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sober667

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Everything posted by sober667

  1. All my engines depended on firesplitter ( with animated parts) starts activated all (B9,karbonite, and more)
  2. My engines starts activated not all only radial turbofans (both of them) its not normal?
  3. i have a bug long time that i cannot deal with is not so big but is iritating fan ingines starts activetat during lauch ( i have same problem with radials from karbonite and ducktet fan from here and explorel pack somebody has that problem? somebody now what to do?
  4. its not dependences its just... fancy benefit from using two mods together (like KSPI have within Kethane both could be use separatly but engines from KSPI could use Kethane alternatively) so having that fancy thinks in core could have benefits
  5. im intrested in one think cuold be way to make nods same as for containers so we cold add them to assembled-in-fligth one?( that should't be so comlicated some changes in the nodes KAS definitions) becouse now we need to attach them in VAB wich looks good but...its not THAT practical( but have with us some spare parts to upgrade it and haul science equpment or even another packrat is AVESOME ) Say somethink more and maby screenshot of your rover u can click on seat? have any warnig message?
  6. packrat is big enough now to attach KAS containers... in fancy way (with containers wages)
  7. Ducket fan work bad becouse its start position is bad Rover dude if u can rotate them they would work good. i Saw that problem in other mod and that was a way that he dill with it (probably?)
  8. its nice to have all of them in Part catalog card. u could add fancy icon for it
  9. chepper way is to add karbonite jet engines i think effeckt will be same
  10. i Use FAR and DRE for that small ship if u go to the orbit better way is use much smaller pannels with lowe trust and for geting u cheap to orbit is enough to use solid fuel booster/boosters ( single with tweaked dow trust should be enough)
  11. few minutes i mean few minutes of time warping not not taket that is vehicle very tiniy i wonder is this posible using solar panels to have much less mass...and freaking dV
  12. i just taked 2 lab samples smalest engine explorel pack cocpit and interstellar generator...and smash to the sun simple in some minutes its just...wow not using ANY lauch stage only that SSTO
  13. i have same issue in SPH electrick engines dont mirror properly ( first time i saw it and lauched it realy spin completly out of control)if placed one is ok second is upside-down and could be funny to have a way to instal nev cocpit to packrat ( for umm "safer" rides?)
  14. ooo i see it has a probe. good think would be to add torque to one of the parts to be able to flip it bach on low gravity i atchated to it one from mods i have ( cact eye if i good remember) so i can flip it back to weels(and not need to reasemble it) and another think to be compatible withi RT2 it is simple only add module MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 3000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } }
  15. hmm now trying to make mechjeb KASable to attach it to this beauty(becouse i want to take it anyware) and i dont want just ad mechjeb module to sit or camera that would be to simple
  16. I wonder When we will see small cocpit and other stuff that u mentoonet in Explorel pack?
  17. yes it was the best what we can get to be close to warp drive as it would be.it dont chenge momentum becouse its not speeeding up the ship but mowing space around ship with him. only should matters size of ship to it (hoow many "space" u need to move) sientist last time in laboratory have maked small scale "warp bubble" wih is firs step to make it buts its a long way to make it THAT scale and yes its POSSIBLE
  18. Retracktable intakes would be awesome intakes tat in high speed on in vacum u would like to close
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