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sober667

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Everything posted by sober667

  1. I love name of mod ( its fit hehre..i think ) i dont like mods like PF but onlu for name i could give it a try
  2. i expierienced too but i have huge bunch of mods (not Near future tech) and all other like Kulantan
  3. just....woooow i was waiting for it and even dont now about it now one shoot of eye and u now on what u flying
  4. i wonder it is posible to add one more huge omnidirectional antena that will have big range but will be to big to any small ship so it willl be god only for satelites or ground/orbital bases?(i now omnidirectional should have limits but i think that we could have from them a litlle bite more than from com32 aspacjaly in vacum)
  5. i have 1 question what is the height of scaning kerbol?( becouse i think it IS posible)
  6. same me so probably tomorow morning we will have 5.2.2
  7. check stock sesmometer(in SQAD folder in game data cofig file) and add the same module under one presentet above so will have both on it or coppy hould stock part and chenge its name in config and its name so u will have twice of them one with sesmic scan and one interstellar
  8. Bigger=Better its VERY kerbalish and yes some technologies like tokamak reactors (biggers have much much biger eficjency(ofc in teory for practise we need wait ..some time) small reactors are still intackt for some points (backup power for beamed powered ships or even startup for Tokamak i could find more ) in wich power not mater-mater size (even smalest reactor is enough for stock-ich power hungry ship).
  9. is some plans to make sesmic experiment not beeing losed after loading game?
  10. Scott manley cannot becouse Infernal Roboticks will brake his save (and some other mods)
  11. the kach is to beter build your lander. i would probably build bigger lander with small Karbonite tank converter and huge place for a fuel wich will be much more relaible
  12. how fast u have go? if u have very high speed u can brake at about 50-60 but over 60?
  13. over if u want very stable under-if u wana agile but harder to controll there are so many thinks that u can do to increase or decrease some parameters
  14. cost matterbecouse u can collect it and ship back to the ground so one ship of smallest container give u huge profit and recowering from landing on lauchpad.....
  15. If u do balanced craft hover is briliant (But a only problem is that engines must have good response)
  16. too bad i dont have such a good skils to do that (or sufficient patience) but its very good im waiting for full relase and i thing its worth waiting
  17. by myself i ill probobly fly with jetpach and hit it HARD... or disasemble haul think... dump me Could be some RPM compability (single screen? two of them?)
  18. For start i think Ferram aerospace resarch + one of the mods with fairlings/spaceplane parts is nice i think FAR is good becouse make a lots of thinks works in way like u susspeckt they should( if u now SOMETHINK about aerodynamicks) Active Texture Management is huge help if u wana use huge mods or huge amount of mods Spaceplane plus,B9,KW rocketery-that mods u shold take a look(but B9 is now HUGE so ATM is must have within) rest is probably dependent on what u wana to get from KSP becouse ech person wana something diferent if u want realy realizm (its makes games HARD ) u should chek this Tread http://forum.kerbalspaceprogram.com/threads/84689
  19. I HAVE A BUG! u can refuel Karry Kan and duble KAn using repaint(after that they are always full) i have some mods so somebody could thel its only my problem?
  20. Fracktal Glad to see u again here and good luck with caching up chenges u have more than one resousers deffinitions. that make that bug what mods using resousers u have and what version of KSPI u have?
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