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goldenpsp

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Everything posted by goldenpsp

  1. Keep in mind that the defaults may not be the same as in the OP. (I still think death is turned off but I would definitely check). Personally I would do one of two options. 1. Shuttle everyone back. Then evaluate my bases and ship out the LS parts I need (You will need life support supplies but also habitation space etc). 2. Change the settings so kerbals have no negative effect (kinda like installing USI-LS but disabling it). Then evaluate what you need and ship it out. Once everything is set, turn it back on. This is kinda like #1 without shipping back the kerbals.
  2. Wow GL with that. I thought I'd take a peek but that is one spammy website.
  3. Same difference. NSSC is piggybacking on a mod that uses EPL's DLL.
  4. I think the idea is great. I'm not sure @taniwha should be concerned with a downstream mod that is using the original EPL dll's compatibility. You could always just fork the DLL and adjust it for your needs.
  5. Something changed. Those errors are generally when ksp can't find the files for the parts. Double check your install
  6. I had the exact issue so that's why I figured I'd ask.
  7. Silly question but are you turning the Hitchhiker on?
  8. Milky, I see this is your first post on the forums, but did you read up at all before posting? The maintainer of this mod posted a mere 5 posts above and only a few weeks ago The mod is updated to work with 1.2. So the short answer is yes, it is still being worked on. This mod was all the rage in its day because IIRC it was the first mining/resource mod for KSP. It is now overshadowed by the fact that mining is a stock part of KSP now.
  9. Yes probably. If you actually want some help you would probably need to provide some more information. KSP version, other mods, Screenshot of your gamedata folder etc.
  10. One option would leave the EL DLL in its original location. That way at least if people do install both mods they wouldn't completely break due to a double DLL issue. It may not have fully intended results as you would have both EL and stock parts capable of doing the same things. Actually I could see some people liking that.
  11. Did you look through the thread? Your exact question was asked 4 posts above with one answer 3 posts above.
  12. It would likely be less effort to simply download the mod and look at the parts yourself. Then @taniwha would have more time to actually work on creating cool new things.
  13. Well if you want to build a rocket that is say 50T, it will use about 50T of rocketparts. Maybe you can adjust that via the recipes capabilities of EL (you are on your own to play with that) but it seems you are breaking some laws of physics if you can build a 50T rocket for say 25T of rocketparts.
  14. You can remove the EPL parts from the parts folder if you don't wan to see them.
  15. I am curious about the decision to make it a closed loop system. Other LS mods are lossless, which introduce interesting gameplay mechanics as you cannot ever last forever without supply runs or some IRSU food growing component. If I can simply slap on a few parts to make for an infinite closed loop food system it doesn't seem much different from playing without any LS, with the exception of having slightly bigger/heavier rockets.
  16. Probably a question best asked in a different thread. But a couple things to keep in mind. First stock features are totally different beasts from mods. The API is different and hence you will never see a mod simply sucked into stock. Also since mods are typically written under open source licenses this is another reason mods will never just be sucked into stock. Stock features are written from the ground up in the game. Many if not all of the features you reference were written by modders, under contract by Squad. Kerbnet (if you are talking about scanning in reference to stock IRSU) was written by @RoverDude and took inspiration from his own mods, namely Karbonite and regolith (his resource engine). I know @RoverDude also was the primary creator of comnet, and wrote it from scratch. For all we know squad always intended to do a better aerodynamics engine at some point. In all of these cases the feature was announced way in advance so nobody got the rug pulled out without notice.
  17. I for the most part don't connect them. I utilize the disconnected logistics. Easier and keeps the Kraken at bay.
  18. It's kinda done that for awhile. I'd guess it could use a model update or something.
  19. You could also just grab the one recycling part from EPL and enjoy.
  20. @paul23 That isn't even needed though. For the OP's request, namely That can already be done with the magic of module manager. It isn't even hard to learn how to do MM configs. There is no need for each life support mod to standardize names. It already happens with a number of mods so that they can support multiple life support options.
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