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goldenpsp

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Everything posted by goldenpsp

  1. Yea I'm slow, but I just realized today that KSP is the only early alpha game I've bought in the last 18 months that actually moved on to beta. Grats to KSP.
  2. See some details. Now was that so hard? I tried as best as I could with your description and built what I think you are describing. Using inflate and deflate on action groups all airbags inflate and deflate.
  3. It wasn't rude, it was making a point. And I could ask the same of you. You expecting help, yet you cannot even be bothered to write a complete sentence. No details, nor an explanation or even picture of your craft or the scenario where they are not all inflating. How rude is it to expect help when you cannot give even the smallest bit of information for people to help you?
  4. You figured out USI. ISRU In Situ resource utilization. The only mods I can think of that are basic resources (mostly for fuel creation) would be Karbonite and Kethane. There are other mods that have resources, but they are in order to support other aspects of the mod, such as KSPI and MKS/OKS.
  5. I think rover had posted something a bit back on some basic API stuff but im not seeing it
  6. The mod isn't what's broken, which is kinda what drove it to the point of disabling for 64 bit.
  7. You mention kethane so it looks like you are on a modded install. Do you have tweakscale?
  8. Shakes head... The answer isn't even far back, its on the same page just above. It was answered directly when you asked in the Karbonite thread, and it is listed in the release notes. That should be more than enough tips for you to find the answer.
  9. You have to understand, especially in the last few weeks there has been a huge uptick in posts that not only don't give any useful information to help in troubleshooting, and have already been answered within 1 page prior. Your previous post was akin to you calling your mechanic and saying "my car isn't working" to which he would likely reply "umm ok, can you be a bit more specific" Pictures help. I might suggest using the in game screenshot key (F1 or F2?) as the one you posted is badly pixelated with your multiple monitor setup. That being said it looks like the alitude is 187XXX? If that is the case I would kindly highlight the important parts of the post I had recommended you read.
  10. Umm... don't drop them? Seriously though, there are lots of KAS related items that explode when you drop them. They key is to literally not drop them.
  11. @Sigma88 I just don't see that idea to begin with, and certainly not as part of this particular mod. First off in my opinion it does not seem plausible that kerbals have achieved rocket technology capable of reaching all of the celestial bodies in their system, yet they never developed telescopes? in particular with this mod, It is an "overlay". So for example if I am looking at the Mun, I am actually looking at it. Either from my capsule in orbit, or a satellite (presumably capable of sending back the signals. So I know what the surface looks like cause I'm staring right at the thing. I turn on my resource overlay and boom, it overlays the resources kind of like a heads up display.
  12. With such an overflow of pertinent information troubleshooting should be easy. Or maybe reading back down the thread would have helped. Without more information I cannot be sure but I am thinking post #373 is relevant to you.
  13. I guess im not undertanding. Since this is an "overlay", yes it adds an overlay to the planet itself. So it isn't going to "black out" the actual planet. Because you are looking at the actual planet. But with scansat the overlay will only show what portions have been scanned.
  14. If you have scansat and the resource overlay it already can do that.
  15. More realistic aerodynamics plus plane = more cheaty. Haven't heard that one before.
  16. Not positive but aren't those parts from infernal robotics not KAS?
  17. More details are necessary. if all of our mods are up to date aka .90 versions, then all of the previous ORSX mods now use Rover's Regolith resource engine. This requires the dev version of scansat to work.
  18. Then you did something wrong. I have run both mods just fine.
  19. Yea I haven't really seen the point of CKAN. It's not like it is hard to copy/paste mods to install, and I keep seeing CKAN causing more problems than it fixes. To each his own.
  20. If you are talking about the MKS mod you would do far better asking in the mod thread.
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