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KSP2 Release Notes
Everything posted by micha
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Really? Wow, looks like I dodged a bullet there then - pretty much missed the entire 1.1x set of updates due to Elite Dangerous As for the OP: I'm not even sure I can parse that post. As in, what's the actual question/issue?
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[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
micha replied to jfjohnny5's topic in KSP1 Mod Releases
Sorry about that. Since the original mod didn't have a source code repo, I added all the old releases (which I found on Curse) just to give it its proper history. I've made an unofficial v1.5 release now - should stave off further confusion. EDIT: Also, they weren't releases per se - just GitHub doing its automagic stuff with tags. What's on there now is a "proper" GitHub release. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
micha replied to TriggerAu's topic in KSP1 Mod Releases
Sorry if this has been covered somewhere in this thread already, but should KAC interrupt the "Wait for morning" warp? Because if it should, it currently doesn't. And if it shouldn't, that'd be a feature request (if possible). -
[Minimum KSP: 1.12.2] Snacks! - Friendly, Simplified Life Support
micha replied to Angelo Kerman's topic in KSP1 Mod Releases
Oh wait, right, it's per-game, not overall. Duh! Nevermind me PS. It might be good to either link the original thread into your OP, or copy all the info from it into your OP... KSPedia is excellent and all, but doesn't cover everything in the same amount of detail (although the details may have changed by now). Also, the original thread had a list of mods which interact/supplement Snacks!- 935 replies
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[Minimum KSP: 1.12.2] Snacks! - Friendly, Simplified Life Support
micha replied to Angelo Kerman's topic in KSP1 Mod Releases
Quick question - how to I get to the Snacks! configuration panel? KSPedia shows it being a new tab in the game's "Settings" screen, but it doesn't show up. Bug, or no longer a feature?- 935 replies
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[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
micha replied to jfjohnny5's topic in KSP1 Mod Releases
Umm, 1.4 is the last upstream commit by @jfjohnny5, not my tweaks. I haven't made an unofficial release since I'm not the author of the mod (and he hasn't been away long enough for me to justify forking it yet) - just download the current Github snapshot to grab my tweaks. -
[1.0.2]Corvus -Size 1, two Kerbal command pod(Version 1.1.1)
micha replied to Orionkermin's topic in KSP1 Mod Releases
Hmm, thought I just copied the Squad-heatshield config.. I'll double-check and remove duplicate decoupler if necessary. -
[1.0.2]Corvus -Size 1, two Kerbal command pod(Version 1.1.1)
micha replied to Orionkermin's topic in KSP1 Mod Releases
Here we go, my fixes converted into ModuleManager patches: https://github.com/mwerle/Corvus_CF/releases -
[1.4.4] Solar Science [v1.1.1] [August 3, 2018]
micha replied to Snoopy20111's topic in KSP1 Mod Releases
Nifty Hadn't seen this mod before, looking forward to trying it out. But.. wouldn't it make sense to put the sources up on GitHub (or similar) instead of in the archive? Firstly just in case you lose access to your files again, secondly to allow others to bugfix/contribute? (For example I noticed in the review video there were a handful of minor spelling/grammar mistakes). -
Hmm, fairly certain I broke my thread-links by changing a thread title the other day. I blame man-flu.
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
micha replied to blizzy78's topic in KSP1 Mod Releases
Nice, did you have to do any fixes or just recompile? -
Worked out how to convert the new-style links to a permalink using only the topic-id (continuing on from my examples above): http://forum.kerbalspaceprogram.com/index.php?showtopic=73723 Would be nice to have a "Share this Thread" button (similar to "Share this Post") which generates this universal URL.
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Hi, In the original forum software it was possible to link to a thread by an ID (not the full title). Those old links still work, so I guess it must be possible, but I can't find a way to get a permalink using the current forum software. Use-case is that a lot of mod-threads get updated as the mod gets updated, including their title. Hence it would be nice to be able to link to a thread using its thread-id rather than the full link. Thanks, - Micha. EDIT: Add example (and yes, I tried to use the "topic number" as a thread-id for other threads but it doesn't work): Old Permalink thread link: http://forum.kerbalspaceprogram.com/threads/81578 Same thread as new-style: http://forum.kerbalspaceprogram.com/index.php?/topic/73723-090-orbital-material-science-version-06/
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[1.8 - 1.9.x] Nehemia Engineering Orbital Science (NEOS) (0.9.1)
micha replied to micha's topic in KSP1 Mod Releases
The "Kemini" experiments require ModuleManager. The "KEES" experiments require KIS (but no longer KAS). The remainder (OMS & KLS) is standalone. The info is in the Dev thread (hidden in the Tutorials.. probably not the best spot!), but I guess this thread is the better place for it now. Given @N3h3mia's continued absence and his lack of response to recent emails I'm considering making this an official unofficial fork with proper releases from now on. EDIT: Top-post updated -
[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
micha replied to jfjohnny5's topic in KSP1 Mod Releases
:-D I'm also trying to put together a set of MM patches for Corvus pod (it's needing quite a bit more TLC) but due to its licensing I can't just patch it directly. Agreed that KSP could really do with a 2-Kerbal pod for the late early game. -
Very entertaining Thoroughly enjoyed reading through your progress so far! Shame FinalFrontier (if you're aware of it) wasn't ready for 1.2 by the time you started the career - it's an awesome mod for keeping track of individual Kerbal achievements.
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[Minimum KSP: 1.12.2] Snacks! - Friendly, Simplified Life Support
micha replied to Angelo Kerman's topic in KSP1 Mod Releases
Given a more serious lack-of-snack kerbal response it might be necessary to prioritise any remaining snacks. Eg let the Scientist (poor Bob) starve while the Pilot performs the final maneuvers to dock with the resupply vessel already orbiting Jool. Or have a way to cold-store Kerbals where they only consume 1 snack per week but are useless in the meantime and consume up to 5 snacks immediately on waking up. Starting to get a bit beyond the "simple" life support remit though.- 935 replies
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[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
micha replied to jfjohnny5's topic in KSP1 Mod Releases
Read the commit logs Basically just added a ModuleTransmitter (for CommNet) and a ModuleLiftingSurface (for better reentry handling ?) both mostly copied from the mk1 pod config. Also fixed a couple of warnings eg. If ConnectedLivingSpace is not installed. I stuffed up the commit messages (it was late) but all the ones before "add readme" was just adding the old versions from the original author - should have been prefixed with "upstream release Xx". -
[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
micha replied to jfjohnny5's topic in KSP1 Mod Releases
Yes but not perfectly. I've (unofficially) patched it slightly: http://github.com/mwerle/K2_Command_Pod