-
Posts
8,590 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by FreeThinker
-
True that exactly how they work now, its exhaust pressure versus nozzle exit air pressure , as long as exhaust pressure wins, you got thust, otherwise you just heating up the air. Well, do allow smaller engines and lower power reactors to operate at higher atmospheric pressures, but given enough power, it doesn't matter
-
Yes, well its more like a universal power to thrust converter with configurable behavior. The plasma nozzle and thermal nozzle are technically the same thing with some altered config settings which are partially derived from the connected reactor, and chosen propellant , so when its connected to a gas core reactor it performs different than when connected to a molten salt reactor.
-
No, the blanket is not intended for the Discovery (which is mend for deep space exploration), but rather the MFC on the surface Planets or Moonm space station to power beamed power transmitters Well, you can report bugs either on the KSPIE Support thread, on the bugs discord chat or create a ticket in KSPIE GitHub What ever you like best
-
What I also did is make the effective core temperature depend on the Fusion CP% percentage, meaning DT fusion would have lowest Isp and D-He3 would produce higher isp You mean the Hydrogen propellant would absorb neutrons and turn into Deuterium and Tritium? edit: Yes I figured a closed loop would be too heavy, that why I said it lacks a (closed cycle ) lithium blanket
-
Yes but the diameter is 5m, similar to the MCF which I defined as the default minimum size. I made it that because these reactors inherently are very bulky. Yes, the more wasteheat is produced, the hotter the radiators get, the less efficient power production becomes. But you didn't answer my question which is "does doubling the thrust (by lowering isp from 12000s to 6000s) double or quadruple the power cost?"
-
Alright, so the MCR core temperture should based on reactor size and engine wasteheat should be based exponential on isp gear (where base would be gear 1). From a balance point of view would be perfect as it allows player to overdrive the engine for higher isp at the expanse of more mass for radiators. Lowering isp could be acieved at at the cost of higher power cost, but when halved would it double or quadruple?