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Arron Rift

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Everything posted by Arron Rift

  1. Sorry if this is redundant, but I suck at keeping track of treads. Did this tiny cockpit ever get put up for download?
  2. Congrats on the release! Glad to see things coming along nicely. This should still work fine with crafts from the last version right?
  3. Does anyone have any details on how to use multiple critter crawlers in a craft? I had an awesome idea for a vtol that uses them as landing gear, but unless I make the critter crawler the base part it tends to just lock up and refuse to move.... - - - Updated - - - I second the biped request!
  4. Is it just me, or do these capsules always look like they have little cat faces on them? O.o
  5. Very nice, downloading now! Any chance we could get toolbar support? (assuming it's not already there?)
  6. Out of curiosity, has it been confirmed how big kerbals are? I always pictured them more like the size of toddlers, but this looks like they're, well, about as tall as a banana
  7. Oh my! Does that thing get to space? I want it!
  8. Great work! This should be hugely helpful with parts that are very picky about which way the root part is facing, like the Creepycrawler legs and those treads!
  9. Also, would you mind making some stand-alone bridge-cockpits with IVA? There's a big need for them with all the big ships people are building, especially with the new super-huge B9 parts out. I think B9 is planning to add one bridge, but even then the selection is pretty slim and you seem to have a talent for these.
  10. This is pretty neat, what's the Phoenix use for fuel?
  11. I love that cockpit! It's looks appropriately like the pinnacle of kerbal engineering! Like what all the stock pods were building up to! Great job!
  12. Dude, just try moving the wings up to the center of mass. I had that problem when I was using stock, as the moment a rocket with fins at the bottom turns sideways it has a chance to turn into a lawn-dart
  13. I second this question. Also, I've found KER's terminal velocity readout to be very helpful back with stock, but how accurate is that with NEAR?
  14. Hey, just wanted to say I downloaded you mod last night and it's actually a lot of fun! I was worried it'd make plane designing a pain and tear them apart, but I think it actually is making them fly faster! Is that possible or is it my imagination?
  15. Hey, just wanted to say I LOVE your mod. But I was clicking through the folder and I was wondering: What's the folder called "KSPLua" do? Also, I think I remember that a previous version of this mod included some program would log your usage and sent it back to the mod's author, but is that still in this version? If so, how do I remove it? I'm not really into that stuff... (EDIT: Just remembered I may be confusing this with the toolbar plugin )
  16. Meh, I'm scared of Mechjeb, honestly. I think I'd quickly use it for EVERYTHING
  17. Also, does Tweakscale work with this mod? Just wondering. If not, are there any plans for partial integration down the road? (Oh Lord help us if we could make the HX parts BIGGER, I think my mind might explode XD)
  18. Out of curiosity, how close are we to officially using the reworked parts?
  19. I like your sense of humor kid! BTW, where's the pod in the forth picture from?
  20. Hmm, interesting. Where would I need to paste that to make it work?
  21. LOL, I really like that tiny little cockpit! Now if only someone would make a very tiny, animated mech suit for the kerbals to run around in....
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