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JPLRepo

KSP2 Alumni
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Everything posted by JPLRepo

  1. Raised on the bug tracker. http://bugs.kerbalspaceprogram.com/issues/13127
  2. Probably the last bit. Are the props stock props? When you wrote the props locations out to config file using part tools you say you can respawn the internal in unity editor. Did you copy the internal cfg file from where ever part tools is writing it to your install? Or is it same location? When you startup KSP then are there messages when it loads your part/internal?? Usually if there is some problem you will get a message in your log. Providing the cfg file for the part/internal and the startup log could help someone help you.
  3. They are. May be in the linked unmodded installs thread. But they are definitely the same problem. Read through this thread and you will find the issue you are talking about.
  4. Perhaps a bit more assistance. I noted the following from your log: PersistentRotation and PlanetShine has the ToolBar/Contract Configurator issue. ExtraPlanetaryLaunchpads has issues. KerbalEngineer has issues. severedsolo?? has big issues. My guess on the Updating delegates message is one of your mods is using delegate methods from the stock API. Could be the stock API is issuing this, and probably shouldn't. But it's not an error. Will investigate that further.
  5. no try/catch is required if you change it to not use GetExportedTypes and use TypeOperation. is KSP was .NET 4+ there is a much better way. But this works.
  6. @Stoh - As @nightingale said. This is a ResearchBodies issue. and it is a dev build for 1.2. And work is still underway to resolve the weighting system. In the meantime I have removed that log message. so if you go over to ResearchBodies thread and download the dev zip again it will fix this log message issue.
  7. Yes I have.But not released yet. V1.4.2.0 released to fix that issue.
  8. I have added the last few comments into the GitHub item. Let's open it up for debate there. Anyone with an opinion welcome to discuss on the Github item, or here. EDIT: And while we are at it. All input welcome on this item as well: Modelling Cabin Atmosphere
  9. Ok, I've updated the development build. Available on Github only. https://github.com/KSP-RO/TacLifeSupport/releases/tag/v0.12.6dev Addresses a number of the bugs reported above. Fixed part search tags. Fixed turning TAC LS on/Off in a save file. Added support for Community Category Kit Rebalanced smaller Recyclers to support 3 kerbals. Fixed Rescue and tourist kerbals. NREs. Fixed Blizzy ToolBar Icon issue.
  10. Great Idea. It's already here for Kerbals (see link). But I'm not sure Probes/rovers. I definitely think it's a good idea. But not sure it fits in the scope of this mod which is a Life Support mod. https://github.com/KSP-RO/TacLifeSupport/issues/42
  11. Yup. I done goofed that one. I've updated my dev build of ResearchBodies. If people are using it with CC, then go re-download it from here.
  12. FYI. I've updated the zip file for the dev release. Same link: https://github.com/JPLRepo/ResearchBodies/releases/tag/V1.9-Develop Fixes issue with Contract Configurator. Fixes the location of the models for the observatory (they were not quite positioned or rotated correctly). Fixes integration with TST (I'll probably do a Dev release of TST in a few hours that will work with this dev version of RB). If you already downloaded the dev zip in the last few days, please go download it again and replace it. (same version number, etc, but the zip file has been updated). UPDATE: I've udpated the dev release again ^ same link. only change is: Removes log spam when removing stock contracts.
  13. That thrust vector looks correct to me... you do have the VTOL engines on. So the thrust vector takes into account ALL engines. Take the VTOLs off and it will move.
  14. Is this using the Dev build I posted above? If it is then yep, I might have forgotten this use case. I'll need to fix it up. EDIT: Yep, The new dev version has a bug in that I didn't cater for rescue kerbals use case. Use at your own peril. I'll fix it up and do a new dev version next day or two.
  15. Thanks. Yes I have just discovered the integration between TST and RB is not working to plan. So I will need to do fixes. I'll investigate further. Actually not even sure it is broken. Seems to be working for me. You were/are playing a career game yes? I discovered Minmus using a TST telescope and the GUI seems to be working for me. I'll need your log to investigate further.
  16. No idea as well given the message is truncated. Your best bet would be to post a log so people can see the full error. Also noticed white icon for on of your mods - this usually means not installed correctly.
  17. This is a known bug/problem that has been reported and being worked on. See this thread
  18. That is correct. You have mods installed that have not been updated for KSP 1.2.
  19. I would say the problem here is your game crashed which meant that the contract parameter status was not saved into your save file. The best way to recover from this now would be to complete all the other contract parameters and then go into the debug menu and complete the contract manually (not really cheating).
  20. Is this with the DEV build? the first lot of lines are nothing to do with TAC. The NullReference is. I'll have to investigate. Can you provide further context? what were you doing at the time? IE: Where did Fredfrey come from? was this on a vessel already launched that you switched away from and came back to? Or better yet, a full log is better. Thanks! I'll take a look and fix it up. EDIT: Yep missing a "/" for ToolBar. Should be fine if you use the AppLauncher (stock icons) for now. Will look at the other problems above and try to get a new dev build out soon(tm)ish.
  21. You are correct in that the track bodies function works on aligning the ship with the target. The placeholder? upgraded? - not sure what you are referring to here? Do you mean the Observatory facility? Yes - this is a dev build and it 's not finished. The plan is to have long term analysis/discovery contracts and tasks appear in the Observatory (but I haven't built that yet) along with the old Discovered/research information. I am concerned you said discovered objects don't appear? in the menu for the Observatory you mean? This was working for me. I'll take another look. You can use the TST camera to discover the planets. Take a picture of the planet and it should be discovered.
  22. They can. I also created a mod that will inject them from a file you create anywhere in gamedata for any mod. See link in my sig.
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