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Posts posted by goldenpsp
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7 hours ago, Phantom-051 said:
Unfortunately, I already have all of those mods. I'm trying to find perhaps some obscure ones
As I said above maybe if you took a minute to let everyone know wat mods you already have people won't waste their time trying to help.
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If you have quite a few maybe you should let people know so they don't just all go giving you mods that you already know about, saving them from wasting their time?
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On 9/30/2021 at 3:59 PM, CipherAspect said:
That is a little bit confusing. If a mod isn't in your gamedata folder it doesn't work. These pictures are showing a completely separate location (KSP Mods\Mods). It doesn't look like firespitter is in your gamedata folder from the other post above.
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2 hours ago, RoverDude said:
Possibly.... Wonder if @goldenpsp is on yet...
Wasn't yet I guess.
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4 hours ago, DaveyJ576 said:
I did not miss the message, I understood it perfectly and your point is well made. However, due to my extremely limited experience with coding and game design, I only barely understood the underlying issue at work and even though @tony48was able to help I did not understand the mechanics of the issue well enough to be able to explain it any better than he did. So with that said it would not be helpful for me to attempt to write documentation and run the risk of muddying the waters further.
Unfortunately you didn't that was my current reply. I'll do a TLDR
Yes this thread has that hint of entitlement. The reason is this. You seem to have the idea that all of these modders are creating mods for you (and by you the players at large of course). I would say in general modders create their mods for themselves. Most modders have something they wish was in the game, couldn't find someone who already did a mod, and had the desire to make one. Then they are kind enough to share it with the rest of us. It may seem to be a subtle difference but it is important.
This difference means that a modder will read your original request:
On 9/21/2021 at 3:18 PM, DaveyJ576 said:PLEASE EXPLAIN HOW TO USE YOUR MOD.
And say, I don't really care if you use my mod, because they didn't make it for you. (and no that doesn't mean they literally don't care. Of course I'm sure they get good vibes from people enjoying their creation)
Additionally, the mod you use as your example seems to have extensive documentation, with 188 lines of documentation. That is actually a decent amount.
As to the other stuff @HebaruSan explained that better. The TLDR is you don't need to be an expert level programmer to help. I'm not but I have done plenty of pull requests for mods which were simple MM config patches and stuff over the years.
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3 hours ago, DaveyJ576 said:
So please provide at least some basic instructions. I understand that it is tedious, but often it is vital for the full enjoyment of the mod.
I would humbly ask that you re-read my previous reply, because you obviously missed its message.
4 hours ago, DaveyJ576 said:I had to ask the creator of KSRSS, the very helpful @tony48and he cleared it up, but not without a lot of head scratching on my part.
@HebaruSan summed it up nicely. Now that you got this valuable new information What did you do with it? Did you ask if you could help by adding it to the existing documentation, thereby helping to become part of the solution?
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3 hours ago, sniperplane said:
Are you going to update MKS on spacedock anytime soon?
Probably when it comes out of pre-release? It's also easy enough to download from github.
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On 9/21/2021 at 3:18 PM, DaveyJ576 said:
PLEASE EXPLAIN HOW TO USE YOUR MOD.
Here's a thought. Maybe players of such mods that do have the expertise can help modders with documentation?
It is important to consider the modder/player dynamic. Now certainly I cannot speak for all modders but as some have specifically stated it, I can say this is at least true for some. Many modders aren't making a mod for you. They are making a mod for themselves and they are nice enough to share it with the rest of us.
As such documentation, being the least favorite thing to do, is at the bottom of their list.
However, I would expect EVERY modder will happily take community help for writing documentation.
Personally I'd prefer this in every instance as a modder can use their valuable volunteered time working on the actual mod.
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49 minutes ago, Hyperspace Industries said:
I'm sorry, I really like RoverDude, I wasn't thinking about his time, or how he would feel, I shouldn't have done that it was really rude.
(PS: is there a way to delete a thread you created?)
Dude, I don't think it's THAT big of a deal. And Roverdude's a pretty reasonable guy. It's not like he's going to get all offended over this.
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Why not just leave things as is, and just turn off all of the features in the MKS config panel?
