Scottmm78
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KSP2 Release Notes
Everything posted by Scottmm78
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Love this ship and part pack .... any chance to get a RP-1 patch
- 72 replies
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- stockalike
- for all mankind
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I Dont know the name of the mod or is it is compatible with the current build. Im pretty sure it required Realism overhaul, and it added a gameplay function of event reports like dropping parts on a house, Inviting reporters to Rocket launch. If anyone has any ideas what this mods name might be I would greatly appreciate it.
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[1.12.5] Celestial Rescale (v0.4.0) - Rescale any Solar System!
Scottmm78 replied to SpaceNerd24's topic in KSP1 Mod Releases
Nice Need this cause with the old Sigma rescale Remotetech would break with Kerbalism (not able to transmit) but with this I can transmit Except the ground seem to not scale correctly imgur.com/a/89C5Zee -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Scottmm78 replied to Gotmachine's topic in KSP1 Mod Releases
Ok setting the Texture to Full did the trick. I don't think I would have ever figured that out. Thank you -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Scottmm78 replied to Gotmachine's topic in KSP1 Mod Releases
Log : https://drive.google.com/file/d/1COk5IJQveQaTs0UNQ728nbsxe5Se5OTR/view?usp=sharing https://imgur.com/a/X2g6Qmr same odd bug when cached and uncached with and with out texturecache folder -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Scottmm78 replied to Gotmachine's topic in KSP1 Mod Releases
Mod list only non Ckan mod is Principia : https://imgur.com/a/abOMFQ8 log: https://drive.google.com/file/d/1COk5IJQveQaTs0UNQ728nbsxe5Se5OTR/view?usp=sharing -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Scottmm78 replied to Gotmachine's topic in KSP1 Mod Releases
I seem to be experiencing a minor but annoy glitch and I think I narrowed down the conflicts. KSPCommunityFixes seems to have a conflict with LRTR. When run together KCF causes LRTR tech tree icons to disappear. I tried with and without PNG optimization. https://imgur.com/frBjk9o https://imgur.com/P8lKkyO -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Scottmm78 replied to stupid_chris's topic in KSP1 Mod Releases
Is there a way to preset a default Predeploment Pressure with out having to go in and set it at each launch -
Are you kidding me the only mod I seen where you have to open a door before EVA I went all the way to the Mun and back before reading this. landed on the moon cant get out and returning Valentina had a bigger tease then Edward Baldwin (Thomas Stafford)
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Scottmm78 replied to stupid_chris's topic in KSP1 Mod Releases
If you find it could I get a copy to use as a template for the other mods I use please? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Scottmm78 replied to stupid_chris's topic in KSP1 Mod Releases
Is there anyway to get parachutes from other mods like fasa, bluedog, taero, sounding rockets ect to work with Realchutes when i use those chutes the chute will appear to deploy but never expand and I crash. Ideally i wondering if there is a universal parachute patch instead of editing each part separately -
totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Scottmm78 replied to Andi K.'s topic in KSP1 Mod Releases
Is there a way to reenable the Orbit lines for the stars or how can I disable the orbit lines of other Stars. Cause I'm using a couple of other extrasolar packs and its a bit odd seeing some with orbit rings and some without.- 350 replies
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- star system
- kopernicus
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Scottmm78 replied to tomek.piotrowski's topic in KSP1 Mod Releases
hope this is the correct place to ask this but does remotetech detect sigma rescales like 2.5 scale, and adjust the ranges accordingly. or do i need to ajust the ranges in remotetech to equal the rescale -
[WIP] Planet Randomizer 0.2.4 (2014-09-21)
Scottmm78 replied to metaphor's topic in KSP1 Mod Development
I was using it up till 1.0.5 with a couple of differnt planet packs never that one though. But I would give it try. As a side any chance of this being risen and recompiled for 1.1 when 1.1 is complete -
KSP Interstellar Extended Continued Development Thread
Scottmm78 replied to FreeThinker's topic in KSP1 Mod Development
has anyone had a issue where the generators will not produce electical charge or megajoules unless time warping <never mind it was karbonite>