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SP_S6

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Everything posted by SP_S6

  1. ok great thanks, I did have a little hunt around but didn't see it mentioned.
  2. Hey does anyone else have issues with attaching wing parts after installing "BepInEx version space dock"? For me without it installed the wings, stabilisers and control surfaces go from a pink rectangle whilst being dragged to a more triangular shape that you can then configure after being attached, with the BepInEx version of Space Warp installed they stay as the pink rectangle and cannot be configured (the sliders move but most of the values remain at zero and none of them change). They even remain that way if you then launch the craft. I haven't installed anything else, just BepInEx and Space Warp and the issue does not arise with just BepInEx installed.
  3. ok, i'm starting a fresh save (with fresh KSP install too) and was checking version of KSP itself to install rather than trying to get CKAN to install it. If all 1.11 are ok does that mean 1.11.2 is currently working? because my symmetry multiplier and snapping angle selectors were not working and I assumed I probably needed to downgrade to a supported version. Other than reinstalling it again through ckan i didn't try any bugfixing. I'm sure it was working for a short time but i thought steam may have updated ksp in the mean time. tbh I'm just looking to install the max version of KSP supported by this mod and sticking to that version.
  4. What's the latest version of KSP that people are finding that this is working well with? I see CKAN says 1.11 but I can't download that version. Only 1.10.1 or 1.11.1 is available it appears. Can't build without this anymore.
  5. I am having this issue too, the big map doesn't update as things are scanned. Restarting the game seems to update the big map but it doesn't accept any more updates again. The small map seems to be fine.
  6. hmm ok i haven't got one to hand, it's not a particular thing to a certain design, i thought about the strength but if i take over myself it's strength is fine mechjeb just chooses not to use it to align faster than the slow drift. next time i notice it i'll take some shots or a clip.
  7. hey, is anyone aware of a way of making mechjeb a little more aggressive with alignments using only SAS? with rcs it will turn promptly but using only SAS it will initiate a very slow drift in that direction. If you take over you can speed it up but it will always try to bring you down to the slow drift as soon as you stop your inputs. I've only noticed this for the last few weeks so may have changed something by mistake.
  8. Is anyone else getting this error when trying to update "Stock Visual Enhancments-High Res Textures" on CKAN or have any ideas how to fix? The following inconsistencies were found: EnvironmentalVisualEnhancements depends on EnvironmentalVisualEnhancements-Config but it is not listed in the index, or not available for your version of KSP. * SVE-HighResolution depends on StockVisualEnhancements but it is not listed in the index, or not available for your version of KSP. * SVE-Scatterer-Config depends on StockVisualEnhancements but it is not listed in the index, or not available for your version of KSP. I am running KSP 1.2.2.1622 and can use SVE without any issues currently, I just cannot apply the latest update. Never mind I just found this
  9. ok ty I seemed to remember the old thread saying something about deleting certain parts etc from EPL, must be having a brain fart.
  10. Could someone remind me what the current recommended installation method is for EPL integration please?
  11. I've been looking everywhere to find out how the poster of this video got kOS to show the map view in flight. Does anyone know how to do this? https://youtu.be/Enn3WPSjDnQ?t=2m
  12. did you download it from the USI Exploration Pack?
  13. lol literally just grabbed 2.4.3..... nice one mate i will never complain about updates, did you manage to fix the command and control tab issue?
  14. not trying to nit pick, but aren't they more utility than aero?... last time I checked they hate aerodynamic forces
  15. i think it's intended because iirc they are only surface mountable. I would think you need a node on your first part or you will not be able to build onto it.
  16. @Nhawks17I know this is random and may already be addressed in one of the other 46 pages of this thread but, do you have plans to include a dusty fog on Minmus like in AVP? (I really don't know why my KSP feels so empty without it, but it does XD)
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