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KSP2 Release Notes
Everything posted by FreeThinker
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Version 1.28.8 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-13 Added "Hellforge" Metallic Hydrogen Anvil by KerboNerd Added Inline Inline Fission Fragment Reactor by Spacemouse Added Atmospheric Particle Scoop Lowered tech requirerment Hex ISRU parts Fixed exceptions caused by Thermal Helper in VAB Fixed display and explosion potential Metallic Hydrogen
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KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
Inititialy nuclear power engine are only powerfull to use in space, only late they become powerful to launch you into space. -
Version 1.28.6 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-09 Added Metallic Hydrogen Rocket "GX-550" by KerboNerd Added 3 Pressurized Metallic Hydrogen Fuselage tanks by KerboNerd Increased Tech requirements Cyclotrons, Particle Accelerator and Magneticscoop Integrated with Improved Tree Engine Placement
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KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
Open WarpPlugin\Parts\Command\IXSCommandModule\ixs_command.cfg and change CrewCapacity to 5 Edit: I will fix it in the next release -
KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
When You have NearFuture electrics installed KSPIE will divide both power production and consumption by 100. This is in order to play them together more nice -
[1.11.2] Improved Tree Engine Placement (8th May 2021)
FreeThinker replied to KawaiiLucy's topic in KSP1 Mod Releases
@KawaiiLucy In your latest release download, the folder structure in your download changed dramaticly. this might cause issues with CKAN -
[1.11.2] Improved Tree Engine Placement (8th May 2021)
FreeThinker replied to KawaiiLucy's topic in KSP1 Mod Releases
Great, now one thing seems to be still missing, a version file. This is important as it will allow players to determine if they have the latest version or not -
[1.11.2] Improved Tree Engine Placement (8th May 2021)
FreeThinker replied to KawaiiLucy's topic in KSP1 Mod Releases
@KawaiiLucy An now for some feedback / recommendations: First of, none of the description for the new Engine technodes have any description. Anything is better than "wip" at this point Second, why is this Liquid Hydrogen engine and Methane engines so high in the tech tree? At 1000 sci the first Fusion Engine Apear. At best these 2 engines should be "Very High Efficient Propulsion" (with 1000sci cost), but that already pushing it. Personaaly I think this node should be used for truely effiecient Chemical engines like Electricly Pumped Engines or Methalic Hydrogen Engines. -
[1.11.2] Improved Tree Engine Placement (8th May 2021)
FreeThinker replied to KawaiiLucy's topic in KSP1 Mod Releases
Well done. I allowed me to add it as a recommendation in CKAN, which causes it to be downloaded a lot more. -
Version 1.28.5 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-05-05 Improved description Kerbstein Renamed Antimatter Radiant Drive into "Radiant Drive" Laser Core Antimatter Engine Balance: increased power and removed isp scaling on Radial Drive Fixed issue where NSW would drop out of timewarp at high timewarp
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[1.11.2] Improved Tree Engine Placement (8th May 2021)
FreeThinker replied to KawaiiLucy's topic in KSP1 Mod Releases
@KawaiiLucy Please add ITEP to CKAN, so I can add it as a suggestion/recommendation -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
FreeThinker replied to FreeThinker's topic in KSP1 Mod Releases
Version 3.29.2 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-04-25 Added MethaneOxi, CanbonLox and LqdCo2 as configuration to Cryo Dual Tanks Added Missing Cryo Gas Resource Converters to Cryo Dual Tanks Fixed error message in log- 1,187 replies
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Version 1.28.1 for Kerbal Space Program 1.8.1 - 1.11.2 Released on 2021-04-24 Added Beam Core Antimatter Engine Added improved waste-heat processing for charged particles processing Improved Electric RCS Context menu and Part module-info Fixed issue on reactor playing starting and stopping sound effect continuously Fixed performance degradation and log spamming caused by vessel stabilization feature in computer Core Notice NFE will scale all high power applications, which means although the amount of beamed can transmit is much lower, the amount of power you need for propulsion is lowered as well, making is very similar to a game without Near Future Electric installed
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KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
Are you sure you disabled them all? -
KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
They are Electric Powered RCS but will also work when insuficient power but at regular rcs isp instead of the 2x or 4x higher isp. Another advantage is they can work with multiple propellants -
Is there a Mod that adds Shields (Star Trek like)?
FreeThinker replied to PalowPower's topic in KSP1 Mods Discussions
KSPIE Magnetic Scoop also has shield like properties against charged particles, as it tries to capture them for propulsion or generate drag. -
KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
right now they are located in "GameData\WarpPlugin\Parts\Electrical", but I guess it would be a smart idea to put them all in seperate FTL sub folder edit. notice that besides the warp parts, you also need power and wasteheat management parts -
The KSP Interstellar Proxima Centauri Challenge
FreeThinker replied to FreeThinker's topic in KSP1 Challenges & Mission ideas
@Zapataz Congratulations for achieving the first Interstellar Journey using a propellant less propulsion engine. Yes this is defiantly one of the cheaper fast options. It would have been significantly cheaper using alternative fuel modes like p-Li fusion. This mode also allows you to use some of the collected hydrogen from the magnetic scoop for fusion power for the final deceleration. Another method you could have used the magnetic scoop for was to use is as magnetic break in the ionosphere. Its called magnetic breaking and can be more effective than atmospheric breaking but without the nasty heating effects. Sheers! -
The KSP Interstellar Proxima Centauri Challenge
FreeThinker replied to FreeThinker's topic in KSP1 Challenges & Mission ideas
Yes that sounds alright. -
KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
It i intended to work alongside RO/RSS