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Shurikeeen

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Everything posted by Shurikeeen

  1. I cannot land on Kerbin anywhere else then on the KSC. If i walk/land/drive on land, I go trough it few meters and explode.
  2. 64-bit is stable on Linux. I have something like 70 mods and it works fine, no crashes etc. (well, without this mod)
  3. I have Fusebox installed = Game closes during startup. I delete Fusebox = Game starts normally. Im on Linux, using 64-bit 0.25
  4. Crafts included in the mod folder are not working. When I load them in SPH, incomplete aircraft loads what is named "Vessel Name"
  5. When I come out of "normal" timewarp, I get this 5-20 second freeze. I got lots of mods, KSPRC for instance. Im using Linux KSP 0.25 64-bit. I got ~30 fps most of the time. Im launching KSP with "LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1" from Steam.
  6. Textures on command pods seem to be fudged up. Same issue is on some of the parachutes. Also, Aluminum Hybrid Rocket from Interstellar as seen on the picture, does not work correctly. (uses stock SRB texture)
  7. Here is the player.log file for the moment https://www.dropbox.com/s/46f5e6dlcz60uht/Player.log?dl=0
  8. Nevermind, there was something wrong with texturereplacer KSP closes during start-up Latest line in log file is "ERR 18:11:10.156] Using memoryadresses from more that 16GB of memory" I got 8 Gb of ram. Im using KSP 0.25 in 64-bit Im using Linux, Ubuntu. I got lots of mods. Lots. You can find KSP.log here https://www.dropbox.com/s/4sz6f1xznl9kp5r/KSP.log?dl=0 And player.log here https://www.dropbox.com/s/46f5e6dlcz60uht/Player.log?dl=0
  9. How I launch MemoryUsage.exe on Linux? When I launch it, terminal appears, says "Loading..." and "Idle exit" and then closes.
  10. NanoGauges are only 2D pictures so I would need to make a working 3D model and I dont have any modeling skills. If someone other does that, why not. Anyways, ill keep the laztek mod in mind.
  11. I made a config that changes this cockpits prop layout. http://forum.kerbalspaceprogram.com/threads/99252-0-25-AIPS-Better-IVA-Prop-Placement-v1-%28Pre-release-%29
  12. AIPS - Advanced Interior Prop Systems v3.1 Q&A Q: What AIPS does? A: It changes IVA instrument and prop placements. Any of the cockpits or props itself are not made by me and are from other mods. Q: What mods I need to use AIPS at this time? A: You need ALCOR prop pack, B9 aerospace and RasterPropMonitor to get the props. Kerbonov and Probe Control Room add the IVA's. MechJeb 2 for autopilot/Smart A.S.S. buttons to work. Q: What IVA's AIPS changes at the moment? A: Probe Control Room, Bobcat Ind. HOME 3 and Kerbonov interiors. Q: Will more IVA's be added? A: Yes! When I feel like adding more Q: Where the sodding download button is? A: It's at step 3 at "Installing" section Todo: Not anything at the moment, hit me with a PM to suggest a cockpit I would revamp. IVA's: Kerbonov Mod Probe Control Room mod BobCat Ind. HOME 3.0 Mod "AIPS" By Shurikeeen is licensed under Attribution-NonCommercial-ShareAlike 4.0 International Installing: 1. Dependencies: RasterPropMonitor: https://kerbalstuff.com/mod/425/Raster%20Prop%20Monitor B9 Aerospace: (You need to only put B9 folder inside your GameData) (You can remove all the folders inside B9 expect props and sounds if you dont want any of the parts) https://kerbalstuff.com/mod/132/B9%20Aerospace%20Pack ALCOR Props Pack: http://www./download/53akw3hk4hn5bui/ASET_Props_1.0.2.zip ModuleManager: http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-1-5-6-%28Jan-6%29 MechJeb 2: (Needed for some of the buttons to work) http://forum.kerbalspaceprogram.com/threads/12384-PART-0-25-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-4- 2. Mods what add the IVA's. Install what you want: Probe Control Room: http://forum.kerbalspaceprogram.com/threads/67450-WIP-IVA-PLUGIN-ProbeControlRoom-1-0-beta8a-IVA-All-the-things%21-new-3D-RPM-17 Kerbonov: http://forum.kerbalspaceprogram.com/threads/66502-Kerbonov-Kn-2-Cockpit-Module BobCat Ind. HOME 3.0 http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products 3. My mod what changes the props: https://www.dropbox.com/s/zovauuseqoqz94z/AIPSv4.zip?dl=0 Mods recommenced: MechJeb/Engineer for all http://www.curse.com/ksp-mods/kerbal/221500-mechjeb-and-engineer-for-all Vessel Viewer: http://forum.kerbalspaceprogram.com/threads/80581-0-24-2-Vessel-Viewer v1.0 -Release -Improved Kn-2 Cabin added (Kerbonov mod) v2.0 - Improved folder structure -Added improved Crew Can (Kerbonov Mod) -Did some small fixes to Kn-2 cabin (Kerbonov Mod) v2.1 -Added how to install file to download v3 -Added improved Probe Control Room (From Probe Control Room mod) v3.1 -Updated "how to install" file v4 -Added BobCat Ind. HOME 3 IVA's My version numbering: v1 to v2 if new IVA is added v1 to v1.1 if a small tweak is added
  13. I made this mod (cfg file) what changes some of the interior prop placement in the cockpits. It uses some of the props from RPM mod, B9 and ALCOR props pack. ALCOR and B9 has this licence (https://creativecommons.org/licenses/by-nc-sa/3.0/) what says im free to redistribute. RPM has GPLv3 what also allows redistributing. So, can I include these mods in my download? I want to license my mod but not these other mods. Also, could I only put the folders from B9 what you need to get my mod working? Just making sure.
  14. As the title says. Im making a mod that changes a cockpit's prop layout and I would want it to not replace the original file.
  15. How I make my own cockpit edit? I would like to make Kerbonov Kn-2 cockpit more space-capable. I would also want use some props from ALCOR capsule.
  16. KSP: 0.25, 64-bit, Linux. Problem: Cannot Leave Tracking Station. Mods installed: Lot, check log file. https://www.dropbox.com/s/4sz6f1xznl9kp5r/KSP.log?dl=0 The GUI seems to be bit messed up, pressing "leave" button does not do anything. When I mouse over some of the elements on the screen, "tracked objects" list appears and numbers on the tracked vessels-list appears.
  17. A wild question, im testing with mods and KSP tends to close itself and I don't have the patience to wait 10 minutes until the folder that I want loads and makes KSP close.
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