, making you get to the tracking station and science page through the pause menu. -
I had an interesting idea today I wanted to share with you all. I'm not sure if it would be better as a Mod or as a future part of the Stock game, so I'll let the mods move this as they see fit. Description: The worst has happened. An extinctor-class asteroid has struck Kerbin, mauling it beyond recognition and scattering toxic compounds into the atmosphere such that Kerbin can no longer support life. But in Kerbin's dying moments, it managed to launch one final rocket carrying it's brightest engineers and bravest pilots. This is where you come in. You begin your journey as the last starship, adrift among the debris that was once Kerbin. You must hunt for fuel, ore, and science to advance your colony until you can eventually carry crew to a distant star with the next habitable planet, where your colony can begin the Kerbal race anew. This is the end, but it is also the beginning. You have only 10 pilots in your colony, so guide them well, as you won't be getting any more. So, what do you think? Any questions? (BTW, if any modder reading this is interested in making it real, feel free, though I'd appreciate "having my name in the credits" so to speak )
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[old thread] Trajectories : atmospheric predictions
Arron Rift replied to Youen's topic in KSP1 Mod Releases
Congrats on getting featured! I knew you were on to something big! Modding Monday 9-22-14 http://kerbaldevteam.tumblr.com/