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That fixed it for me too; thanks.
- 2,176 replies
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- totm july 2019
- spacedock
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(and 3 more)
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Errol replied to Gameslinx's topic in KSP1 Mod Releases
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[1.12.5] Restock - Revamping KSP's art (August 28)
Errol replied to Nertea's topic in KSP1 Mod Releases
I do have deffered installed, I was aware of the dissolving effect it introduces as well. I've had the launch clamp issue since before deffered was ever installed, from what I can remember. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Errol replied to Nertea's topic in KSP1 Mod Releases
I'm having this problem with restock launch clamps where the tower is invisible. I only see the bases and the heads. I've tried clean and fresh installs and all that. This has actually been a problem for a while; it's just gotten annoying that every time restock updates I keep having to re-edit the blacklist file to get the stock clamps back. -
I would also really like to see the question of discussing paid versions of mods for reasons other than advertising or ethics of paid mods (troubleshooting, bug reporting, feature requests etc) here on the forums answered. While it is all fine and dandy that there are comment threads on patreon, discord servers and reddits to do these discussions, having discussions centralized and accessible from one location makes the most sense, I think. The KSP forums have always been the go to place for modding information, having to go to other platforms is likely to lead to a lot of user frustration when relevant information cannot be easily found in the expected location, here on the official forums.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Errol replied to Gameslinx's topic in KSP1 Mod Releases
In the new Parallax Continued is it possible to disable just the trees around the KSC? I've moved my KSC to a different location, and now there are trees on my runway. I seem to remember having a similar problem with Parallax 2.0, but cannot remember how I fixed it and can't seem to find any settings I can adjust for this. EDIT: nvm, I seem to have fixed it by just adding ' name = KSC ' to the blacklist of each scatter entry with ' tree ' in it's name in the Kerbin.cfg file of Parallax_StockScatterTextures. Here is my patched version for anyone else interested:- 3,158 replies
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[1.12.x] AFBW Revived (Joystick & controller mod)
Errol replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer Using this mod to get keybindings for the SAS modes is hugely useful to me. Would it be possible to add support for this other mod, to be able to get keybindings for the two new SAS modes it adds? -
Minor update, just noticed that most of the included .PNGs were not actually being used because they were not named correctly. I also decided to add the license to the Human Colored Heads folder. New version up now. https://www.dropbox.com/scl/fi/h94cfqnzlsybetaelxnu9/HumanColoredHeadsRecoloredv0.5.zip?rlkey=x7esp71pwrc374i6td0p8zyvf&dl=0
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I just noticed a possible bug with scatterer/EVE/deffered lighting. Clouds do not receive lighting from engines.
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Another possible compatibility bug with deferred lighting? I've just noticed doing night launches that Engine Lighting does not illuminate the clouds at all. I can't remember if it was like this before the deferred lighting mod came out, but either way, it would be a massive improvement to how dramatic night launches are.
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[1.12.x] ProbeControlRoom Recontrolled (adopted)
Errol replied to JonnyOThan's topic in KSP1 Mod Releases
I do have reviva, and I'm able to switch IVAs just fine. What I'm looking for is a way to create and execute maneuver nodes from inside the probe control room, preferably from flight directors desk and not from one of the large MFDs at the front. This particular prop, the MAS ALCOR MFD2 includes an excellent maneuver node sub screen, and I think it would be more useful than the old, original rpm MFDs that are currently there in your KSA_MissionControl. (The old rpm MFDs are broken for me right now too, but that is beside the point and I believe has to do with the new deffered lighting mod from blackrack and it's require patched version of RPM) -
[1.12.x] ProbeControlRoom Recontrolled (adopted)
Errol replied to JonnyOThan's topic in KSP1 Mod Releases
@JonnyOThan Just discovered this for the enhanced probe controlled room and I'm loving it! One small request though, could you add the MAS ALCOR MFD2 to the flight director's station? I really like it for it's maneuver node editing options. Screenshot from SABS iva for mk2 inline cockpit for reference. -
An update of sorts from your forum moderation team.
Errol replied to Vanamonde's topic in Announcements
I would pay for access to these forums to be maintained. Can we set up a patreon or something for the moderation team and server space? I support several ksp modders on patreon, and spacedock, it would only make sense to also support the forums in the same way.