sober667
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Everything posted by sober667
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
sober667 replied to bac9's topic in KSP1 Mod Releases
My engines starts activated not all only radial turbofans (both of them) its not normal?- 4,460 replies
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[1.12.x] Freight Transport Technologies [v0.6.0]
sober667 replied to RoverDude's topic in KSP1 Mod Releases
i have a bug long time that i cannot deal with is not so big but is iritating fan ingines starts activetat during lauch ( i have same problem with radials from karbonite and ducktet fan from here and explorel pack somebody has that problem? somebody now what to do? -
[24.2] Karbonite Ongoing Dev and Discussion
sober667 replied to RoverDude's topic in KSP1 Mod Development
its not dependences its just... fancy benefit from using two mods together (like KSPI have within Kethane both could be use separatly but engines from KSPI could use Kethane alternatively) so having that fancy thinks in core could have benefits -
im intrested in one think cuold be way to make nods same as for containers so we cold add them to assembled-in-fligth one?( that should't be so comlicated some changes in the nodes KAS definitions) becouse now we need to attach them in VAB wich looks good but...its not THAT practical( but have with us some spare parts to upgrade it and haul science equpment or even another packrat is AVESOME ) Say somethink more and maby screenshot of your rover u can click on seat? have any warnig message?
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
sober667 replied to RoverDude's topic in KSP1 Mod Releases
chepper way is to add karbonite jet engines i think effeckt will be same -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
sober667 replied to RoverDude's topic in KSP1 Mod Releases
i Use FAR and DRE for that small ship if u go to the orbit better way is use much smaller pannels with lowe trust and for geting u cheap to orbit is enough to use solid fuel booster/boosters ( single with tweaked dow trust should be enough) -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
sober667 replied to RoverDude's topic in KSP1 Mod Releases
few minutes i mean few minutes of time warping not not taket that is vehicle very tiniy i wonder is this posible using solar panels to have much less mass...and freaking dV -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
sober667 replied to RoverDude's topic in KSP1 Mod Releases
i just taked 2 lab samples smalest engine explorel pack cocpit and interstellar generator...and smash to the sun simple in some minutes its just...wow not using ANY lauch stage only that SSTO -
ooo i see it has a probe. good think would be to add torque to one of the parts to be able to flip it bach on low gravity i atchated to it one from mods i have ( cact eye if i good remember) so i can flip it back to weels(and not need to reasemble it) and another think to be compatible withi RT2 it is simple only add module MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 3000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } }
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[1.12.x] Freight Transport Technologies [v0.6.0]
sober667 replied to RoverDude's topic in KSP1 Mod Releases
I wonder When we will see small cocpit and other stuff that u mentoonet in Explorel pack? -
[24.2] Karbonite Ongoing Dev and Discussion
sober667 replied to RoverDude's topic in KSP1 Mod Development
or try within USI Friegate parts -
yes it was the best what we can get to be close to warp drive as it would be.it dont chenge momentum becouse its not speeeding up the ship but mowing space around ship with him. only should matters size of ship to it (hoow many "space" u need to move) sientist last time in laboratory have maked small scale "warp bubble" wih is firs step to make it buts its a long way to make it THAT scale and yes its POSSIBLE