Also, I'd say you are likely on your own if you want to actively break a mod that an author has put tons of work into. Certainly one as busy @RoverDude doesn't really need to be asked to weigh in on how to break his own mod. At least in my opinion.
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1 hour ago, Hyperspace Industries said:
I’ve looked on there, but it only shows a version from the second of June.
He did say "will be putting" which is more future tense than "have put"
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43 minutes ago, Basesixty said:
On cKan it says that this mod is only supported in 1.9.9 but it also says that it's version 6.99.0.0. Does this mean it won't break my save and it's just showing the wrong version?
Most likely. If I recall @taniwhadoes not maintain his ckan listing himself.
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17 minutes ago, Random Chimp Event said:
Ah, I see, thanks. It didn't occur to me to jump to the github from the catalog because I always check the forum first.
Yea @RoverDude is a pretty busy guy with a lot of mods under his wing. There are 2 things he doesn't seem to like spending his limited time on. Fancy IVA's and forum posts.
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6 hours ago, General Apocalypse said:
Can we do anything to help get this mod up to speed ? It's definitely one of the best mods out there.
1. Quietly wait patiently? If you read Taniwha's post above he is a bit burned out and busy with RL. In general seeing constant posts asking can actually have a negative impact on their burnout.
2. If you know coding, the code is all available. I would imagine whatever fix is necessary between 1.11 and 1.12 shouldn't be super major and Taniwha may appreciate the help.
3. Not saying that money talks, but I'd imagine getting a chunk of "thank you" cash can help even the burned out get motivated to at least put together an update patch. There is a patreon link in the OP.
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4 hours ago, Random Chimp Event said:
The download link doesn't work, scrapped mod?
Nope. Find a post from Roverdude (one further up the page) and use the catalog link in his signature.
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21 minutes ago, Tacombel said:
Eight post above yours
Give a person a fish...
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8 hours ago, Kamilo said:
Sadly I didnt find anything. If you have something it would be kind of you to post it.
Then look again. Further up the page you have a post from the mod author himself explaining his and the mod's current situation.
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On 8/11/2021 at 3:18 PM, zeant93 said:
Does Extraplanetary Launchpads works in ksp 1.11?
4 hours ago, Kamilo said:Is an updated planned for 1.12?
You could like, I dunno, read up a handful of posts to get the current state of the mod.
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4 hours ago, planeticegaming said:
is there a mod that adds IVA's for these parts as they are great looking parts but no iva's or if there are they are command pods
@RoverDudepls add IVA for the parts that are unique as the parts look really good but no iva's pls just make some
@RoverDude loves pull requests. If you have ever seen any of his past twitch streams making IVA's you'd see they are very tedious and time consuming. I think I can safely say from past experience that they are not his favorite things to do. I wouldn't hold your breath as any IVA's are going to be way down at the bottom of the todo list.
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20 hours ago, Jestersage said:
Those are just most popular, not what this community think "yup, you should have it"
And it is probably the best metric you will get. Most popular is the one the community downloads most.
Unless you just want more posts in your thread... which will likely yield 10 different answers from 12 different people.
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Also have to consider burnout. Many of these mods and modders have been maintaining and updating their mods for years. Some may not even play KSP all that much anymore, which makes mod maintenance feel more like a chore.
It is also summer in half the world, which is vacation time for many, even more so after a summer of lock downs etc.
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24 minutes ago, Nicolas xd said:
max game version 1.11.9 (using mod version 1.4.0)
I think he was referring to the post above yours...
On 7/7/2021 at 6:46 AM, Caerfinon said:Have you upgraded to 1.12.1? I am running USI-LS on that version without issue.
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7 hours ago, NateTheGreat said:
idk which config it is in
ok and?
All of the source code/configs are on github. Everything you need to figure it out.
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19 minutes ago, NateTheGreat said:
can you help me with changing the config
there we go now, can you help me please?
If you want to actually muck with someone's mod to change it from their vision of it, you're probably gonna mostly be on your own. It's a good learning experience.
[1.12.x] USI Life Support
in KSP1 Mod Releases
Posted
@AtomicTech all of your links are broken.