

Arron Rift
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Everything posted by Arron Rift
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[1.12.x] Freight Transport Technologies [v0.6.0]
Arron Rift replied to RoverDude's topic in KSP1 Mod Releases
Sorry if this is redundant, but I suck at keeping track of treads. Did this tiny cockpit ever get put up for download? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Arron Rift replied to bac9's topic in KSP1 Mod Releases
Congrats on the release! Glad to see things coming along nicely. This should still work fine with crafts from the last version right?- 4,460 replies
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[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
Arron Rift replied to raidernick's topic in KSP1 Mod Releases
Is it just me, or do these capsules always look like they have little cat faces on them? O.o -
[1.6] Davon Throttle Control systems mod [v088]
Arron Rift replied to PrivateFlip's topic in KSP1 Mod Releases
Very nice, downloading now! Any chance we could get toolbar support? (assuming it's not already there?) -
Banana for Scale - Analyse bananas in space!
Arron Rift replied to JoePatrick1's topic in KSP1 Mod Releases
Out of curiosity, has it been confirmed how big kerbals are? I always pictured them more like the size of toddlers, but this looks like they're, well, about as tall as a banana -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Arron Rift replied to bac9's topic in KSP1 Mod Releases
Oh my! Does that thing get to space? I want it!- 4,460 replies
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[1.0.2][May17] SelectRoot2: Fixing stock awkwardness
Arron Rift replied to FW Industries's topic in KSP1 Mod Releases
Ironically there isn't anything at the top of this page -
[1.0.2][May17] SelectRoot2: Fixing stock awkwardness
Arron Rift replied to FW Industries's topic in KSP1 Mod Releases
Great work! This should be hugely helpful with parts that are very picky about which way the root part is facing, like the Creepycrawler legs and those treads! -
[1.0.4] SciFi Shipyards [Discontinued]
Arron Rift replied to StarVision's topic in KSP1 Mod Releases
Also, would you mind making some stand-alone bridge-cockpits with IVA? There's a big need for them with all the big ships people are building, especially with the new super-huge B9 parts out. I think B9 is planning to add one bridge, but even then the selection is pretty slim and you seem to have a talent for these. -
[1.0.4] SciFi Shipyards [Discontinued]
Arron Rift replied to StarVision's topic in KSP1 Mod Releases
This is pretty neat, what's the Phoenix use for fuel? -
NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
Arron Rift replied to Stevie_D's topic in KSP1 Mod Releases
I love that cockpit! It's looks appropriately like the pinnacle of kerbal engineering! Like what all the stock pods were building up to! Great job! -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Arron Rift replied to ferram4's topic in KSP1 Mod Releases
Dude, just try moving the wings up to the center of mass. I had that problem when I was using stock, as the moment a rocket with fins at the bottom turns sideways it has a chance to turn into a lawn-dart -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Arron Rift replied to ferram4's topic in KSP1 Mod Releases
I second this question. Also, I've found KER's terminal velocity readout to be very helpful back with stock, but how accurate is that with NEAR? -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Arron Rift replied to ferram4's topic in KSP1 Mod Releases
Hey, just wanted to say I downloaded you mod last night and it's actually a lot of fun! I was worried it'd make plane designing a pain and tear them apart, but I think it actually is making them fly faster! Is that possible or is it my imagination? -
[0.25] PartCatalog 3.0 RC8 (2014-10-08)
Arron Rift replied to BlackNecro's topic in KSP1 Mod Releases
Hey, just wanted to say I LOVE your mod. But I was clicking through the folder and I was wondering: What's the folder called "KSPLua" do? Also, I think I remember that a previous version of this mod included some program would log your usage and sent it back to the mod's author, but is that still in this version? If so, how do I remove it? I'm not really into that stuff... (EDIT: Just remembered I may be confusing this with the toolbar plugin ) -
Has anyone made an automatic aerobraking calculator mod?
Arron Rift replied to Arron Rift's topic in KSP1 Mods Discussions
Meh, I'm scared of Mechjeb, honestly. I think I'd quickly use it for EVERYTHING -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Arron Rift replied to bac9's topic in KSP1 Mod Releases
Also, does Tweakscale work with this mod? Just wondering. If not, are there any plans for partial integration down the road? (Oh Lord help us if we could make the HX parts BIGGER, I think my mind might explode XD)- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Arron Rift replied to bac9's topic in KSP1 Mod Releases
Wow! Does that actually get to orbit?- 4,460 replies
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Arron Rift replied to sirkut's topic in KSP1 Mod Releases
Out of curiosity, how close are we to officially using the reworked parts? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Arron Rift replied to bac9's topic in KSP1 Mod Releases
Hmm, interesting. Where would I need to paste that to make it work?- 4,460 replies
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[1.12.x] Freight Transport Technologies [v0.6.0]
Arron Rift replied to RoverDude's topic in KSP1 Mod Releases
LOL, I really like that tiny little cockpit! Now if only someone would make a very tiny, animated mech suit for the kerbals to run around in....