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Everything posted by BinaryBad
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I dual boot into Linux on my Mac, just to play KSP. It's been totally worth it, because it's the only stable 64 bit version you can run now, but it's heaven for mod fans. Can run stupid amounts of mods. There has been the odd foray into the terminal, but I just copy and paste all the time so it's been fine. Hope it works out ok. Happy to help if needed.
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Would be cool!
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Am I allowed to have multiple installs of KSP?
BinaryBad replied to cicatrix's topic in KSP1 Discussion
CKAN does? Oh I missed that function. Thanks for the info. I'll have a play. -
Am I allowed to have multiple installs of KSP?
BinaryBad replied to cicatrix's topic in KSP1 Discussion
I think it's fine too. I think there's even a plugin on here to expressly support multiple installs, and Squad are obviously fine with that, or they have taken it down. (Unless my memory is wrong, and I saw it elsewhere) anyone know what it is called? -
I guess you could try uninstalling and reinstalling the mod. Or try it with ATM, but first time (maybe few times) it will take a long time to load. It's worth persevering with. Great mod. Oh and look at LCARS mod too for extra fun with this mod.
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
BinaryBad replied to KillAshley's topic in KSP1 Mod Releases
In all the excitement with this mod, I lost track of its compatibility with Outer Planets Mod. Is it temporarily incompatible? Or do wonderful things happen when they are combined? -
Do you mean, when the game is loading? Do you have Active Texture Management running too? I find that can take a while to load, but stick with it. If it seems to hang for more than 5 mins, just restart and it typically advances further each time. Eventually it loads fine.
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That isn't far off at all, by the look of it. Cheers for the steer, Malah
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Basically, yeah. Something that just randomises the body you are orbiting.
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Yay. Just need someone to do it now. I've only got enthusiasm. Not much else.
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Thanks for the help. I'll check it all out later. And if you need any help with the mod/testing I'd be happy to contribute if I can, just PM me, or something. Integration with Snacks, or TAC makes a lot of sense. Or even the new one RoverDude is working on. I've only used it in sandbox mode so far, but you need that kind of integration for it to be taken on more in career, I think. Also, once you get it past BETA, CKAN is a must too, nowadays I think.
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
BinaryBad replied to KospY's topic in KSP1 Mod Releases
Has anyone made a towel for this mod yet? A Kerbal should always ​know where their towel is. -
Douglas Adams would have LOVED this game. But I've not seen any Hitchhiker's Guide mods. can I inspire anyone? An Infinite Probability Drive could jump you from LKO to a random orbit, of a random planet, whilst instantly spawning a whale and a bowl of petunias above the KSC. A Magrathea mod would give you a distant, mythical planet, with a single mine shaft somewhere, that once you enter, unlocks a planet creation mode. A Vogon Constructer Fleet mod would give you huge ships that hang in the air in much the same way that bricks don't. And the Kerbal Inventory System needs a towel. Because a Kerbol should always know where it's towel is.
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Total darkness during Eclipses (ambient light)?
BinaryBad replied to Xenro66's topic in KSP1 Mods Discussions
Planetshine is a good mod. Have got some beautiful effects with that in combination with Ambient Light Adjustment. But I don't think it'll do exactly what you've said. Nice though. Worth a look. -
Some terrific suggestions here, but I get where the OP is coming from. When you've been playing KSP a while, or if you arrived with an understanding of orbital mechanics, then a lot of things start to feel obvious, but I didn't even know what a periapsis was when I started. KSP is a brilliant educational tool though, and now, a year later, I'm amazed at what I've learnt, but am keen to learn more. A tool that helps you better understand a manoeuvre, or visualise it better, might speed things up for folk.
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[Idea] Kerbal Kids, expanded Colonies, and more
BinaryBad replied to LadyAthena's topic in KSP1 Mods Discussions
I think this is a really good idea. Ideally, kid Kerbals would be smaller, and kinda useless, at first, but after a Kerbal year or so, they'd have a growth spurt then become fully fledged? The concept is pretty adorable, and gameplay-wise, I can see tons of scope. I haven't tried the Kerbal Civilisation mod, but it sounds like there could be some overlap there. Worth combining? -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
BinaryBad replied to AlphaAsh's topic in KSP1 Mod Releases
I really like this mod, but I've noticed frame rate drops when using it. (I'm wary of saying it is the cause of the drop, because I run a LOT of mods, but I consistently find that things improve when I disable this one.) Anyone else noticed issues? Or suggest how I could identify if it is this mod that is the problem?- 2,488 replies
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Continues to be an amazing mod, this. It takes a while to get your head around the navigation, but those videos really help. A couple of feedback points - I personally prefer to use Blizzy's Toolbar, rather than the stock one, as you can more easily hide stuff you aren't using on any particular mission, but if this supports it I've not twigged out how to use it. Be nice to have option. Also the menus get pretty tough to read on half res settings (although maybe that's because I'm using ATM?). The built in help menus are really good, but I find I have to toggle through the help menus, before I get to the full menu. (Think I did a horrible job explaining that, but you might already know what I mean?) Not got got my head around the FRHD stabilisers. What do the letters do? (Apologies if this is explained already somewhere and I missed it) Anyway, thanks so much for making the mod. I LOVE the walkable IVAs, and there's something just so darn pleasing about ordering your Kerbal a nice cup of Earl Grey to celebrate successful missions. Great stuff.
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I'm pretty intrigued by this. Playing with Other life support mods, I found, didn't add fun, just stress and guilt. I'm happier with the idea of my Kerbals downing tools and not co-operating, till the biscuit ship arrives. It it would be cool if, on a landing, Kerbals went a bit stir crazy and wandered off. So that you'd have to rescue them. Or figure out where they went. Not sure how easy it would be to do though. - - - Updated - - - Actually, rounding that thought out more, after a point you could make all your Kerbals EVA and just start walking in a random direction. The longer you leave it till rescue, the further away your Kerbal may have trudged. (I think I'm inspired by the Werner Herzog YouTube clip about the suicidal/mad penguins.)
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OMICRON - Flying Space Car Development Thread
BinaryBad replied to Climberfx's topic in KSP1 Mod Development
This is such a beautiful project. Full of admiration for it. And, obviously, itching to play with it too. It looks gorgeous. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
BinaryBad replied to KospY's topic in KSP1 Mod Releases
After playing with this mod a couple of weeks, I don't think I could easily go back to playing without it. Such an elegant solution to some of KAS's clunkier aspects. Congrats to all involved for such a nicely thought out piece of work. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
BinaryBad replied to KillAshley's topic in KSP1 Mod Releases
Will definitely have a play with this. Is it heading for CKAN too?