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JPLRepo

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Everything posted by JPLRepo

  1. Working on a fix for AmpYear. Check AmpYear thread - I will get a release out to fix it today.
  2. Yeah - do you have my AmpYear mod installed? I just found a problem with it.
  3. Thanks. Missed that one, pre-coffee. It won't actually cause an issue, but will fix next dot release. https://github.com/JPLRepo/AmpYear/issues/47
  4. You mean these: NullReferenceException: Object reference not set to an instance of an object at KerboKatz.UI.ContextMenu.OnEnable () [0x00000] in <filename unknown>:0 That is not an AmpYear problem. Problem is with KerboKatz.
  5. there are a few more fields you can put in the config file: stagingEnableText is a string that will display in the part right click menu (PAW - Part Action Window) stagingToggleEnabledEditor is a bool - set to true the user can toggle staging in game in the editor for the part. stagingToggleEnabledFlight is a bool - set to true the user can toggle staging in game in flight for the part. Also don't forget to enable Advanced Tweakables in the Settings menu for the buttons to show up.
  6. stagingEnabled is a public bool inherited by any PartModule. You can change it in the part config for the PartModule node.
  7. Version 0.12.5 Released for KSP 1.2. See Changelog in the OP. See the OP for how to report problems.
  8. Sorry folks. I fixed my bug from yesterday but ran into another problem. Hang in there. I'm not going to say tomorrow again, only Soon as I can (TM)
  9. Sounds like a plan. My additional requirement: enable Custom Categories using the new Stock Difficulty settings integration (simple to implement) and allow the user to turn Categories on or off and also filter from stock categories or not (IE: Parts can display in both stock and custom category or just the custom category - if that makes sense?).
  10. My mods that use custom categories now provide an in-game option for the user to enable/disable the custom category. Additionally - my mods DO remove my parts from the stock categories if the user enables my custom categories.
  11. Yeah. So I have one for TAC LS - Life Support would be fine. and one for DeepFreeze - Can also probably go in Life Support.
  12. Ok, thanks for letting me know. I'll investigate further. EDIT: Adding bug to GitHub for this: https://github.com/JPLRepo/DeepFreeze/issues/63
  13. If you like then by all means raise a request on Github for a feature addition. I can add in the ability to turn OFF the default EC consumption, so that you get the AmpYear capabilities for free. Personally I only play RO/RSS and from a realism perspective myself I would expect that getting telemetry data such as EC usage from a vessel WOULD actually cost you resources such as EC. but I can certainly make it an option for those that don't want this.
  14. Are you saying that enabling the EC radio button or heating radio button does NOT enable the related settings? The intention is they are greyed out if you do not initially set the EC or Heating radio buttons ON. Once they are set on you can then make changes to the related settings. At least that is the intention, I will check that is the behavior myself when I get home from the office today.
  15. Not going to happen sorry. Besides, what exactly do you consider stripped down?? Don't want to use Reserve Power? - don't put reserve power batteries on your vessels. In fact delete the Parts folder. AmpYear will still give you want you want. Don't want to use the Emergency Shutdown function? - don't turn it on. I've tried to make AmpYear as flexible as possible and I don't see why you can't use it as it is.
  16. Update: I ran into a last minute bug testing the latest version. I will fix that and hopefully get a KSP 1.2 compatible version out in the next 24 hours (soon TM) Won't be long now.
  17. I meant someone who is able to write a mod/code and create new models, animations, textures could replace the entire kerbal. Just doing models and config would not be enough. you need code to replace the models and animations. but 1.2 does allow this now, where before it was very difficult.
  18. V1.4.0.0 Release for KSP 1.2. It's possible that as not all the mods AmpYear supports have been updated yet that I may need to do a further update once those mods get updated. We shall see. Enjoy.
  19. V0.23.0 released for KSP 1.2. NB: I have to do a point release soon for any bugs, and I have not updated the KSPedia file for the new Difficulty Settings integration.
  20. KSP 1.2 API changes allow anyone with enough knowledge to completely replace the kerbals, animations, etc.
  21. Believe so. Didn't see his name in that reddit post.
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