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JPLRepo

KSP2 Alumni
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Everything posted by JPLRepo

  1. Yeah that's problematic. Maths, precision, Unity and KSP are against us on that one.
  2. That's something I have done for ResearchBodies for 1.2+ which I haven't released yet.
  3. Yep: Known problem. Search the forums for "OSX Sierra" workarounds:
  4. Welcome to actually understanding the mostly unappreciated world of modding KSP. The number one priority right now is getting the Ranger and Lander to actually fly straight and balanced fuel-wise etc so that a 1.2+ version can be released. remodelling , retexturing , re-doing lander legs etc are secondary priority after that. I have 3 people who have volunteered to help on priority one. But as they have found out it is a long time consuming process.
  5. Looking for volunteers to assist. I've had two but then heard nothing since. Anyone who has spare time, knows how to model, use unity, cfg files, etc can PM me. I can do myself but I am not finding the time.
  6. I personally do a lot of the QA testing on Mac and I have had none of the issues others have had. What I have noticed is that I had set my security settings to run anything before I upgraded to Sierra. Under Sierra that option is gone but I think Gatekeeper is still running in that mode for me. Hence the no issues.
  7. It can't be anything really useful - look at the size of it. I would not recommend giving these frauds your money even to see what it is. ..and yes. It's being investigated.
  8. Although in theory this could be done it would have poor performance. It would be better if mods did it themselves. It would also be better performance if mods converted from IMGUI to the new GUI system but that is very time consuming and something I haven't done with my mods as well. that said all my mods can resize Windows where it makes sense to have it. its not that hard to add this to any UI window. It can be time consuming if the mod did not allow for it when written as you have to allow for resize of columns. But again not overly difficult, just a bit more work. Some might argue in those cases it would be of equal effort to just convert those cases to the new UI. But it all comes down to whether the mod author wants to invest the time or not.
  9. There are a number of mods now that add tips, and you can add your own. Take a look in my sig.
  10. Not without a bit more information. Could be any number of things. 1) what platform (OS) are you running KSP on? 2) Suggest you post a log it could reveal your problem.
  11. There is lots of good information on the Internet regarding this. Google is a good place to start. There have also been posts in the modding sub-forums on recommendations from the devs in the more recent GC clean ups of the stock code. All modders have to do is learn these tips and techniques and apply them. There's the tricky bit... And yes there are good, well written mods and there are the not so good when it comes to GC and heap allocations.
  12. Should. If the vessel and kerbal entry have that value set to true. bit more info. Trying to track down a bug that I think is in stock. You may notice if you switch to a rescue vessel then back to another vessel it will also start tracking the rescue vessel supplies. Hope to have this fixed or a work-around soon.
  13. Yes there seems to be an issue here, that no one has raised on GitHub. i have some changes to address this being tested.
  14. Actually there are several others. Try looking at Remote Guidance Units.
  15. Yeah you can't as existing tests are private. All you can really do is add and remove your own tests.
  16. What are you trying to do with the Engineer's report checks? Add your own checks? or something else?
  17. There isn't much to go on in your log... One thing I notice is B9 parts - a LOT of them are throwing Null Ref's. Whether that is related or not, hard to tell. Sometimes without much to go on like this the only real thing you can do is process of elimination. Half your mods.. see if it still occurs, and so on.
  18. Well if you only moved it and moved it back then you didn't follow the instructions. So what you do is copy the folder say onto your desktop and then move it back to Applications again - should fix it. If that doesn't work, try this: If you open the app bundle by right clicking on it and navigating the internal structure to the MacOS folder and run the executable directly. Can't say on you package size. Try re-downloading it if it's still not working. these instructions have had a 100% success rate for everyone who has had this issue so far.
  19. I'd go look at firespitter thread. I can see people having similar issues as yourself. I just went off your log, which says you have Firespitter v7.3.6155.35389. You can ask there or CKAN thread about the CKAN version issue.
  20. Looks like a FireSpitter Mod problem. You are running V7.3 of that mod, which I don't think is for KSP 1.2.1 which is what you are running. I'd suggest getting V7.4.2 of Firespitter which is for KSP 1.2.1 and try again.
  21. Could be there is a bug when you switch to the vessel - if you raise it on Github I'd really appreciate it so I don't forget. It does not account for EC production, because there are way too many factors involved there. The right answer is to have an unloaded vessel resource processing, such as Background Processing mod. Which as I said, if it's not updated soon, I'll probably write my own.
  22. This belongs in Unmodded Support sub-forum. OSX Sierra has a known issue, and there are a few threads in the Unmodded Support forum about this. Basically: OSX Sierra GateKeeper will quarantine any downloaded app. It randomly moves the files to a temp folder when you run it. This causes problems for KSP and Unity apps. By copying the folder permissions are changed and the quarantine removed. and then moving them back again. You can then execute the app. Same goes for downloaded mods. So what you do is copy the folder say onto your desktop and then move it back to Applications again - should fix it. If that doesn't work, try this: If you open the app bundle by right clicking on it and navigating the internal structure to the MacOS folder and run the executable directly.
  23. TacGenericConverter has a change I haven't released yet to re-implement it's conversionRate field. https://github.com/KSP-RO/TacLifeSupport/issues/57 and yes, future background processing is also on the todo list. https://github.com/KSP-RO/TacLifeSupport/issues/46 The use of other mods to reduce parts is also being considered. https://github.com/KSP-RO/TacLifeSupport/issues/12
  24. Try this: If you open the app bundle by right clicking on it and navigating the internal structure to the MacOS folder and run the executable directly.
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