Arron Rift
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Everything posted by Arron Rift
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[0.24.x] AltInput v0.9.1 - Joystick/GamePad Input
Arron Rift replied to Akeo's topic in KSP1 Mod Releases
YES! I've wanted to use my controller for a while, but never got around to figuring out how to set the controls! Any chance of adding support for the Logitech 510? -
Yeah, looks nice, but how does this "fare" compared to procedural fairings? (see my pun? )
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Arron Rift replied to bac9's topic in KSP1 Mod Releases
^this!!! Please, pictures!- 4,460 replies
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Nice! Any video of how it handles?
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So...does it count down from 10 and stage for you? Aside from being cool, is there a practical purpose in this?
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[old thread] Trajectories : atmospheric predictions
Arron Rift replied to Youen's topic in KSP1 Mod Releases
I second this! -
[0.90]Asmi's ECLSS Mod - REVIVED! (Version 1.0.19)
Arron Rift replied to Shasol's topic in KSP1 Mod Releases
Out of curiosity, what is that vision? And to confirm, is this essentially a "lite" version of TAC so you only have to manage oxygen? -
[old thread] Trajectories : atmospheric predictions
Arron Rift replied to Youen's topic in KSP1 Mod Releases
So how's this work with NEAR and FAR? -
[0.90] Simulate, Revert & Launch [v1.33 - 2014.12.20]
Arron Rift replied to Malah's topic in KSP1 Mod Releases
Very interesting! -
[old thread] Trajectories : atmospheric predictions
Arron Rift replied to Youen's topic in KSP1 Mod Releases
I just requested something like this a few weeks ago! You sir are timely! -
Very Nice! I like all the blue! Now I know nothing about fusion, so could someone tell me how realistic these are? I don't mind "future" technology, its when it starts feeling flat out fictional that I figure I may as well be using infinite fuels
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Very nice! Out of curiosity, is that third kerbal walking around on his own in the background?? I'm assuming that is the patrol option, but it looks great, much more realistic than then standing there dumbfounded forever!
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[1.1] Improved Chase Camera v1.6 (Apr 23)
Arron Rift replied to BahamutoD's topic in KSP1 Mod Releases
Anyone got a video of using this during one of FAR or NEAR's spinouts? That must look CRAZY! -
[1.8.x]GN Drive from Mobile Suit Gundam 00
Arron Rift replied to flywlyx's topic in KSP1 Mod Releases
What's the GN stand for? -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Arron Rift replied to raidernick's topic in KSP1 Mod Releases
Neat! Very colorful, had no idea our satellites came in so many shapes! also, do these actually do science, or just float around? Edit: Hee Hee, boobies in space XD -
[Airships in 1.12.3] HooliganLabs Mods
Arron Rift replied to JewelShisen's topic in KSP1 Mod Releases
Bump, I'd love to see more parts like the probe core, or at least bigger probe cores. They're the main parts that you can build with similar to fuel tanks, and open up whole new possibilities! -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Arron Rift replied to nli2work's topic in KSP1 Mod Releases
Very nice! But how did you get the cockpit to fit on the front? Actually this goes along with what I came here to ask. Could we get some transparent pods for planes? I'd love to see my little guy in the seat as he breaks the sound barrier ;D -
[1.12.x] Freight Transport Technologies [v0.6.0]
Arron Rift replied to RoverDude's topic in KSP1 Mod Releases
hmm, what's that box in the cargo bay do? Is that new or have I just not seen it? -
[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
Arron Rift replied to dtobi's topic in KSP1 Mod Releases
Out of curiosity, how does this compare with Asteroid Recycling Technologies?