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FreeThinker

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Everything posted by FreeThinker

  1. Version 1.4.0 for Kerbal Space Program 1.8.1 - 1.9.1 Released on 2020-06-21 Added Maximize Power switch which will force the engine to consume at full power, and not conserve power during the persistent thrust Disables dynamic buffer when Realism Overhaul is installed
  2. Well I could make it partialy standalone with some efford, but why not use KSPIE?
  3. Well I already added english localization. If someone could provide chinese translation I will add it
  4. Version 1.3.4 for Kerbal Space Program 1.8.1 - 1.9.1 Released on 2020-06-18 Fixed issue of gaining power at higher timewarp
  5. PT doesn't do anything heat related, it only changes orbit, change ship heading when SAS locked and show exhaust effects durring timewarp. Everything which should have been in KSP to start with but isn't. Probably we see it in KSP 2. This mod functionality was part of KSPIE for several years but it didn't get the attention it deserves so I decided to create a stand alone version, compatible with SolverEngine/RO and in the proces improve KSPIE implementation of persistent thrust
  6. Version 1.3.3 for Kerbal Space Program 1.8.1 - 1.9.1 Released on 2020-06-18 Improved persistent heading at high timewarp
  7. Version 1.3.0 for Kerbal Space Program 1.8.1 - 1.9.1 Released on 2020-06-17 Added power stabilization allowing multiple electric engines to operate in cluster mode
  8. If you are using, multiple engines, you need to lower the throtle untill all engine recieve sufficient amount of energy
  9. Version 1.2.2 for Kerbal Space Program 1.8.1-1.9.1 Released on 2020-06-16 Added drop out of warp after pressing Z,X, Shift and Ctrl Fixed issue where an underpowered electric engine would reduce fuel consumption during timewarp
  10. There is currently no processing of silicates in KSPIE. It isn't particular usefull except for Oxygen perhaps
  11. proton-proton-proton is realy hard because it has a low reaction rate, resulting it a low amount of power. But its main use is not power, but the production of helium3 which can be use for other fusion processes. If you want more power output with the Muon Reactor, use the Catalised CNO fusion mode, which converts Hydrogen into Helium using CNO
  12. Could you be more specific. Were you using electric engines? How high was your trust, where and when did it happen?
  13. Version 1.2.1 for Kerbal Space Program 1.8.1-1.9.1 Released on 2020-06-15 Fixed exception spam in editor Fixed persistent Thrust not activating when switching to timewarp for some users
  14. Yes, KSPIE assumes LiquidFuel its very similar to Hydrazine, with worse thrust performance
  15. @Ciko The reason the Exhaust effect of many of the RealEnginePack engines don't work is because they are missing FXEffects. I can only control the exhaust when the partmodule ModuleEnginesFX is used
  16. Version 1.2.0 for Kerbal Space Program 1.8.1 - 1.9.1 Released on 2020-06-14 Added support Infinite Propellant and Electricity Cheat Added support for partial fuel consumption Added support for ElectricCharge consumption during timewarp
  17. Version 1.1.2 for Kerbal Space Program 1.8.1 - 1.9.1 Released on 2020-06-14 Fixed bug where exhaust was visible before activated
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