THX1138
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KSP2 Release Notes
Everything posted by THX1138
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I was wondering whether I can attach a rover, via it's advanced grabbing unit, to draw heat away from an ore mining drill attached to another craft.
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Does mining and refining continue whilst I'm controlling other craft?
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If I save the game during sub-orbital flight does that mean I can no longer revert to launch/VAB?
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I have a craft saved. It loads but the craft title doesn't update and the parts all act as though they're not attached to a root part and they can't be selected. The root part should be the docking port. https://www.dropbox.com/s/ou4n6truknrx6rl/Tug%2C%20medium%2C%20liquid%20fuel.craft?dl=0 Game version: most up-to-date provided by Steam. Mods: StockBugFixPlus.v1.0.5a.3 Kerbal_Alarm_Clock-3.5.0.0
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The screenshot shows an example of a window in the game GUI that is of insufficient width to display the contents properly. It has a horizontal slider which is impractical because the mouse must switch between the horizontal and vertical sliders constantly to view the contents of the window fully. The expected outcome is that the window will either resize automatically to allow the contents to be more easily viewed or the user will be able to resize the window manually.
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Craft loading error? Parts missing?
THX1138 replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
Validating the local game cache in Steam fixed the problem. Thanks! -
What am I meant to do when I can't load certain craft files with the following error: The only button says 'OK'. I took a short break from KSP for maybe 2-3 months.
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Disable dancing trucks in SPH and VAB
THX1138 replied to Teilnehmer's topic in KSP1 Gameplay Questions and Tutorials
I don't know the answer to your question but I use the movement of stuff below to tell when the interface has hung or not. Without that movement, I don't think you'd be able to tell as easily when the interface is ready to accept input. -
How do you open docking port cover?
THX1138 replied to DarkGravity's topic in KSP1 Gameplay Questions and Tutorials
Right click on the tanks involved, holding the Alt key on the keyboard. The fuel transfer system isn't ideal as I guess you'll discover in time but that's all you really need to know. -
How do you open docking port cover?
THX1138 replied to DarkGravity's topic in KSP1 Gameplay Questions and Tutorials
It looks like it should be docking. I'd switch of SAS since it won't be doing anything to help. The magnetism seems to force alignment on its own (which the SAS tries to fight). -
I think this design is wasteful because part of the thrust vector is cancelled out between engines. Instead of carrying heat shields around everywhere you go, why not leave some in LKO and dock to them prior to re-entry? (assuming you're not using it to enter the atmosphere of another planet) If you do need to carry it around, I'd still carry it on the front by docking port and then move it to the back prior to re-entry.
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How do you open docking port cover?
THX1138 replied to DarkGravity's topic in KSP1 Gameplay Questions and Tutorials
Docking ports are intended to connect to another docking port of the same type on another craft. They are not doors that can be opened to the vacuum of space like the entrances to the various pods and containers. -
Couple of questions regarding the moding of the game
THX1138 replied to seaces's topic in KSP1 Mods Discussions
Don't do it! It might just add yet more bugs which this game has plenty of already! -
Why does this plane become uncontrollable?
THX1138 replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
Okay, thanks a lot. Since I already have a crap plane out there that I'm hoping to land, is there any advice for how to stop a spin when it happens? Are there different kinds of spin?