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JPLRepo

KSP2 Alumni
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Everything posted by JPLRepo

  1. Don't know what you are talking about? FlightCamera contains the following public methods: SetTarget(Vessel), SetTarget(Part), SetTarget(Transform), SetTarget(transform, FlightCamera.TargetMode), SetTargetNone(), SetTargetPart(Part), SetTargetTransform(Transform), SetTargetVessel(Vessel). and the first three are Static. They did change. So you should make a change to your code. and as this is a PreRelease 1.2 question it should be in the 1.2 Pre-Release Modding sub-forum.
  2. TAC LS comes with a number of converters and recyclers. There are a few food mods listed in the wiki and in the last page or two of this thread. Resource consumption currently does not occur for unloaded vessels. Currently TAC LS remembers the last time they were loaded and catches up when you switch back to them. It also has calculations to estimate when they will run out when they are unloaded and warns you. That being said, it is in my very near future plans post KSP 1.2 to add background (unloaded) vessel resource consumption. And an update for KSP 1.2 - I have got TAC LS working and currently testing for KSP 1.2 with a number of performance and garbage improvements (but there is still a lot more to do post KSP 1.2 in that regard as well). So stay tuned!
  3. DeepFreeze comes with the correct version of Module Manager included. So the 1.1.3 download would include Module Manager that works with 1.1.3.
  4. Sorry ran out of time to look at your code. But have you looked at this guide?
  5. Pretty certain that's correct ^. Which is why the upgrade module cannot update the Getinfo either.
  6. I'm having no issues with AppLauncher. perhaps if you supply a link to your code and have you checked your log for errors?
  7. And as was stated when the prerelease came out and someone else did the same. If you do that without making other necessary changes you will have issues.
  8. You have to have a ModuleScienceLab on the same part.
  9. Yep. Works in game (save loaded) as well through the settings - difficulty UI as well.
  10. Spoiler alert. Started bashing on KSP 1.2 upgrade today.
  11. 3.75m is already on the list. 5m not so sure. https://github.com/KSP-RO/TacLifeSupport/issues/10 When? - Can't answer that. Soontm = soon as someone has the time to make them.
  12. Yep - Here you go. Should be able to unzip over the new ones to replace them.
  13. You should search the prerelease tracker for problems you find in the prerelease and report them if you don't find them reported already.
  14. I thought this was pretty clear: Please don't ask me how updates are coming guys.. They will happen when they happen, after 1.2 Full Release. OH and @Kyzer - Welcome to the forums.
  15. I believe spawnEVA does switch to the EVA kerbal as active vessel even if called when not active vessel. But could be wrong there. As for how to get him/her to let go. KerbalEVA.OnALadder will be true if they are well, yep. You can then KerbalEVA.fsm.RunEvent(kerbalEVA.On_ladderLetGo )
  16. It is a known bug. A fix is known. but we are waiting for @jamespicone to return to the scene.
  17. That is correct as was answered already in the help a modders mega thread. @JoePatrick1 you posted the same question twice in two threads. Thought you got it working already?
  18. NPs. I wasn't having a dig at you. Just for everyone's benefit. It's really important. Or bad things will happen.
  19. What @Padishar said. It's Underlined for a reason. Do not apply forces directly to rigidbodies. that is the job of the FlightIntegrator
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