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Everything posted by JPLRepo
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You should look at my post two above yours.
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FYI: You can now add modules to Kerbals
JPLRepo replied to a topic in KSP1 C# Plugin Development Help and Support
OH i see. Sorry, I read the OP topic and thought this was about "FYI: You can now add modules to Kerbals" not about water physics. -
FYI: You can now add modules to Kerbals
JPLRepo replied to a topic in KSP1 C# Plugin Development Help and Support
This was already mentioned in the modders notes and the changelog.. I'm surprised that people are surprised. What's to explain? These three parts used to be internal KSP prefabs that could only be modified if you wrote some code to do it. Now they are cfg files like all the other parts. So get Module Manager out and modify them if you require. (Which I have done for TAC LS to add life support resources, etc to them). -
@HatBat and anyone else. I've fixed this up for KSP 1.2 including fixing part loading (which I think was broken previously) it now loads all the correct parts for replay vessels. Added stock Application Launcher Icon support. (You can still use ToolBar as well), change between the two via the in-game Settings - Difficulty menu. Known issues I found in testing: All Lights, Ladders, Antenna open automatically on replay vessels. - Needs to be fixed. Sometimes the replay vessels spawn with the wrong orientation, going back to SC and back seems to fix this? - This needs to be fixed. Struts are appearing as part of the replay vessels in the wrong place (although I think looking at the code they aren't supposed to spawn) - This needs to be fixed. Under the original MIT license. MIt license included in download ZIP. Forked Source code: https://github.com/JPLRepo/KSPPersistentTrails/tree/master Download Zip file here: https://github.com/JPLRepo/KSPPersistentTrails/releases/tag/V1.4
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The Ui Flicker Bug - In stock
JPLRepo replied to Tr1gg3r's topic in KSP1 Technical Support (PC, unmodded installs)
All this noise and no one has raised a bug report? There you go: http://bugs.kerbalspaceprogram.com/issues/13023 Thanks @LeLeon for spending the time to investigate and find a reliable repro steps. Well done. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
That gives me not much to go on at all. So I'm not going to investigate until someone can give me step by step reproducible steps. Well sorry about that. I really don't think the old one was that much different or easier. Using ModuleResourceConverter (under the hood) does allow for more options including specialist boosts, heat production (turned off currently though for TAC converters in TAC LS). and is less code for me to maintain. -
Klick the link above for 1.1 there is a link in the OP of that thread...........
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Because you are meant to use the 1.1 parttools?
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Can you explain a bit more what you are talking about? You say it changed your difficulty settings? What settings were changed? eg: TAC settings or KSP settings? Which ones were changed? What were the circumstances? eg: Did you install TAC LS and then load an existing save? or start a new save? -
So I did. Sorry everyone about that. I don't necessarily want to do another version to fix this just yet. I will fix in next update. There will probably be a need for another once other mods have completed update in the coming week or so. In the meantime to get rid of the AVC version pop-up each time you start KSP you can use a simple text editor to change the file (change the characters in bold): <dir where your KSP in stalled>\GameData\REPOSoftTech\AmpYear\AmpYear.Version Nope.
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
An update: this mod is now number one on my hit list. Unfortunately I am in the middle of major feature enhancement of this mod. So I have to finish that as well as deal with KSP 1.2 changes. I can't say when I will have it updated but I can say it's my primary focus as of now. Hang in there, the wait for what I'm working on will be worth it. Least that's what I hope! -
Now that I've got the 1.2 update done I wanted to float an idea here. 1.2 supports part upgrades in the Tech Tree. What part upgrades would people like to see for the DeepFreeze parts? Can't increase cryopod capacities in the parts, but I was thinking - more efficient EC usage, heat generation, uses less Glykerol? What do people think?
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Now that I've got the 1.2 update done I wanted to float an idea here. 1.2 supports part upgrades in the Tech Tree. What part upgrades would people like to see for the TAC LS parts? -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
If you are referring to Module TacGenericConverter?? then the answer is yes. I didn't see any reason to continue having inefficient mod code when the stock module now does everything TacGenericConverter did. The module is still TacGenericConverter as I have a couple of custom bits in there, but the Config setup for it has changed from it's old format to the stock ModuleResourceConverter format. See the \GameData\ThunderAeroSpace\TacLifeSupportRecyclers\ folder for examples. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
No Probs. Enjoy. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Ah yes, that makes sense. I should have picked that up. Yes you do need CommunityResourcePack which is why it's included in the download and listed in the OP as a dependancy. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
Here is the log message indicating the problem: NullReferenceException: Object reference not set to an instance of an object at Tac.GlobalSettings..ctor () [0x00000] in <filename unknown>:0 at Tac.TacStartOnce.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(Int32) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) What does this mean? It means you are missing the config file. Can you check you have downloaded the Zip file and unzipped it's entire contents to your GameData folder? Can you check you have the following File: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ThunderAerospace\TacLifeSupport\LifeSupport.cfg The file is in the downloadable Zip file (I double checked), so you have not installed the mod correctly and are missing this file would be my guess. EDIT: It is also possible your KSP install is corrupt as it also attempts to read internal KSP data at this point. Can you go into steam and clean your cache and verify your KSP files. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
I've also picked up a bug in the stock code that causes TAC LS to not track Crew in Vessels on the LaunchPad correctly. My Updated AmpYear (V1.4.1) contains a fix for this, so if it's annoying you, you can download and install my AmpYear mod and it will fix the issue for both mods. When I have enough fixes or changes for TAC LS I will include the stock fix in TAC LS in the next version. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
JPLRepo replied to JPLRepo's topic in KSP1 Mod Releases
I've released an update to AmpYear (V1.4.1) which fixes integration with TAC LS if you use both mods. Go get the V1.4.1 of AmpYear from it's thread (link in my sig). -
V1.4.1 Release for KSP 1.2. Fixes a number of bugs including integration ith TAC LS. See Changelog and OP for details and download links.
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[WIP][1.8.x] KabinKraziness (v0.4.7) 9th Feb 2020
JPLRepo replied to JPLRepo's topic in KSP1 Mod Development
??? Update for KSP 1.2 Done. Get it from the GitHub link in the OP.