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sober667

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Everything posted by sober667

  1. Stock without exploiting bugs is probably imposible (but i saw working stock elecrical helicopter so who knows?)
  2. would be avesome to have same affeckt some way on bigger bateries
  3. im close to RAM limit(HUGE amount of mods ) so im using it with DX11 and ATM is any way to make just a little less RAM-hitting?
  4. i played a lot testing in santbox for me -work good i have mod to wach my RAM usage so its not big deal to be aware of it. but when i swiched to career i saw that i cannot found it in any of nodes wich im resarching ( i have olmost all tree in plane parts in wich node it is?) nice mod for RAM usage information http://forum.kerbalspaceprogram.com/threads/99494-0-90-MemoryUsage-v1-11-2014-11-19
  5. Its posible that wings can have more various shapes like rounded corners or leading edge as a bow(like in shuttles) instead of being always strait?(waching it from abowe )
  6. u can have done everything by stock but u neeed A LOT of work to make your own categories (part by part) wich i SLOWLY starting to do with most commonly used parts but... its lack of filtering using multiple funcjons at once u can make it by your own but u need a lots of time a LOTS OF and this mod was awesome for that
  7. woow nice did u thinking of adding think like Screamjet wich is in real world can travel even faster (its getting warm up about when ramjets stop working) so could be fun to have something that in game
  8. i need to say B9 has "new" Mk3 parts long time a go... but named HL and if i need to decide wich one to use its obvious i will use B9 ones they have cargo ramps and fuel inside and better stile but some stock adapters will be quite usefull within some crasy disines Great work keep going!
  9. now that i just saying that in 0.25 dx11 was funky now works good for me (on the same computer ) so it should work better overall
  10. For ones wich wana make some difrence in RAM for now i need to say dx11 mod work preete stable for me now and has nice reducjon in RAM so check it and i hope guys that somebody will maitain it becouse its great mod
  11. I ha dthat bug some time a go if i good remember it was bad instalation of b9 or D13 i dont remember but its not interstellar think i think reinstal and try again its probably corrupted instalation
  12. I added a lot of intakes and nothing happens (adding stock ones and no tweakscale)
  13. oh so mi didnt spote d nothing new its quite good so anybody wich want use ONLY this mod is good to go probably only tweakscale brake it but will see on my havy moded instalation
  14. its problem with KSP not with interstellar if u want fix it just use offset to make them right lots of parts from stock and mods willl have that "issue"
  15. Its fairy optymistic i dont use tweakscale ofen (only for infernal robotick becouse its olmost usless without it) so its not a big deal but i will test it completly so will say what is working and what is not EDIT: done some testing in sandbox so -Warp Drive work as should -Tokamak reactor work as intend(so generator work to) -termal Hybrid rocket(termal turbojet) work in both modes -beamed power network work -plazma trusters work (but they are in tab of fuel not engines not so big deal) testing done on new clear instal need test some other thinks but so far so good EDIT2: -cost are messed up a litle (lots of parts heve negativ evalues probably any items that have resousers) -Antimater factoring work(colecting not tested YET) -all types of reactors works need more testing in career mode within science experiments
  16. This is mod wich i wating for now we cen build real working glider and fly not depending on infiniti-glide-bug
  17. Sarbian Worked out KM_Gimbal http://forum.kerbalspaceprogram.com/threads/55985-0-90-Space-Shuttle-Engines-%28Dec-21%29?p=1620129#post1620129
  18. And we need to wait probably fractal go somwere and not go fast and nobady have skills to maintain this mod so we need to w8 for fractal or play on 0.25
  19. I saw one probably maded by roverdude and..its bearly fits Kerbal if i remember good he made more than one
  20. Why not place a reactor station on surface to provide start"kick" laterr u will be higher u will have more power so it wont be so big deal aspacjaly for termal turbojets wich dont need much power and higher u get-more power will u gain from outside of atmosfere stations
  21. its not cheting u make so big effort to set up a beamed power network and unlock quantum vacum truster and others so its only ... i dont now how say it in english but u hard work to do it so u deserve it think how many science and effort u need to make it in Career? even in science mode is not so easy
  22. I had same idea...but even more crazy why using any onboard reactor? build huge enough beamed power network to power quantum vacum to have resonable trust and just use termal turbojet with termal reciver - much lither craft without ANY internal fuel (or u can have a reactor AND beamed power t maximalise efficiency and not beeing doomed without antimater
  23. yep B9 becouse in stock we have a lot funcjonality but i want to use some other mods like KSPI(wich isnt work for now) and some others like lots of USI mods so i probably need to wait for it or try luck with opengl or dx11 modes
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