

sober667
Members-
Posts
265 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by sober667
-
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
sober667 replied to tobyb121's topic in KSP1 Mod Releases
Thank u very much for yur incredible work (and i love your mods aspacjaly Kerbal alarm clock) -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
sober667 replied to tobyb121's topic in KSP1 Mod Releases
Game mode-Career Any telescope lots of other mods any of two telescopes hiting button "show galaxies" apears list but with no galaxies only button "hide" when im loading game for a sec shows list just before screen blackout and show loading screen after loading list is still empty no galaxies telescopes are on kerbinn orbit tryed both manned and unmanned have mechjeb onboard no metter im on orbit or on ground i didnt tested this option on previeus version so i dont now how it should work and thank u for your effort of bringing this mod up This is screenshot And how it looks during loading -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
sober667 replied to tobyb121's topic in KSP1 Mod Releases
And Galaxies still dont working for me its show window poping up but instead of galaxies thats nothing -
is any posibilities to make it compatibile within Directx 11 so firing up in DX11mode will be posible to save huge amount of ram more?
-
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
sober667 replied to tobyb121's topic in KSP1 Mod Releases
and such good mod is falling down...to bad im no coder is anybody who could meintenferance it(Even temporary?) -
[1.12.x] Freight Transport Technologies [v0.6.0]
sober667 replied to RoverDude's topic in KSP1 Mod Releases
hum so im probably wrong becouse i connected all modules together as one construckt and shoot it that way and i removed bases for place saving so i have one huge colony in one pice -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
sober667 replied to RoverDude's topic in KSP1 Mod Releases
whoa that wast fast- 1,694 replies
-
- warp drive
- usi
-
(and 1 more)
Tagged with:
-
[1.12.x] Alcubierre Warp Drive (Stand-alone)
sober667 replied to RoverDude's topic in KSP1 Mod Releases
awesome to hear is any plan to make something for Mk2 spaceplanes? (or we just need to mess around within 1.25m )- 1,694 replies
-
- warp drive
- usi
-
(and 1 more)
Tagged with:
-
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
sober667 replied to tobyb121's topic in KSP1 Mod Releases
to bad im poor coder -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
sober667 replied to RoverDude's topic in KSP1 Mod Releases
im thinking about something that helps a little bit for FAR users....could be a posibility to make something foldable (like to 2.5m or even 3.75m package?0 wich need to be unfolded to charge and warp?- 1,694 replies
-
- warp drive
- usi
-
(and 1 more)
Tagged with:
-
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
sober667 replied to tobyb121's topic in KSP1 Mod Releases
Have anybody working Galacticks on 0.25? -
I love your stuf aspacjaly bigest ones only think that can handle my huge power station (bigest weels from stock cant only Huge Tracks can) and its look beatifull ( i needed to use 6 of them i can add pictures later) and repulsors are gratest landing gear ever just before deploing traditional (becouse is realy hard to stop within it but u can even use ONE of normal weels to stop and it works)
-
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
sober667 replied to tobyb121's topic in KSP1 Mod Releases
indeed his last post on forum was from 5th October so its quite disturbing -
[v0.24] Tarsier Space Technology (v4.5c Now with GALAXIES!!!)
sober667 replied to tobyb121's topic in KSP1 Mod Releases
I need to ask this mod will be continued? and somebody makke a fix some pages a go its work? becouse i dont now how to see galactic i clickin g show galactic and nothing apear -
[1.12.x] Freight Transport Technologies [v0.6.0]
sober667 replied to RoverDude's topic in KSP1 Mod Releases
Only way that it will fit is angle it a litle bit and if u opening and closing still is a litle bit of wobling and sometimes crshing. becouse i use honybager to transport serval modules from orbit to surface its hard to always dock them on the rigth angle so most time if i close cargo bay i ended with something like that. on mun and minimus is not a problem i just dont closing it but on atmospheric planets... honybager should more less fit into HL fuselage but only think that fit into starlifter its 5m oarts from KW or other big parts mods S2 is to small u can take it easly in honybager cargo bay -
[1.12.x] Freight Transport Technologies [v0.6.0]
sober667 replied to RoverDude's topic in KSP1 Mod Releases
i need to say cargo bays all slithly to small to transport MKS modules within base(small i think have to small diameter not length) so there is a lot of wobling and sometimes explosions -
i found a problem source was Origami antenas for remotetech
-
everythinks works good until one day when shoot error http://fotoo.pl/show.php?img=904863_lod.png.html and nothing i can do dude reinstaling or something just a litlle seconds later crash dude to memory limit
-
if somebody still thinking about http://forum.kerbalspaceprogram.com/threads/78857-0-23-5-Planitron-Reloaded-Update-(25th-may-14-v0-3-7) mod that could help with testing work for me i think rocket-like was to early shoted out haveing now realy big rocket(NASA parts) could give us nice dV and enough TWR having one huge engine and pair or more nuclear for final ascending and circulizacjon